I'm new to all this. I got a 30-day key that only 30 users can also use at once. I'm wanting to know what BSG looks for in manual bans so I can steer away and keep my account from getting hammered. Please reply with your experience, Thank you. (I use ESP only)
Firstly, their isn't intense manual reviews.
It's assumed to be mostly automated, with further checks being triggered by stats.
I haven't looked at EFT in a while, so maybe somebody has more current information.
As for the "30 user" / product slots, that really doesn't matter security-wise, unless the chosen anti-cheat/game does a lot of manual analysis on cheats, which in this case they don't.
At the end of the day, you as a client can never be sure what you're buying, and honestly a lot of these developers don't know what they're doing.
If you really just use ESP only, you will be fine (review wise).
Worse-case scenario is they implement something like Apex's serverside AC, and ban people who start right at people through walls
Firstly, their isn't intense manual reviews.
It's assumed to be mostly automated, with further checks being triggered by stats.
I haven't looked at EFT in a while, so maybe somebody has more current information.
As for the "30 user" / product slots, that really doesn't matter security-wise, unless the chosen anti-cheat/game does a lot of manual analysis on cheats, which in this case they don't.
At the end of the day, you as a client can never be sure what you're buying, and honestly a lot of these developers don't know what they're doing.
If you really just use ESP only, you will be fine (review wise).
Worse-case scenario is they implement something like Apex's serverside AC, and ban people who start right at people through walls
Battleye does do manual analysis on the bigger cheats
Battleye does do manual analysis on the bigger cheats
I think you missed the part where his example was specifically for smaller cheat of 30 users, which is the opposite of bigger.
Regardless, like I said, a cheat is either undetected or not.
If a brief static analysis of somebody's system clearly identifies your cheat, then you are not undetected.
Quote:
Originally Posted by GamerTools
Fake slotted
You're debating something that doesn't matter.
If it's support-wise, that's different.
If it's security-wise, it shouldn't matter.
I think you missed the part where his example was specifically for smaller cheat of 30 users, which is the opposite of bigger.
Regardless, like I said, a cheat is either undetected or not.
If a brief static analysis of somebody's system clearly identifies your cheat, then you are not undetected.
You're debating something that doesn't matter.
If it's support-wise, that's different.
If it's security-wise, it shouldn't matter.
"If a brief static analysis of somebody's system clearly identifies your cheat, then you are not undetected."
Anti-cheats do dynamic analysis. Yeah you can statically analyze my cheat and I do not give a **** about it, because all of my protection mechanisms only run on battleye related stuff.
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Die ganze Exception:
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