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[REQUEST]link for effect editing tut
Discussion on [REQUEST]link for effect editing tut within the EO Weapon, Armor, Effects & Interface edits forum part of the EO Guides & Templates category.
08/21/2011, 03:19
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#1
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Join Date: Jan 2009
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Received Thanks: 42
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[REQUEST]link for effect editing tut
similar to what the title states i was looking for a tut or link to help guide me though editing special effects for my weapons. im not looking for dds edits but some thing to make my own glow or what not. fire effects or particle effects or even rotational particle lines would be helpfull.
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08/23/2011, 00:04
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#2
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elite*gold: 0
Join Date: Apr 2010
Posts: 295
Received Thanks: 471
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Hello,
You want to create your own animation .c3 files that's it ?
Well, just to give you some more informations about how it works for conquer ( it might be better for eo since that public .c3 plugin was made to work on eo )
We barely can create new effects. Nothing worth it =/
We can make planes/objects moving from point A to point B in x y and z axis
We can make planes/objects scaling
So for example you could make a sword falling from the sky to the ground, or some sort of spikes getting off the ground, or some kind or simple fake particles ( glow point on a dds, apply to plane ) moving along a sword, you can make your weapon getting bigger/smaller, then gets back to normal size, or only some part of your weapon.. lots of stuff if you're creative ^^
To get our animations, we gotta use the AutoKey tool on 3DS max, we can only use 2 keyframes, the 1st one and the last one, all the other keyframes used wont work
Another info about keyframes, your animation should last " a multiple of 4 keyframe " so like 8, 16, 32, 64 .. keyframes otherwise it wont work
We cannot rotate planes/objects
We cannot add particles ( graphic engine doesnt support particles for both eo and co )
We cannot do UWV animation ( IE: you know those .dds with 16 different images on it, it's a 16 keyframe animation, and at each keyframe, you move the UVW map to the next image )
To sum up: it's complicated, bugged and it's clearly not worth it, theres already so much to do with existing .c3 animation files
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08/23/2011, 06:26
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#3
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,164
Received Thanks: 42
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Quote:
Originally Posted by Opale
Hello,
You want to create your own animation .c3 files that's it ?
Well, just to give you some more informations about how it works for conquer ( it might be better for eo since that public .c3 plugin was made to work on eo )
We barely can create new effects. Nothing worth it =/
We can make planes/objects moving from point A to point B in x y and z axis
We can make planes/objects scaling
So for example you could make a sword falling from the sky to the ground, or some sort of spikes getting off the ground, or some kind or simple fake particles ( glow point on a dds, apply to plane ) moving along a sword, you can make your weapon getting bigger/smaller, then gets back to normal size, or only some part of your weapon.. lots of stuff if you're creative ^^
To get our animations, we gotta use the AutoKey tool on 3DS max, we can only use 2 keyframes, the 1st one and the last one, all the other keyframes used wont work
Another info about keyframes, your animation should last " a multiple of 4 keyframe " so like 8, 16, 32, 64 .. keyframes otherwise it wont work
We cannot rotate planes/objects
We cannot add particles ( graphic engine doesnt support particles for both eo and co )
We cannot do UWV animation ( IE: you know those .dds with 16 different images on it, it's a 16 keyframe animation, and at each keyframe, you move the UVW map to the next image )
To sum up: it's complicated, bugged and it's clearly not worth it, theres already so much to do with existing .c3 animation files 
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if you can not make UWV maps for them, then how do you change their color and effect?
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01/28/2012, 02:50
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#4
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elite*gold: 0
Join Date: Aug 2011
Posts: 112
Received Thanks: 16
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The color is just simple .DDS editing, i use gimp
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03/23/2014, 12:46
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#5
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elite*gold: 0
Join Date: Jan 2014
Posts: 184
Received Thanks: 107
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Quote:
Originally Posted by Opale
Hello,
You want to create your own animation .c3 files that's it ?
Well, just to give you some more informations about how it works for conquer ( it might be better for eo since that public .c3 plugin was made to work on eo )
We barely can create new effects. Nothing worth it =/
We can make planes/objects moving from point A to point B in x y and z axis
We can make planes/objects scaling
So for example you could make a sword falling from the sky to the ground, or some sort of spikes getting off the ground, or some kind or simple fake particles ( glow point on a dds, apply to plane ) moving along a sword, you can make your weapon getting bigger/smaller, then gets back to normal size, or only some part of your weapon.. lots of stuff if you're creative ^^
To get our animations, we gotta use the AutoKey tool on 3DS max, we can only use 2 keyframes, the 1st one and the last one, all the other keyframes used wont work
Another info about keyframes, your animation should last " a multiple of 4 keyframe " so like 8, 16, 32, 64 .. keyframes otherwise it wont work
We cannot rotate planes/objects
We cannot add particles ( graphic engine doesnt support particles for both eo and co )
We cannot do UWV animation ( IE: you know those .dds with 16 different images on it, it's a 16 keyframe animation, and at each keyframe, you move the UVW map to the next image )
To sum up: it's complicated, bugged and it's clearly not worth it, theres already so much to do with existing .c3 animation files 
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hello
im player ftom eo privite server , i like to edot on files i was editing on dds suits ,etc but from few days ago and i want some help and answers if you odd mind send me ur email at msg
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