1) How do I adjust for the NPC lookface. Because I think almost every NPC in a time of day as it was a former event.
And in what file can I find the look and the Faces. .dds files to the standard look faces (Teleporter Lookface, Grocery Lookface,....)?
2) What code type should I use in the cq_action. that if I use the teleporter of Cronus ElvenCity to go the the system message in the head.
[Example: Systemicon: Welcome to ElvenCity]
3) How can I jump in a MAP block?
4) How can I design a floor teleporter? So instead of an NPC figure, a kind of bottom platform. If I get out I'll be somewhere under no idea?
5) Where do you look faces the monsters? are there any at all in the *. dds format? Or is there a file that you can assign the right? There are many look Faces that are not in fact the cq_monstertype.
6) How can I make a pet for the batch Hatcher available? (Dodo and lulu is for example: compare all locked)
7) This [GM] Message with Main. at 3 minute. can I install as an everyday event. with this Time statement, or do I control this manually?
8) Where i can find this compose rate in cq_action? currently max. is 3400 (UniX0 34*) i will change on 2900 (29*)
Thanks for the Help






