Register for your free account! | Forgot your password?

Go Back   elitepvpers › MMORPGs › Eudemons Online › EO PServer Hosting
You last visited: Today at 12:21

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Question regarding lookfaces

Discussion on Question regarding lookfaces within the EO PServer Hosting forum part of the Eudemons Online category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Aug 2026
Posts: 22
Received Thanks: 5
Question regarding lookfaces

i have pets in my client that arent in my db i am trying to add them but i dont know how to find/relate lookfaces to the correct pets.
geekbar21 is offline  
Old   #2

 
DuaSelipar's Avatar
 
elite*gold: 530
Join Date: Nov 2009
Posts: 282
Received Thanks: 466
ani/petface.ani just follow the eud id and the dds location
DuaSelipar is offline  
Old   #3
 
elite*gold: 0
Join Date: Aug 2026
Posts: 22
Received Thanks: 5
i meant more as db side in cq_monstertype
example below:
what determines bloodphantoms lookface being 295?

3dobj

3dsimpleobj
when checking 295000000.dds in client that is one of the peppys

im trying to understand the relation of where 295 comes from for the lookface.
geekbar21 is offline  
Old   #4
 
iman31's Avatar
 
elite*gold: 0
Join Date: Apr 2025
Posts: 53
Received Thanks: 87
Quote:
Originally Posted by geekbar21 View Post
i meant more as db side in cq_monstertype
example below:
what determines bloodphantoms lookface being 295?

3dobj

3dsimpleobj
when checking 295000000.dds in client that is one of the peppys

im trying to understand the relation of where 295 comes from for the lookface.
I think it should be from 3dsimpleobj for the lookface. What type database did you use? Classic one or db 2.0?
iman31 is offline  
Old   #5
 
elite*gold: 0
Join Date: Aug 2026
Posts: 22
Received Thanks: 5
classic with classic client using tears client and has alot of pets but not in db
geekbar21 is offline  
Old   #6
 
mythsrekt's Avatar
 
elite*gold: 0
Join Date: Aug 2026
Posts: 3
Received Thanks: 1
Quote:
Originally Posted by geekbar21 View Post
classic with classic client using tears client and has alot of pets but not in db
Hi there! Not sure if this will help you or not, but just a heads-up: the classic lookface for monstertypes only works within the range of 1–1000.

Whenever you set a value in the lookface field in cq_monstertype, you need to check the following:

3DSimpleObj.ini – This is where you define the lookface entry that the client will use for the NPC or monster.

For example, lookface = 295. You would look for:


3DSimpleRole.ini – This controls how the object is displayed in the eudemon bag, such as its size and position.

For example:


armor.ini – This is where the actual monster appearance is defined.

The three-digit number from the lookface field acts as the indicator. So if the lookface in cq_monstertype is 295, you would look for the corresponding 295000000 entry in armor.ini.

For example:


This is where you define which mesh and texture the client should use for that particular monster appearance.

The important part is that 295 is the lookface indicator, which leads to 295000000 in the client, and the armor.ini entry is what defines the actual mesh and texture used to display the monster.

Hope this helps answer your question!

Warm regards,
mythsrekt is offline  
Thanks
1 User
Old   #7
 
elite*gold: 0
Join Date: Aug 2026
Posts: 22
Received Thanks: 5
so theoretically i could use any number as my lookface regardless of what the .dds/.c3 are
as long as the client points to the right direction like so:
lookface 999

[ObjIDType999] ; Lookface ID
PartAmount=1 ; Amount of Texture/Mesh
Part0=112500000 ; Mesh ID
Texture0=112500000 ; Texture ID

and armor.ini would be like so:

[1125000000]
Part=1
Mesh0=112500000 ; Mesh ID
Texture0=112500000 ; Texture ID
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
geekbar21 is offline  
Old   #8
 
mythsrekt's Avatar
 
elite*gold: 0
Join Date: Aug 2026
Posts: 3
Received Thanks: 1
Quote:
Originally Posted by geekbar21 View Post
so theoretically i could use any number as my lookface regardless of what the .dds/.c3 are
as long as the client points to the right direction like so:
lookface 999

[ObjIDType999] ; Lookface ID
PartAmount=1 ; Amount of Texture/Mesh
Part0=112500000 ; Mesh ID
Texture0=112500000 ; Texture ID
As long as the LookFace ID is between 1–999 and is not occupied, you can use any available number.

Quote:
Originally Posted by and armor.ini would be like so:

[1125000000
Part=1
Mesh0=112500000 ; Mesh ID
Texture0=112500000 ; Texture ID
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
No. In armor.ini, you need to use the 3 IDs that you set in the cq_monstertype lookFace field, not the texture ID. The texture ID is the .dds file that you call from your client. So, in your case, it should be 999000000 in your armor.ini.
mythsrekt is offline  
Reply


Similar Threads Similar Threads
[Request] Npc's lookfaces
10/24/2009 - CO2 Private Server - 23 Replies
hey guys i was wondering if someone have a list or away to get the npc lookfaces



All times are GMT +2. The time now is 12:22.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.