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[Help] Portals and ad color code

Discussion on [Help] Portals and ad color code within the EO PServer Hosting forum part of the Eudemons Online category.

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Exclamation [Help] Portals and ad color code

hello everyone, I'm having some difficulties in the final phase of finishing my server in:

1 - Create portals to teleport players from one map to another.

(Portals like this for example) -------

2- NPC from Family War I can't find him in the DB, when I click on the NPC he doesn't see any code

(image of when I click on the NPC) -------

3 - I added some maps that didn't have codes in the db, after adding them I was able to enter them, but the map I wanted most after adding them, I entered it, is the map and it's completely different, I tried to change the texture to another map but after doing that I couldn't start the server .

(image of the map I added and another map appeared)

4- Is there a code list to color the words? for example: player *** has just logged into the server (some letters of this sentence in red, blue ect...

Note: Before creating this topic, I spent a few hours on the forum looking to see if there was any help topic for these questions, the only one I found was a topic about including a map, which I couldn't understand how he added without giving some kind of error.

If anyone can help me I will be grateful
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Old 01/05/2024, 12:25   #2

 
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Creating portals:
Code:
into cq_portals & cq_mapgate linked into cq_passway

If you cannot find the npc in cq_npc, it may be in cq_dynanpc

Question 3 I do not fully understand.
how do you change the "texture" of the map?
map id is the ID of the map (can be created solo on cq_map)
mapoc is a map that needs to be added into the client/msg server files.

Code:
So, if you wanna duplicate cronus (1000) you can 
create a new id (like 9999999, and add mapdoc "1000", this will give you a duplicated cronus.
For colored messages, you can use color codes:

How to use it, param:
</ff0000>This is red text </00ff00>this is green text </ff0000> this is red text </[/]>
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Old 01/06/2024, 05:39   #3
 
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Quote:
Originally Posted by magewarior2 View Post
Creating portals:
Code:
into cq_portals & linked into cq_passway

If you cannot find the npc in cq_npc, it may be in cq_dynanpc

Question 3 I do not fully understand.
how do you change the "texture" of the map?
map id is the ID of the map (can be created solo on cq_map)
mapoc is a map that needs to be added into the client/msg server files.

Code:
So, if you wanna duplicate cronus (1000) you can 
create a new id (like 9999999, and add mapdoc "1000", this will give you a duplicated cronus.
For colored messages, you can use color codes:

How to use it, param:
</ff0000>This is red text </00ff00>this is green text </ff0000> this is red text </[/]>
thank u for the informations

As for the map, I added it to my base data, but when I entered the map, its texture was completely different, the map I want is large and when I enter the map it is not the same as the client's image, so I looked for the texture of this map in d.map and I found it however when I change the d.map it gets all bugged

I have already seen servers that are inactive with this same map, but I have not been able to successfully include it in my base data, there is always an error that I cannot resolve
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Old 01/06/2024, 13:38   #4

 
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Quote:
Originally Posted by tettiy View Post
thank u for the informations

As for the map, I added it to my base data, but when I entered the map, its texture was completely different, the map I want is large and when I enter the map it is not the same as the client's image, so I looked for the texture of this map in d.map and I found it however when I change the d.map it gets all bugged

I have already seen servers that are inactive with this same map, but I have not been able to successfully include it in my base data, there is always an error that I cannot resolve
can you show me, the map you want (name, id,...)?
also the code you placed inside of cq_map?
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