Thats strange bcs i remember some quest i made. And it won't work if not added to cq_task. And im not talking about the 102 and 101 types for npc.
Im sure it was that way.
Not sure it was bcs a diff database or so. Bcs it is a long time ago.
But spawning or removing a monster (in cq_action) was one of them. If i remember correctly.
But like i said. It was a long time ago. And dunno if it was only my database or not. Maybe it was a little "buggy" who knows
Ow yeah forgot to say.
If you ONLY want ro spawn the monster by CQ_ACTION and for like 1 hour a day max i suggest you spawn the monster in cq_generator into a map that you do not use (it must be able to walk there or it will become buggy).
That way if you spawn the monster it moves like it must be. Butnwont ever spawn into a map you play on accept when you call him by cq action. So no duplicates or wrong spawn times ect.