Here is small guide and tips about guards:
We must remember that some guards are only attacking Black players, some blinking etc
for example Ming and Warden if I remember well only black players will attack...
Guards will attack blinking ones.....
First of all to find all guards mings etc we can just look them by type: "150"
under cq_monstertype find monsters with type "150" and all will be listed (normally they are about 20 ones)
now we can see which we would wish to edit...
for example we can change powers, defence etc of all guards in same time:
Code:
update cq_monstertype set life = 70000 where type = 150;
update cq_monstertype set level = 1000 where type = 150;
update cq_monstertype set defence = 500 where type = 150;
update cq_monstertype set defence2 = 500 where type = 150;
update cq_monstertype set atk_hitrate = 2400 where type = 150;
update cq_monstertype set attack_max = 60000 where type = 150;
update cq_monstertype set attack_min = 60000 where type = 150;
in this example - guards will become 1000 BP strong (so all under 1000 bp will see then as a black and difficult)... then their HP is little higher + DMG will rise for additional 10k...
and lastly their atk_hitrate - you all can lower or make higher it depending on needs.
For example under my server - special casuals for donators have 3000 dodge which allows player to be not killed by guard with hit_rate under this amount
So rest depends on imagination and needs...
Regards