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Guards

Discussion on Guards within the EO PServer Hosting forum part of the Eudemons Online category.

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Old   #1
 
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Guards

is there any way to make guards more powerful?
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Old 01/25/2010, 10:14   #2
 
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cq_monster

level,defense
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Old 01/26/2010, 22:34   #3

 
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you also can edit there atack ect ..
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Old 01/27/2010, 08:22   #4
 
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Quote:
Originally Posted by magewarior2 View Post
you also can edit there atack ect ..
thats what i did but havnt had time to test it out lol...
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Old 01/28/2010, 12:47   #5
 
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Here is small guide and tips about guards:

We must remember that some guards are only attacking Black players, some blinking etc

for example Ming and Warden if I remember well only black players will attack...
Guards will attack blinking ones.....

First of all to find all guards mings etc we can just look them by type: "150"

under cq_monstertype find monsters with type "150" and all will be listed (normally they are about 20 ones)

now we can see which we would wish to edit...

for example we can change powers, defence etc of all guards in same time:

Code:
update cq_monstertype set life = 70000 where type = 150;

update cq_monstertype set level = 1000 where type = 150;

update cq_monstertype set defence = 500 where type = 150;
update cq_monstertype set defence2 = 500 where type = 150;

update cq_monstertype set atk_hitrate = 2400 where type = 150;

update cq_monstertype set attack_max = 60000 where type = 150;
update cq_monstertype set attack_min = 60000 where type = 150;
in this example - guards will become 1000 BP strong (so all under 1000 bp will see then as a black and difficult)... then their HP is little higher + DMG will rise for additional 10k...
and lastly their atk_hitrate - you all can lower or make higher it depending on needs.
For example under my server - special casuals for donators have 3000 dodge which allows player to be not killed by guard with hit_rate under this amount

So rest depends on imagination and needs...

Regards
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Old 01/29/2010, 09:51   #6
 
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Quote:
Originally Posted by Soulerman View Post
Here is small guide and tips about guards:

We must remember that some guards are only attacking Black players, some blinking etc

for example Ming and Warden if I remember well only black players will attack...
Guards will attack blinking ones.....

First of all to find all guards mings etc we can just look them by type: "150"

under cq_monstertype find monsters with type "150" and all will be listed (normally they are about 20 ones)

now we can see which we would wish to edit...

for example we can change powers, defence etc of all guards in same time:

Code:
update cq_monstertype set life = 70000 where type = 150;

update cq_monstertype set level = 1000 where type = 150;

update cq_monstertype set defence = 500 where type = 150;
update cq_monstertype set defence2 = 500 where type = 150;

update cq_monstertype set atk_hitrate = 2400 where type = 150;

update cq_monstertype set attack_max = 60000 where type = 150;
update cq_monstertype set attack_min = 60000 where type = 150;
in this example - guards will become 1000 BP strong (so all under 1000 bp will see then as a black and difficult)... then their HP is little higher + DMG will rise for additional 10k...
and lastly their atk_hitrate - you all can lower or make higher it depending on needs.
For example under my server - special casuals for donators have 3000 dodge which allows player to be not killed by guard with hit_rate under this amount

So rest depends on imagination and needs...

Regards
doing this update without editing the monster.dat will screw with visual side of the client..
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Old 01/29/2010, 13:28   #7
 
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Quote:
Originally Posted by funhacker View Post
doing this update without editing the monster.dat will screw with visual side of the client..
i think u need to check the DB that come from candy or he has modified it..?? all monster in candy DB level higher and so strong..ive see monster name Tomb Ruise(if im not wrong but its Tomb) their lvl is 50000 in candy DB =.=
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Old 01/29/2010, 13:56   #8
 
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Quote:
Originally Posted by funhacker View Post
doing this update without editing the monster.dat will screw with visual side of the client..
Actually all of this wont ...

only BIGGG change under like HP could bring small mess under HP bar of guards... but rest should do any problem...
thats why I believe they can do it freely test and enjoy

regards
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