Quote:
Originally Posted by no_1
i'm not that good with mysql querys. but i don't know what you did to the ids.
but if you don't know how to use a query for it i suggest you copy all the values of the pets into exel or something change the values and put them back.
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Is quite simple, let me tell you what I did:
1. Export cq_eudemon table, except id part, since its the one causing the orb composing not working.
2. Empty cq_eudemon table
3. Design cq_eudemon table and set increment option to 2000000000
4. Import back the file from step 1.
Orb Composing is now working correctly.
As I said however, skillbar shortcuts, 2 of them get empty, but I still have the skills so I can put them back, its ok.
Pets do lose their skills however because as u said they don't match anymore because of cq_eudemon changes.
What is tricky here, is that if you have lets say 1k pets as example, you will need to change each id one by one, which is tedious and I don't see another way of doing it. That's my main concern.
Although once in game if you compose your pet once it will get back the initial skills, and you can teach it again the skills for its class, so its working yes, I'm just curious if there is a way to make cq_magic match the new cq_eudemon after the changes made to it to fix orb composing.
Hope that was a clear explanation