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RevolutionEO Climbing Those Steps.
Discussion on RevolutionEO Climbing Those Steps. within the EO PServer Hosting forum part of the Eudemons Online category.
11/15/2009, 14:21
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#16
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Join Date: Oct 2007
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Lol. Soulerman! Listen to papa funhacker, he is one of the fathers of pservers after all. And im not being sarchastic there, i'm pretty serious. :|
I mean dad, because he basically parented us to learn various essential things that we know today.
- statement: its 12:21AM.
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11/15/2009, 14:25
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#17
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Join Date: Nov 2009
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After all he is a programer in real life so what else woudl you expect from him.
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11/15/2009, 14:32
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#18
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Join Date: Oct 2007
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Yeah, give him some credit. Meeeeeeeeeeeeeeeeeeeeeeeeeeeep! Meeeeeeeeeeeeeeeeeeeeeep!
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11/15/2009, 15:11
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#19
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elite*gold: 100
Join Date: Oct 2008
Posts: 636
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papa not papa - doesnt mean he has always right - you remember this!
Anyway I run fast test:
By changing into Int structure of Luck and editing Luck via DB (manually) = pet has correct number of luck and higher stars (over 255 ....)...
By using luck potion that would provide additional luck over 255 in game - didnt work - always get back to 255....
but this doesnt mean funhacker explanation is correct.
By proving that pet can have it, server accept it see it etc etc... this means its possible to tweak it without changing 32bit etc etc... thats what I think basing on other in game cases
so ultimatelly - without certain work on this - over 255 luck on pet doesnt have a chance of working properly
Regards
P.S. that should be mainly over of offtopics here heh
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11/15/2009, 16:29
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#20
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elite*gold: 20
Join Date: Sep 2007
Posts: 1,767
Received Thanks: 1,746
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Quote:
Originally Posted by Soulerman
papa not papa - doesnt mean he has always right - you remember this!
Anyway I run fast test:
By changing into Int structure of Luck and editing Luck via DB (manually) = pet has correct number of luck and higher stars (over 255 ....)...
By using luck potion that would provide additional luck over 255 in game - didnt work - always get back to 255....
but this doesnt mean funhacker explanation is correct.
By proving that pet can have it, server accept it see it etc etc... this means its possible to tweak it without changing 32bit etc etc... thats what I think basing on other in game cases
so ultimatelly - without certain work on this - over 255 luck on pet doesnt have a chance of working properly
Regards
P.S. that should be mainly over of offtopics here heh 
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So you are saying you have tested and confirmed that the cq_action type will not allow for more then 255 luck but direct editing of the database does allow this?..
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11/15/2009, 19:09
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#21
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elite*gold: 100
Join Date: Oct 2008
Posts: 636
Received Thanks: 1,215
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Quote:
Originally Posted by funhacker
So you are saying you have tested and confirmed that the cq_action type will not allow for more then 255 luck but direct editing of the database does allow this?..
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YES  This is what I am confirming
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11/15/2009, 23:48
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#22
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Join Date: Oct 2007
Posts: 698
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OK, well i don't know that much so i'm not exactly gonna comment on the whole "luck" thing.
Uhmmm sorry for the extra meep things in my other posts, its was uber late at night.
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11/16/2009, 21:57
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#23
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Join Date: Nov 2009
Posts: 232
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More great news..The Knights round table have been fixed and it now gives the proper BP, before it used to give 200 BP or more instead of the highest 14. So now you'll get the right BP and as so far, there are no more bugs that i have discovered in the server.
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11/26/2009, 00:36
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#24
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elite*gold: 0
Join Date: Nov 2009
Posts: 232
Received Thanks: 61
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Hey everyone i got some great news, i will add the following next week:
1. New skills (attack skills XP skills).
2. New casuals with special effects.
3. Special Flying effect for all classes.
I will announce it in this thread when it will be added.
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11/26/2009, 16:28
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#26
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elite*gold: 0
Join Date: Mar 2009
Posts: 162
Received Thanks: 66
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Quote:
Originally Posted by RevolutionEO
Here is some ScreenShots oif what will be added.
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awesome so when will they be added ? i can't wait  and awesome causals you got in those ss
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11/28/2009, 18:04
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#27
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Join Date: Jan 2009
Posts: 294
Received Thanks: 38
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very nice. the godship addons are a nice touch xD like the prince effect, the divine skills appointed to f1 f2 etc and the xp skill xD
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12/05/2009, 02:34
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#28
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elite*gold: 0
Join Date: Nov 2009
Posts: 232
Received Thanks: 61
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In RevolutionEO all eudemons can now learn skills such as Thunder,WindBeads and Lightning.That includes warrior eudemons, now there is no more secret way to teach your eudemons the skills...the eudemons can be any level and any race.
Even more bugs have been fixed and features added. The server is now bug free, and the features have been added that i mentioned earlier, the new look of the eudemons crown, new casuals with effects and the flying effect. Only 1 bug appeared just today the legion war will not work until i fix it. the fix for it will be announced here and in the server's forum.
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12/23/2009, 03:05
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#30
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elite*gold: 0
Join Date: Dec 2009
Posts: 7
Received Thanks: 1
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hey revo if you did get *** ship what starwould the eud need to become ***
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