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RevolutionEO Climbing Those Steps.

Discussion on RevolutionEO Climbing Those Steps. within the EO PServer Hosting forum part of the Eudemons Online category.

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Old 11/15/2009, 14:21   #16
 
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Lol. Soulerman! Listen to papa funhacker, he is one of the fathers of pservers after all. And im not being sarchastic there, i'm pretty serious. :|

I mean dad, because he basically parented us to learn various essential things that we know today.

- statement: its 12:21AM.
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Old 11/15/2009, 14:25   #17
 
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After all he is a programer in real life so what else woudl you expect from him.
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Old 11/15/2009, 14:32   #18
 
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Yeah, give him some credit. Meeeeeeeeeeeeeeeeeeeeeeeeeeeep! Meeeeeeeeeeeeeeeeeeeeeep!
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Old 11/15/2009, 15:11   #19
 
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papa not papa - doesnt mean he has always right - you remember this!

Anyway I run fast test:

By changing into Int structure of Luck and editing Luck via DB (manually) = pet has correct number of luck and higher stars (over 255 ....)...

By using luck potion that would provide additional luck over 255 in game - didnt work - always get back to 255....

but this doesnt mean funhacker explanation is correct.

By proving that pet can have it, server accept it see it etc etc... this means its possible to tweak it without changing 32bit etc etc... thats what I think basing on other in game cases

so ultimatelly - without certain work on this - over 255 luck on pet doesnt have a chance of working properly

Regards

P.S. that should be mainly over of offtopics here heh
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Old 11/15/2009, 16:29   #20
 
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Quote:
Originally Posted by Soulerman View Post
papa not papa - doesnt mean he has always right - you remember this!

Anyway I run fast test:

By changing into Int structure of Luck and editing Luck via DB (manually) = pet has correct number of luck and higher stars (over 255 ....)...

By using luck potion that would provide additional luck over 255 in game - didnt work - always get back to 255....

but this doesnt mean funhacker explanation is correct.

By proving that pet can have it, server accept it see it etc etc... this means its possible to tweak it without changing 32bit etc etc... thats what I think basing on other in game cases

so ultimatelly - without certain work on this - over 255 luck on pet doesnt have a chance of working properly

Regards

P.S. that should be mainly over of offtopics here heh
So you are saying you have tested and confirmed that the cq_action type will not allow for more then 255 luck but direct editing of the database does allow this?..
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Old 11/15/2009, 19:09   #21
 
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Quote:
Originally Posted by funhacker View Post
So you are saying you have tested and confirmed that the cq_action type will not allow for more then 255 luck but direct editing of the database does allow this?..
YES This is what I am confirming
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Old 11/15/2009, 23:48   #22
 
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OK, well i don't know that much so i'm not exactly gonna comment on the whole "luck" thing.

Uhmmm sorry for the extra meep things in my other posts, its was uber late at night.
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Old 11/16/2009, 21:57   #23
 
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More great news..The Knights round table have been fixed and it now gives the proper BP, before it used to give 200 BP or more instead of the highest 14. So now you'll get the right BP and as so far, there are no more bugs that i have discovered in the server.
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Old 11/26/2009, 00:36   #24
 
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Hey everyone i got some great news, i will add the following next week:

1. New skills (attack skills XP skills).
2. New casuals with special effects.
3. Special Flying effect for all classes.

I will announce it in this thread when it will be added.
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Old 11/26/2009, 13:30   #25
 
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Here is some ScreenShots oif what will be added.
Attached Images
File Type: jpg 8247046.jpg (538.4 KB, 31 views)
File Type: jpg 8278266.jpg (537.3 KB, 28 views)
File Type: jpg 11601684.jpg (527.0 KB, 33 views)
File Type: jpg 11611242.jpg (510.1 KB, 28 views)
File Type: jpg 34344109.jpg (511.9 KB, 31 views)
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Old 11/26/2009, 16:28   #26
 
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Quote:
Originally Posted by RevolutionEO View Post
Here is some ScreenShots oif what will be added.
awesome so when will they be added ? i can't wait and awesome causals you got in those ss
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Old 11/28/2009, 18:04   #27
 
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very nice. the godship addons are a nice touch xD like the prince effect, the divine skills appointed to f1 f2 etc and the xp skill xD
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Old 12/05/2009, 02:34   #28
 
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In RevolutionEO all eudemons can now learn skills such as Thunder,WindBeads and Lightning.That includes warrior eudemons, now there is no more secret way to teach your eudemons the skills...the eudemons can be any level and any race.

Even more bugs have been fixed and features added. The server is now bug free, and the features have been added that i mentioned earlier, the new look of the eudemons crown, new casuals with effects and the flying effect. Only 1 bug appeared just today the legion war will not work until i fix it. the fix for it will be announced here and in the server's forum.
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Old 12/13/2009, 23:03   #29
 
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New eudemons have been added...Only new mounts added so far..by next weekend i'll have around 30 more new eudemons added. some screen shots of the mounts below:

Unfortunatly i can't uploada all the pic of all mounts...but there are 9 mounts in tatal that are new to RevolutionEO. From now on all other mounts can have 3rd Evolve after 85* so they look a lot pumped up and better.
Attached Images
File Type: jpg 31706800.jpg (469.8 KB, 14 views)
File Type: jpg 31728101.jpg (468.0 KB, 13 views)
File Type: jpg 31736237.jpg (470.4 KB, 10 views)
File Type: jpg 31742627.jpg (474.5 KB, 6 views)
File Type: jpg 31747552.jpg (473.2 KB, 6 views)
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Old 12/23/2009, 03:05   #30
 
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hey revo if you did get *** ship what starwould the eud need to become ***
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