Read what idle just said to you, He is part right
So basically you have 10 standard default NPCS in the location which if your using Tears its in cq_npc
Quote:
171300 0 0 3 1 555120 0 0 -1 8721 113 194 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
171301 0 0 2 1 555120 0 0 -1 8721 91 194 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
171302 0 0 1 1 555120 0 0 -1 8721 102 186 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
171303 0 0 4 1 555120 0 0 -1 8721 91 203 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
171304 0 0 5 1 555120 0 0 -1 8721 113 203 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
171305 0 0 6 1 555120 0 0 -1 8721 91 214 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
171306 0 0 7 1 555120 0 0 -1 8721 113 214 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
171307 0 0 8 1 555120 0 0 -1 8721 91 224 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
171308 0 0 9 1 555120 0 0 -1 8721 113 224 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
171309 0 0 10 1 555120 0 0 -1 8721 91 234 0 0 0 0 0 0 0 0 0 0 0 0 无 0 0 0 0 1 0 0 0 0 0
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The rest are in Cq_dynaNPC
Quote:
159980 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 91 224 7981229 0 0 0 0 0 0 0 14473945 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
161563 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 91 203 3981229 0 0 0 0 0 0 0 14475710 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
161479 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 113 203 4981229 0 0 0 0 0 0 0 14475522 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
161487 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 113 214 6981229 0 0 0 0 0 0 0 14475621 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
162116 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 91 194 1981229 0 0 0 0 0 0 0 14476287 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
161605 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 91 214 5981229 0 0 0 0 0 0 0 14475757 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
161732 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 113 194 2981229 0 0 0 0 0 0 0 14475716 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
161860 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 113 224 8981229 0 0 0 0 0 0 0 14476060 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
161973 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 91 234 9981229 0 0 0 0 0 0 0 14476287 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
162783 0 2 (PLAYERSNAME) 47 555110 0 0 -1 8721 102 186 981229 0 0 0 0 0 0 0 14476018 0 0 0 (PLAYERSNAME) 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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The ones in Cq_dynanpc are the ones that look like a vase, Using TYPE = 47
the statues are the ones in cq_npc
This is just going off the top of my head, So simply find BOTH IDS that match, you can do it by linking the coordinates together or what not, Coppy them both, Make a new NPCs and then move them onto the new platform, by the looks of it also you will need to create a new action too for it (for each one)
CQ_NPC actions
Quote:
555120
555120
555120
555120
555120
555120
555120
555120
555120
555120
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So none will need changing there, keep your new one with that same ID
cq_dynanpc Actions
Quote:
7981229
3981229
4981229
6981229
1981229
5981229
2981229
8981229
9981229
981229
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They are different ere, so make your own actions for your dynanpc since they use there own
I will Give you part of the coding from my database, though its incomplete this should be enough to help you

and get a good idea of what your doing
Quote:
7981229 7981261 7981230 2003 0 %user_id == %data0
7981261 7981262 7981251 302 8717 alive_user >= 1
7981262 7981263 0 101 0 Someone~Is~Challenging~Your~Celebrity~Hall
7981263 7981264 0 101 0 Statue.~Make~A~Fast~Move~To~Defend~Your~Statue
7981264 7981265 0 101 0 And~Dignity.~Only~5~Minutes~Available.
7981265 7981266 0 102 0 Give~This~Rival~A~Challenge! 7981267
7981266 4000009 0 102 0 I~Dont~Want~To~Involve. 0
7981267 7981268 0 1003 0 8717 70 70 1
7981268 7981269 7981269 1527 0 3
7981269 7981272 0 1080 99927 isexit
7981272 0 0 1080 99927 new
7981251 7981252 0 101 0 Welcome~%user_name~To~Your~Own~Celebrity
7981252 7981253 0 101 0 Hall~Statue.~You~Can~Claim~Daily~Celebrity~Hall~Wa ges~At~8.00pm~-~8.10pm~(Server~Time).
7981253 7981254 0 101 0 Everyday~You~Will~Be~Paid~50k~Eps~As~Long~As~This~ Statue~Still~Belong~To~You.
7981254 7981255 0 102 0 Claim~My~Celebrity~Hall~Wages~Now. 7981256
7981255 4000009 0 102 0 Exit. 0
7981256 7981300 7981260 123 4 20:00 20:10
7981300 7981302 7981301 1080 99929 isexit
7981301 7981303 0 1080 99929 new
7981302 7981303 7981286 1086 99929 1
7981303 7981257 0 1081 99929 begintime reset
7981257 7981258 0 1001 0 e_money += 50000
7981258 7981259 0 126 0 Congratulation! You Just Received Celebrity Hall Statue Daily Wages.
7981259 0 0 125 2011 #97#97#97%user_name Just Received 50k Eps For Celebrity Hall Statue Daily Wages.#97#97#97
7981260 0 0 126 0 You Can Only Claim At 8.00pm - 8.10pm (Server Time).
7981286 0 0 126 0 You Can Only Claim Once Per Day.
7981230 7981231 7981213 1080 99928 isexit
7981231 7981213 7981242 1082 99928 180
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If you cant figure it out then idont think anyone can help sadly
just also remember when your making your own timer for example Type 1082, 1080,1086 etc, you will need to make sure your data is unique or it will course problems