1 now you need to add the casual into the itemtype.dat refer to hexediting post above.
2 Now ini files, go to your ini folder and open 3dobj.ini add the id of the casual like this
002193800=c3/mesh/002193800.c3
(001) male if it was a female casual it would be (002)
3 next file is 3dtexture add the id in there like this
002193800=c3/texture/002193800.dds.
4 next is armor.ini edit it to look like this:
[002193800=c3/texture/002193800.dds.]
Part=1
Mesh0=2193800
Texture0=2193800
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
5 once u have all those files edited, you need to open your ini folder and edit ItemMinIcon to look like this:
[Item193800]
FrameAmount=1
Frame0=data/ItemMinIcon/193800.dds
6 next file is MapItemIcon also located in the ani folder this file shows the item if it is dropped
[193800]
FrameAmount=1
Frame0=data/ItemMinIcon/193800.dds
so thats all the ini files done, now for the mesh and texture files.
open up your c3 folder in there you will see 2 folders one called mesh one called texture, the texture folder is where you will add your new edited .dds file for your new casual. it needs to be numbered in the same way as you edited your ini files, so like this: 00219300dds
ok now the hard part...lol, to make the casual show up on your players you MUST use the original .c3 file of that casual, so if your edit is one of the obsidanmail find the id for that casual in your cq_itemtype then open up 3dobj.ini and search for that id it will give you the id number of the original obsidianmail's .c3 file make a copy of that and rename it to your id of the new casual u are adding so 002193800c3.
ive diud all if this please






