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[HELP] How to add effect at cq_action ?

Discussion on [HELP] How to add effect at cq_action ? within the EO PServer Hosting forum part of the Eudemons Online category.

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[HELP] How to add effect at cq_action ?

Can someone guide me ? How to add effect at cq_action ? Means when we done doing a special quest .. The player will get a effect .. Please help me .. Thank you ..
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Old 04/26/2014, 23:40   #2
 
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Hello dude
I know how to add effect to player but its not working 100 % mean if the player get effect it willbe over at next relog im sure i saw someone release how to add effect to ur players like pk event i will search about it and give ya the link wait me for few mins

Done heh
here we go

[GUIDE] Setting Status Effects, exm. Pkmatch_champion

You might be wondering how you set yourself to have the champion effect on yourself. This will explain how to do it:

1 )Open Navicate and go into your 'my' database, then open your cq_user & cq_special_status tables.

2 )The cq_special_status table is made up of 4 columns. user_id is for the connection to the id column under your cq_user table. status_id is for the connection to the effectID. Power i'm not sure about yet, but I assume it has something to do with traps. finish_time assumed, is the amount of time left (in seconds) with the effect.

Go into your cq_user table and find the character name you want the effect on. Then scroll across to the id column and copy the entry with 'ctrl c'

3 )Paste your entry into the user_id column of cq_special_staus table.

4 )Set status_id to 156, keep power as 0 and finish time to any number higher than 0 (try like 500000).

5 )Relogin into the game and you have your effect.

Extra:I have changed the status_id to others to test them and found some other IDs, here is a list:

154 - Cursed effect

155 每 Top Effect

156 每 Champion Effect

174 每 Polymorph

24 每 Strange thing

17 每 Sneak

14 每 Invisible

15 每Trap Effect

You can also use the following query to do what you want with status effects:

Quote:

INSERT INTO `cq_special_status` (`user_id`, `status_id`, `power`, `finish_time`) VALUES ('id-from-cq_user', 'statusid(exm.156)', '0', '900000')

im not the owner of that Guide i got it from that BIG!usefull release
i dont rember the owner cuz i copy usefull guides to word file to check them later some of them im not copy owner name of the guide by mistake cuz im using my phone
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Old 04/27/2014, 00:00   #3
 
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also u can do a query running by this guide khaledmadkour posting so it`s after u done the quest relog and get the effect .....
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Old 04/27/2014, 05:27   #4
 
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Quote:
Originally Posted by Khalidmadkour View Post
Hello dude
I know how to add effect to player but its not working 100 % mean if the player get effect it willbe over at next relog im sure i saw someone release how to add effect to ur players like pk event i will search about it and give ya the link wait me for few mins


Done heh
here we go

[GUIDE] Setting Status Effects, exm. Pkmatch_champion

You might be wondering how you set yourself to have the champion effect on yourself. This will explain how to do it:

1 )Open Navicate and go into your 'my' database, then open your cq_user & cq_special_status tables.

2 )The cq_special_status table is made up of 4 columns. user_id is for the connection to the id column under your cq_user table. status_id is for the connection to the effectID. Power i'm not sure about yet, but I assume it has something to do with traps. finish_time assumed, is the amount of time left (in seconds) with the effect.

Go into your cq_user table and find the character name you want the effect on. Then scroll across to the id column and copy the entry with 'ctrl c'

3 )Paste your entry into the user_id column of cq_special_staus table.

4 )Set status_id to 156, keep power as 0 and finish time to any number higher than 0 (try like 500000).

5 )Relogin into the game and you have your effect.

Extra:I have changed the status_id to others to test them and found some other IDs, here is a list:

154 - Cursed effect

155 每 Top Effect

156 每 Champion Effect

174 每 Polymorph

24 每 Strange thing

17 每 Sneak

14 每 Invisible

15 每Trap Effect

You can also use the following query to do what you want with status effects:

Quote:

INSERT INTO `cq_special_status` (`user_id`, `status_id`, `power`, `finish_time`) VALUES ('id-from-cq_user', 'statusid(exm.156)', '0', '900000')

im not the owner of that Guide i got it from that BIG!usefull release
i dont rember the owner cuz i copy usefull guides to word file to check them later some of them im not copy owner name of the guide by mistake cuz im using my phone
Not that effect .. I meant .. Like Necro Status effect . I had make a Necro Status effect and it work when I test with skill . But what I'm gonna do is after completing The Necromancer Proffesion Quest .. You will automatically get the Necro Status .. Before this I saw at Tears Of Sorrow Database that after apotheosis quest complete .. You will get the effect immediately ..

Quote:
Originally Posted by S.Ashii View Post
also u can do a query running by this guide khaledmadkour posting so it`s after u done the quest relog and get the effect .....
I meant .. Like Necro Status effect . I had make a Necro Status effect and it work when I test with skill . But what I'm gonna do is after completing The Necromancer Proffesion Quest .. You will automatically get the Necro Status .. Before this I saw at Tears Of Sorrow Database that after apotheosis quest complete .. You will get the effect immediately .. Could you explain more about it ? So how should I set at cq_action or cq_special_status for the effect that I made by myself ?
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Old 04/27/2014, 12:44   #5
 
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Yea
i found way to do it while i was trying to make classchanger
HeRe We Go ===>
at action lines u will need to add this

cq_action
10000112 10000113 0000 1027 0 self skill156

10000111 1000013 the ids change them to suit ur db
and
instead of skill156 u can add name of effect u wanna it to run
for example i wanna add effect test1 so u put it self test1
Notice! the effect will stay depend on looptime at 3deffect.ini if looptime=10 the skill will run at 10 time and stop if u made it looptime=9999999 the effect will stay till next relog
~^hope i helped^~
btw can u attah link of guide how to make my own skills if you know it ?
----------------------------------------
you can find me at skype Khalid_madkour
cairo,egypt
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Old 04/27/2014, 13:54   #6
 
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Quote:
Originally Posted by Khalidmadkour View Post
Yea
i found way to do it while i was trying to make classchanger
HeRe We Go ===>
at action lines u will need to add this

cq_action
10000112 10000113 0000 1027 0 self skill156

10000111 1000013 the ids change them to suit ur db
and
instead of skill156 u can add name of effect u wanna it to run
for example i wanna add effect test1 so u put it self test1
Notice! the effect will stay depend on looptime at 3deffect.ini if looptime=10 the skill will run at 10 time and stop if u made it looptime=9999999 the effect will stay till next relog
~^hope i helped^~
btw can u attah link of guide how to make my own skills if you know it ?
----------------------------------------
you can find me at skype Khalid_madkour
cairo,egypt

this is just an effect that does not last. it shows and thats it.
for a permanent effect like stated in previous post you need this action
ACTION_MAGIC_ATTACHSTATUS = 4001, // supplement condition, szParam= " status power secs times "
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Old 04/28/2014, 04:19   #7
 
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Yea but u think
he only need effect appear at once when his player finsh necro quest or idk.
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Old 04/28/2014, 13:37   #8
 
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I meant .. Like Necro Status effect . I had make a Necro Status effect and it work when I test with skill . But what I'm gonna do is after completing The Necromancer Proffesion Quest .. You will automatically get the Necro Status .. Before this I saw at Tears Of Sorrow Database that after apotheosis quest complete .. You will get the effect immediately .. Could you explain more about it ? So how should I set at cq_action or cq_special_status for the effect that I made by myself ?[/QUOTE]

still same the idea about action self skill that mean it`s going take the effect one time then the effect remove i test by some effect by my query running and it`s become work 100% good luck anyway
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Old 05/06/2014, 18:32   #9
 
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Quote:
Originally Posted by no_1 View Post
this is just an effect that does not last. it shows and thats it.
for a permanent effect like stated in previous post you need this action
ACTION_MAGIC_ATTACHSTATUS = 4001, // supplement condition, szParam= " status power secs times "
Thanks for your help no.1 I'm looking forward on this I want the effect stay long Permanent effect Not disappear :P But could you please explain me a little bit more ? Because I still can't understand it
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Old 05/07/2014, 04:02   #10

 
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you could take a look at the pktour and see how the effect is added based on id's and cq_action query's

Greets From PowerChaos
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