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[Release] CrazyTao Server Files

Discussion on [Release] CrazyTao Server Files within the EO PServer Hosting forum part of the Eudemons Online category.

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Old   #1
 
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[Release] CrazyTao Server Files

This is the first release post. Will be posting on other forums as well.
Today I'm releasing ACTOGamerz CrazyTao server files due to the fact that I had come back after an extended hiatus due to my Fiancee's Father dying.
Anyways,


Copy contents of Map/Puzzle save to server files and it's good to go.
Don't forget to change configs etc. I deleted admin logs and etc for personal reasons but accounts,etc still remain.
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Old 12/04/2013, 02:13   #2
 
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what file do i edit to change server name client side?
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Old 12/05/2013, 06:50   #3
 
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Client/Server.dat
Client/Ani/Ver.ani (hidden file)
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Old 12/05/2013, 07:57   #4
 
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what about register page?
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Old 12/08/2013, 19:30   #5
 
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I believe its the same as setting up a EO reg. page because these are just modded EO files.
~Your Horrors
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Old 12/09/2013, 07:38   #6
 
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Your wrong Horror, It's very different as Character Creation doesn't work. Why comment when you have no idea? xD
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Old 12/09/2013, 10:48   #7
 
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Originally Posted by I Am Murtah View Post
Your wrong Horror, It's very different as Character Creation doesn't work. Why comment when you have no idea? xD
let him try him self either working or not..
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Old 12/09/2013, 19:50   #8
 
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If the files are built from EO files , why wouldnt an eo script work numb nuts?
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Old 12/10/2013, 03:18   #9
 
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Lmao, You have no idea do you? *****.
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Old 12/10/2013, 12:16   #10
 
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If the files are built from EO files , why wouldnt an eo script work numb nuts?
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Client sends Packet X, server reads Packet X (expecting Packet Y) server says "Oh ****, I'm confused).

Only way to fix this:
Get original crazy tao server bins
Create a proxy to filter that packet and send correct information
Create crazy tao server emulator
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Old 12/10/2013, 16:11   #11
 
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Quote:
Originally Posted by .Horror. View Post
I believe its the same as setting up a EO reg. page because these are just modded EO files.
~Your Horrors
exactly right except you also need to make your register script insert values into my/cq_user as well as my/account .... if you cant make the characters with the client then avoid the client altogether
you will of course need to make 4 versions of it or set it up with a variable if then statement for male female boy girl but thats all relative ....
best solution though is use an eo server to go with a eo client use another server to go with another game ... not a mixture of the two

if u still have questions about developing eo i wouldnt even get near these broken server files if I were you
... youre gonna have a LOT of problems like this and you will need to know what to do to even get your server working even halfway right ... and halfway right is the limit of how well u will get these files to work at best even if u do know what youre doing because the files themselves arent right
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Old 12/13/2013, 01:31   #12
 
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Quote:
Originally Posted by funhacker View Post
Client sends Packet X, server reads Packet X (expecting Packet Y) server says "Oh ****, I'm confused).

Only way to fix this:
Get original crazy tao server bins
Create a proxy to filter that packet and send correct information
Create crazy tao server emulator
ya.. its send different packet.. but some packet send by client do not work (such character jump and pet hatching) in my server side.. so i need to edit client side packet send to make it match.. but I still cant find it where its send from..
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Old 12/13/2013, 06:43   #13
 
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It's a difficult task but it can be done, The Msg server for the Crazy Tao needs to be unpacked correctly. Which this could cost quite a bit from what I have heard. As of the moment I have some one working on the MsgServer, Dll's, and Exe's trying to fix the Character creation and Jump.

There are two different issues based off two different clients.

1. Using Acto's client you cannot create a character nor jump but you can talk to npc's etc.

2. Using Tq's official Crazy Tao you are able to create characters but once in game you cannot speak to npc's nor can you chat, etc.

Which means that the issue is some where in the Exe's or Dll's.

From what I am told it is because the packet's put "null" instead of the character name. Sadly my knowledge is limited, But I am going by what I have seen and been told. I am sure there is some one here that could fix these issues if they really wanted to. Some one such as funhacker, hio, etc.
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Old 12/13/2013, 09:59   #14
 
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Guys you'll never get to jump, unless it's already implemented in the server software (which I doubt). What I suggested for Character creation can work however, as you can "translate" the Tao packet into an EO packet using a proxy.
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Old 12/13/2013, 13:43   #15
 
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Originally Posted by funhacker View Post
Guys you'll never get to jump, unless it's already implemented in the server software (which I doubt). What I suggested for Character creation can work however, as you can "translate" the Tao packet into an EO packet using a proxy.
you have EO proxy?.. mybe i can study how to change it client side.. because what I see is.. CT send packet for pet is 100 byte.. but for EO is 104 byte.. then I need to change CT send packet 104 byte to be match as EO client..
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