Hello, I've been trying to setup a npc PKT, so it move the player level 1 to level 80 for a map, 81-160 and 161-255 map to another to another, the set could only 161-255 which used the code level <161, what code should I use to restrict the level to below 80 or below level 161? I tried to use the code to eliminate == convey more npc has limit of shares, if anyone can help ... thank you
check the level is within X range before sending them to a map..
Code:
ACTION_USER_ATTR = 1001, // plays family member's revision and the inspection."attr opt data".attr may choose
// “level”, (+=, ==, <),
+ = is the code used for the player to win a level? which I can use to lower level i put for example can only enter the map below to convey to players level 100 ?
+ = is the code used for the player to win a level? which I can use to lower level i put for example can only enter the map below to convey to players level 100 ?
you could write your action with type 1051 to give a player levels
but its unclear what ur trying to do
what hio said will check for a level as well as this action type he "isnt" wrong this is just another way to check .... as well as add or remove levels
but it seems to me like you want this specially for players lower than level 100 then you will have to add a variable for that before this though such as > or < you can also use == to check if it is a specific number
note: this is just as an example you would definately have to refine this to make it work for you ....
example: if you give more than 1 level per win ... the person at level 99 would have an advantage
note: you may notice I added a gm action log as well this is to allow you to check the usage of this action in your logs in case of a possible exploit ..... which is something you should do for things that award stuff like this
You want to be using the greater than sign, ad your checking equality rather than setting.
so I have to use the equal sign? == This code will cause a certain level can not enter the map, more if I had to do this for all convey example == 81 == 82 ... 254 == 255 == so that the npc has limit actions and does not allow me to do this maneuver
so I have to use the equal sign? == This code will cause a certain level can not enter the map, more if I had to do this for all convey example == 81 == 82 ... 254 == 255 == so that the npc has limit actions and does not allow me to do this maneuver
you would use the == line to make it either allow or not allow that specific number only for instance if you made it ==100 everyone lvl 1-99 could enter but not 100 and everyone 101-255 could also enter
i dont think you can add more than one variable to the single action but u could use an id next
but like hio mentioned already use < or > it would be more efficient
Do be aware, there ate line break limits. Your limited to about 15 commands before a request or it will die (the 15 may not be right, I don't remember exact. )
@hio77 - limit is based off a task call, so every cq_task entry that starts action code has its own limit
@OP - What you're trying to achieve will be done as they have mentioned. But some types won't allow for > signs so use what's been shown is allowed.
< 81 goto first pkt map or continue below
< 161 goto second map or goto last map
@hio77 - limit is based off a task call, so every cq_task entry that starts action code has its own limit
@OP - What you're trying to achieve will be done as they have mentioned. But some types won't allow for > signs so use what's been shown is allowed.
< 81 goto first pkt map or continue below
< 161 goto second map or goto last map
yeah, forgot which was the limiting factor.. none the less, you dont really wanna be checking if each level is equal... 256 times...
limit of level 90 or level 80 ep 6 should ps_game.exe 10/29/2013 - Shaiya PServer Development - 9 Replies If you are in the hands or can download the file? There's currently working with sound files ps_game.exe files, I just want to level 70.
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