NetDragon Websoft has had success fighting private servers / pirate servers for its game Eudemons Online according to Redline China. The private server problem has been a growing trend in 2008. Basically, these are unauthorized game servers for various MMOs that are run where the company "isn't looking" or laws are difficult to enforce.
The size of China makes is a major center for these types of pirate services which (usually) charge a discounted price for the service.
One of the myths of MMOs is that they solve the piracy problem by running the game on the server.
Actually, precious little of the game is really on the server - the bulk of the cost of development is in the graphics & code on the client side, so it is often not too difficult to reverse engineer the game server (a database, mostly). Also, many games have very simple underlying mechanics, so they can be emulated by an independently developed server.
... and, of course, game companies have had a number of problems with theft or compromise of game server code.
I would also think that the pirate server problem is more serious in areas where there are a lot of Internet cafes as the pirate server companies can cooperate with the Internet cafes to create a good business while not attracting a lot of attention online.
NetDragon seems to be getting good cooperation from the provincial governments in Fujian and Fuzhou.. I suspect this is helped by the fact that the company is based in Fujain.
Another side note is that it is interesting that I have not heard much about private servers for World of Warcraft even though there are a lot of them, it does not seem that Blizzard has taken much public action on this issue.
Or here

i dont care any mod can close it but just let the others see it






