Quote:
Originally Posted by cruey
We would like your thoughts on the new system! Thought up any potential faults? Wanna let us know that our ideas are going to good use? Any feedback and constructive criticism is wanted. Just please don't make this personal...
Thanks!
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Quote:
Originally Posted by cruey
Um? Im obviously talking about if your level 100 you'll have more HP/Attack than a level 1. I know you like talking to people like your above them, but I actually know what im talking about. I've tested out my theories and I posted this because I wanted to know what people thought of my servers new game settings, I didn't post it to be questioned as to how I changed it.
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Not talking like I'm above you or anyone else. You asked if we thought up any potential faults to let you know. I'm letting you know.
I never asked how you changed it, I know how you did.
To base damage purely on the 'potency' like you said (which is actually extra potency) you edit your cq_disdain to set the maximum and minimum attacks. This removes the math for any stats as if you set it up to have a player only able to damage a monster 100 points no more no less if they have a 'delta_lev' of 1. This means that a level 100 with BP of 101 against a level 1 monster with 0 stars will do 100 damage each shot, where as if the monster isn't a starred monster at all it will be irrelevant. The damage will also be the same with a level 10 character with 11 BP, but say you do more damage with a higher delta_lev a level 1 character with 5 BP would do more damage than the previous 2 examples.
Don't mean to sound like I was asking, as I already know very well how that table works, I've already incorporated this with an event that would remove the affects of all BP differences.
You'll notice that also not just I know about how cq_disdain works, I can say with absolute certainty that "Demons Online" also knows as soul_necturn had said, and I'm sure others understand this too, another would be EO Paraiba.