So i'm here seeking some insight from those interested in playing on the private servers to help improve the development of my new server, Vitality Online. The subject is on the setting of PVE and PVP.
Definitions:
- PVP: Player versus Player. Basically this is a general term that means everything to do with anything that happens in a battle between a player and another player.
- PVE: Player versus Enviroment. This term describes the attributes and anything else that goes down during a battle between a player and a monster or a monster boss etc.
Vitality Online is dramatically changing the game settings regarding PVP/PVE to make numerous improvements to how battling occurs. These updates include:
- Player VS Monster: The attributes used in a battle between a player and a monster has change dramatically! The amount of damage dealt to a monster will now be determined by the amount of Potency a player has. This means the star of the players pets, the level of a player and the equipment used by a player are completely disregarded as far as it goes for damaging an in-game monster. The attack damage is purely based off the amount of Potency.
- Player VS Player: During a battle between two players will now stem off the attributes of each individual. This means player gears and player stats. Gem sockets will now be so much more effective. Citrines will increase a players damage output dramatically! As will the use of beryls in the same way with defense. This includes the attribute increases stemming from your appointed knights in "knight of the round table".
How does the new setting improve gameplay?
- More Thrilling and Satisfying PK: The duration of a battle between one player to the other will now be lengthened! A battle will last much longer than just one simple chain-chop, it can last much longer with the use of other chain-abilities including the new mage skill!
- Better Support from Paladins: Paladins can now heal and buff targets to increase their potential during battles. The new setting allows paladins to be more valuable in a fight by utilizing their healing, ressurection, stuns and buff skills, which are available to them after reaching certain divine levels.
- Value of Questing: Due to the update in PVE, boss monsters in quests are now more entertaining as they will be harder to defeat! But the rewards will vary among attribute gems such as citrines/beryls. This means a bigger variety of options as far as it comes to getting more powerful! Vitality is no place for spam composing, its for actual entertainment with more entertaining things to do.
Feedback Wanted!
We would like your thoughts on the new system! Thought up any potential faults? Wanna let us know that our ideas are going to good use? Any feedback and constructive criticism is wanted. Just please don't make this personal...
Thanks!






