I would Like to say Thank for Funhacker and DarkBebi for teaching Me Every thing
No.1 Client Side
Ok To Add new Eud the Main Side is Client Side Here is what u have to Do
1.You should have the .c3 files But where can be it located in?
answer it should be in c3 folder then monster folder there u will find numbers as 182 much i dont know them all theese c3 files in db are named LookFaces
theese files u cant make cuze TQ have putted them in a 3d studiomax Extension which i have tried to open with 3d studioMax and it didnt work
2.Ids You should have existing IDS of an eudemon lets take the PandaDemonIDs as an Example
We start With The Egg id
EggId: 1081380
TheID of the Eudemon when it hatches: 1071380
The id of the eudemon when it Evolves: 1071381
the ID of the eudemon when it Evolve the 2ndEvolve: 1071382
The id Of The eudemon when it hatches in Thunder:1079380
the idof the Eudmeon when it evolves in thunder:1079381
the idof the Eudemon when it evolves the second evolve in thunder:1079382
What can i Notice Here?
that the egg id 1081380 contains 81380
in the eudemon id when it hatch the 81380 turns into 71380 then we add 2 more numbers to the 0 so we have the 2 evolves
in the thundereudemon id when it hatches the 81380 changes into 79380 then we add 2 numbers to the 0 so we get the 2 Evolves
3.Data Folder
ok DataFolder is the folder which contains the Pic of the EGG and the Petface
hwo can i edit it Open ur DataFolder then Egg Folder Their will be The eggs
The pet face is located in data/Petface folder there is 2 Folders There is 128 and round PetFace the 2 contains the 2 eudmon Faces when its Dead and Alive
there is some thing else u have to add the textures in textures folder which im 100Percent sure that No One can add any Textures of Eud so textures should come with the client files of the eud
Ini and ANI Files here is a list of ini and ANI files u have to put the new eudemon in
3dsimpleRole.ini
3Dsimpleobj.ini
3dmotion.ini
3dobj.ini
3dtexture.ini
armor.ini
petdescribe.ini
dynamicrank,ini
changeegg.ini
itemminicon.ANI
mapitemicon.ANI
petface.ANI
you must also change your shop.dat as well as your Itemtype.dat.
Client Side is Done Then
Server Side
Server Side is the side of the Database of the eud its so easy i will here Explain all exept cq_action Part cuze i dont know anything about cq_action lol
No.1 Cq_Monster Type
The cq_Monster is the Place where u have to put the new eudemon in cq_monstertype where the new eudemon is known where u have to put the lookface every eudemon has 6 IDS that i explained see what u have to do i will here put only 1 monster type line query
INSERT INTO cq_monstertype
(`id`, `name`, `type`, `lookface`, `length`, `fat`, `life`, `mana`, `attack_max`, `attack_min`, `defence`, `dexterity`, `dodge`, `helmet_type`, `armor_type`, `weaponr_type`, `weaponl_type`, `attack_range`, `view_range`, `escape_life`, `attack_speed`, `move_speed`, `level`, `attack_user`, `drop_money_min`, `drop_money_max`, `size_add`, `action`, `run_speed`, `drop_armet`, `drop_necklace`, `drop_armor`, `drop_ring`, `drop_weapon`, `drop_shield`, `drop_shoes`, `drop_money_chance`, `drop_item_chance`, `magic_type`, `magic_def`, `magic_hitrate`, `atk_hitrate`, `ai_type`, `defence2`, `explode_item_chance1`, `explode_item_chance2`, `explode_item_chance3`, `drop_item_rule`, `profession`, `magic1`, `magic2`, `magic3`, `frequency`, `extra_battlelev`, `extra_exp`, `extra_damage`, `earth_def`, `water_def`, `fire_def`, `wind_def`, `drop_egg_coe`, `drop_weapon_coe`, `drop_armet_coe`, `drop_armor_coe`, `drop_necklace_coe`, `drop_bracelet_coe`, `drop_shoes_coe`, `drop_stone_coe`, `drop_gem_coe`, `drop_explode_coe`, `drop_special_coe`, `special_type`, `drop_deltalev_coe`)
VALUES
(71380, 'PandaDemon', 1, 380, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 15, 0, 1000, 0, 1, 32775, 0, 0, 3, 0, 0, 99, 99, 99, 99, 99, 99, 99, 0, 0, 0, 0, 0, 75, 1, 10000, 0, 0, 0, 0, 323, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Every time u make a new eudemon u have to edit the lookface and the id
the monstertype id is the last 5 numbers of the normal id
the look face is the last 3 numbers of the normal ids and put the rest 5 ids
2.cq_itemtype
it is the place where u will add the ids of the eudemon all of them
here is an example of a cq_itemtype query line
INSERT INTO cq_itemtype
(`id`, `name`, `req_profession`, `level`, `req_level`, `req_sex`, `req_force`, `req_dex`, `req_health`, `req_soul`, `monopoly`, `weight`, `price`, `id_action`, `attack_max`, `attack_min`, `defense`, `magic_atk_min`, `dodge`, `life`, `mana`, `amount`, `amount_limit`, `ident`, `gem1`, `gem2`, `magic1`, `magic2`, `magic3`, `magic_atk_max`, `magic_def`, `atk_range`, `atk_speed`, `hitrate`, `monster_type`, `target`, `able_mask`, `exp_type`, `emoney`)
VALUES
(1071380, 'PandaDemon', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 530, 470, 200, 0, 3000, 2000, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 71380, 0, 3, 1, 0);
u have to add that and the eggbag and the egg
every time u add a new eudemon u have to change the monster_type id in the cq_itemtype and the id and put the rest 5 ids
3.Cq_Grade
it the place where u will add the status wthat the eudemon gets when it hatches then Evolve u can define in it qas u want but every time u add a new eudemon u have to change the id and put the rest 5 ids
INSERT INTO cq_grade
(`id`, `life_a`, `life_b`, `life_c`, `life_grow_a`, `life_grow_b`, `life_grow_c`, `phy_min_a`, `phy_min_b`, `phy_min_c`, `phy_min_grow_a`, `phy_min_grow_b`, `phy_min_grow_c`, `phy_max_a`, `phy_max_b`, `phy_max_c`, `phy_max_grow_a`, `phy_max_grow_b`, `phy_max_grow_c`, `phy_def_a`, `phy_def_b`, `phy_def_c`, `phy_def_grow_a`, `phy_def_grow_b`, `phy_def_grow_c`, `mgc_min_a`, `mgc_min_b`, `mgc_min_c`, `mgc_min_grow_a`, `mgc_min_grow_b`, `mgc_min_grow_c`, `mgc_max_a`, `mgc_max_b`, `mgc_max_c`, `mgc_max_grow_a`, `mgc_max_grow_b`, `mgc_max_grow_c`, `mgc_def_a`, `mgc_def_b`, `mgc_def_c`, `mgc_def_grow_a`, `mgc_def_grow_b`, `mgc_def_grow_c`, `luck_a`, `luck_b`, `luck_c`, `dmg_type`, `rarity`, `metempsychosis`, `reborn_limit`, `rbn_rqr_type`, `auto_trade_type`)
VALUES
(1071380, 188, 188, 0, 3000, 7500, 296, 88, 88, 0, 9400, 23000, 138, 88, 88, 0, 15600, 39000, 46, 88, 88, 0, 9000, 22500, 243, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88, 88, 0, 5000, 12500, 1844, 50, 100, 200, 0, 380, 0, 9999, 0, 0);
4.Cq_rbn_Type
have no info about that just evry time u add a new eudemon u have to change the ids and put the rest 5 ids
INSERT INTO cq_eudemon_rbn_type
(`id`, `life`, `phy_atk`, `phy_def`, `mgc_atk`, `mgc_def`)
VALUES
(1079380, 1, 1, 1, 0, 1);
5.Cq_eudemon_exgh_egg
its used so u can change the eudemon to an egg from the npc in market that does it every time u add a new eudemon u have to change this itemtype id and putt the rest 5 ids and change the normal id
INSERT INTO cq_eudemon_exchg_egg
(`id`, `itemtype_id`, `emoney_cost`)
VALUES
(280, 1071380, 1);
cq_totem_pole_type
its where ur eudemon totem the totem wont show up unless u add it in ini file of the totems evry time u add a new eudemon u have to change the id and type and the other 5 ids and types
INSERT INTO cq_totem_pole_type
(`id`, `type`, `Variety`)
VALUES
(90,1071380, 1);
Cq_Goods
its where u have to put the EGGBAG id so u buy from shoppingmall
INSERT INTO cq_goods
(`id`, `ownerid`, `itemtype`)
VALUES
(815019, 1207, 815019);
now go in ur eo that u have changed the ini files in and write
/awarditem THEEGGIDHERE
and start hatching ur new eudemon
i know i havent putted anyinfo about the egg bag but soon will when i be 100% sure im putting it working
Here is some Questions PPl asked me:
Why The Hell My New Eud Dont Learn Skilss
------->Here is the Solve<---------------That was my answer
if you want your edu learn the skill you must add new script in the cq_action
first: find the edu skill item in cq_itemtype, at the same lin find the id_action,then find this id number in cq_action
for example windbead item id :1033110 we can define this skill id_action number to 9101000 in cq_itemtype ,then we can creat those script in cq_action
Code:
9101000 9101028 9101001 4003 30000 107107 * 33
9101001 9101028 9101002 4003 30000 107120 * 33
9101002 9101028 9101003 4003 30000 107121 * 33
9101003 9101028 9101004 4003 30000 107122 * 33
9101004 9101028 9101005 4003 30000 107123 * 33
9101005 9101028 9101006 4003 30000 107124 * 33
9101006 9101028 9101007 4003 30000 107150 * 33
9101007 9101028 9101008 4003 30000 107151 * 33
9101008 9101028 9101009 4003 30000 107153 * 33
9101009 9101028 9101010 4003 30000 107154 * 33
9101010 9101028 9101011 4003 30000 107155 * 33
9101011 9101028 9101012 4003 30000 107156 * 33
9101012 9101028 9101013 4003 30000 107172 * 33
9101013 9101028 9101014 4003 30000 107173 * 33
9101014 9101028 9101015 4003 30000 107907 * 33
9101015 9101028 9101016 4003 30000 107920 * 33
9101016 9101028 9101017 4003 30000 107921 * 33
9101017 9101028 9101018 4003 30000 107922 * 33
9101018 9101028 9101019 4003 30000 107923 * 33
9101019 9101028 9101020 4003 30000 107924 * 33
9101020 9101028 9101021 4003 30000 107950 * 33
9101021 9101028 9101022 4003 30000 107951 * 33
9101022 9101028 9101023 4003 30000 107953 * 33
9101023 9101028 9101024 4003 30000 107954 * 33
9101024 9101028 9101025 4003 30000 107955 * 33
9101025 9101028 9101026 4003 30000 107956 * 33
9101026 9101028 9101027 4003 30000 107972 * 33
9101027 9101028 0 4003 30000 107973 * 33
9101028 9101029 0 502 1033110
9101029 0 0 1010 2005 your edu had learn the winbead skill succeed!107107 * 33 here 107107 is the one edu type id ,one edu has two type id
107107 means 1071070 1071071 1071072
107907 means 1079070 1079071 1079072 here 9 is means this edu is thunder type
33 means only the edu lev over 33 it will beable learn this skill !
30000 means windbead skill code , you can find this code in cq_migctype table !
4003 means edu learn type number in cq_action table!
so you can add your edu in the script if your want ! make sure all the skill learn total line number dont over 32 !or it ccant run and the log will show you too game action ,last action 0!!!
Why the Hell My Gifts dont work When i click on
<----------I Dont know--------> that was my answer
Please thank PPl that Taught me as DarkBebi,funhacker






