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[QUESTION] Adding Weapons for Eudemons
Discussion on [QUESTION] Adding Weapons for Eudemons within the EO PServer Hosting forum part of the Eudemons Online category.
07/23/2011, 17:15
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#1
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[QUESTION] Adding Weapons for Eudemons
i have something in mind that really bothers me.. i have been trying adding CO weapons(client+DB).. and the problem is the itemicon doesnt show up and map item icon (already put them on client side without mistakes) ive been re-doing this for 10 times or so..
so this is my question.. is Conquer online weapons/c3/texture/mesh(etc.) compitable/works with Eudemons ?
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07/24/2011, 05:56
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#2
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It shld be considering its kind of the same, but make sure ALL ids match up on db side as well and make sure its [item#] iv made a mistake b4 and it was so small thats why i kept missing it so double check it all
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07/24/2011, 10:39
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#3
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i have double or even more than that checking the files.. yes.. the item show up on the inventory.. when i equip it.. the weapon doesnt show up or it doesnt appear on hand.. anyways im following this guide.
dunno if this guide really works
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07/27/2011, 11:24
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#4
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you should try testing them first, so just re-name them to an weapon that already works on your server...
re-add those re-named file`s on your client (as example 420240)
so you only have to replace the dds file´s and such, so you do not have to mess into the ini/dat/ and such file´s ....
if that works, you should now add them into the "client as new weapons (new ids like example 420540)" and add them into your database (notice after adding you have to re-start it)
than try to /awarditem them into your game and see if those works.
if its still not working i suggest to post here "everything" you have added
like example
weapon.ini
Code:
[410250]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[410251]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[410252]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[410253]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
[410254]
Part=1
Mesh0=410250
Texture0=410250
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
3DTexture.ini
Code:
410250=c3/texture/410250.dds
and so on...
cq_itemtype
Code:
INSERT INTO `cq_itemtype` VALUES ('410250', 'testblade', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '00', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '00', '00', '00', '0000', '0000', '0', '0', '000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
and so on...
also say you`ve added into client/c3/textures 410250.dds
so we can follow "every step" you have done, and we can see where you`ve done wrong
its gone take some time to make that post, but that make`s us lots easy`er to help ya out!
(code`s are randomly copy pasted for creating an example so do not use them!)
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08/01/2011, 13:33
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#5
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done it already.. *past few weeks ago* but the funny thing is weapon is facing in the wrong way when being equip.. haha..i guess CO weapon are not suitable for EO
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08/06/2011, 01:38
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#6
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you add item in your server?
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08/06/2011, 23:01
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#7
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Quote:
Originally Posted by amirrozlan
you add item in your server?
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yea.. i added CO weapons.. but it needs to be edit (c3.files) so it will look like EO weapons.
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