its not in cq_action..but if u use mannequin db i think its on cq_map..check for castle map default cordinate to spawn..sorry if i wrong..it has been a long time i dont have any db
when i go to the Castle map it switches me to Cata / different map .. if so then do ur own i have simplified the action u will use so have a look :
Quote:
TYPE 300, that starts the map
TYPE 301 moves the same NPC to another map and u can delete the position of the current map .. mostly in events .
TYPE 302, Controls the limits of players in the map by == / < / >
TYPE 303 Broadcast, szParam is the broadcast news
TYPE 304, the goods and drops .. thats a szparam btw.
TYPE = 305, Map staff (PK and others ) ..
TYPE 306, // inspects, revises map's attribute.param= " field opt data idMap ", parameter 3, default are the current maps at least.field= " synid " (opt= " == ", “=”).field= " status” (opt= " test”, “set”, “reset”).field= " type” (opt= " test”).field= " res_lev” (opt= " =”, “==”, “<”).field= " mapdoc” (opt= " =”, “==”), portal0_x(=), portal0_y(=), field = " castle” (opt= " ==”)
TYPE 307, inspects the monsters in that map
TYPE 310 changes the weather of the map, .param= " Type Intensity Dir Color KeepSecs ", Type, Intensity=0~999, Dir=0~359, Color=0x00RRGGBB, KeepSecs=seconds ( im not 100% sure , if its wrong u can tell me )
TYPE 311 changes the brightness param= " idmap light secs ", light=0xAARRGGBB (the 0xFFFFFFFF expression restores), secs is 0: Expresses the permanent change
TYPE 312, designs the effect for ur map .. param = “idMap x y EffectName”
TYPE : 313 : makes the Map , linking on ur current NPC .
this stops the map Fireworks (not sure) = 314,
thats the last TYPE (action limit) = 399,
dont forget to use id_next ..
for example ..
300 with id 1 , then write in id_next 2 and create an id with 2 with the Type of 301
'
thats for changing the coords or making another map of course id's should not be duplicate . and dont write cmd too ..
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if u were saying that u have been stuck'' and u can move . then as PraDevil said its in cq_map . cuz it doesnt give u the no, of fields to walk on . so u need to jump it ..
so my rules are simple in these cases .. just get the files from a working db heh .
if u were saying that u have been stuck'' and u can move . then as PraDevil said its in cq_map . cuz it doesnt give u the no, of fields to walk on . so u need to jump it ..
so my rules are simple in these cases .. just get the files from a working db heh
there's really no need to change to any diff DB coz it's can be fixed from cq_map column (cellx and celly i guess) where it will spawn the user after click on the button "enter castle" from the NPC outside
there is no script .like this .if u want to up your castle level u must upgrade all your needed things like house,plant etc .then u will auto teleport to the house or etc .then u can walk like usual .
[HELP]castle 11/28/2010 - EO PServer Hosting - 8 Replies Im using revo DB...when i press at that castle nothing happen..how to fix it?:confused::confused:
http://www.elitepvpers.com/forum/attachment.php?at tachmentid=69944&stc=1&d=1290774719:confus ed:
help me? in castle 05/08/2009 - EO PServer Hosting - 4 Replies my castle no up
stop in lvl 1!
=/
help me?
Thank you
CASTLE 10/23/2007 - Archlord - 1 Replies what is the advantege of a castle? what will u get when u got one?
GM-Castle 07/17/2007 - WoW Private Server - 4 Replies Hi ich wollte mal fragen ob es möglich ist kharazan zu kopieren , und sie einem neuem (nicht auf der welt befindlichem punkt) zuzuordnen und man sich mit .tele gmcastle oder .gmcastle hinbringt .