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[idea] auto compose protection ?

Discussion on [idea] auto compose protection ? within the EO PServer Hosting forum part of the Eudemons Online category.

View Poll Results: is this a great idea ??
yes , it is a great idea and a nice solution 9 81.82%
no , it is rubish and our systems are better 2 18.18%
Voters: 11. You may not vote on this poll

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Old   #1

 
PowerChaos's Avatar
 
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[idea] auto compose protection ?

hey all
i was thikning about a nice system for auto compose protection

it is kinda easy
as bots clicks all the time , so what if a bot does not need to click but need to fill in a certain value ??

let me say it differend

if you are in botjail then you see a npc that ask you to write some text down

it blocked a lot of bots to get out , but only humans that are in there by mistake could get out by typing that text

now apply the same system to the composer
if a user clicks on it then open a text , or use it as all around anti bot system

opens on random times a popup with a random text ( like quizz) that they need to fill in

if they fail to fll it in then DC
as soon they login again , same question ... so it need to be a human that logs in and not a bot

the system is just a basic system and so far i know is it not possible to bypass the system at this moment

hope you enjoy it

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Old 05/02/2011, 17:57   #2
 
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yes power , its a nice one . but still its not that perfect . lots of more ideas are better ,. i will provide 1 soon
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Old 05/02/2011, 19:52   #3
 
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My anti-bot had nothing to do with the composers themselves but with the spec-***** and uniXO. Whenever you opened either the UniXO or spec-***** there was a chance to be teleported to the anti-bot map (yes I disabled it in BOTH jails and ONLY the two jails). There is no way around it as you have to open the ***** and Uni to compose .. the only real problem was that people who weren't composing sometimes got teleported to. I don't remember the exact chance I had it set at but I found around 1/100 worked. Then once the 'botter' is teleported to the map the only way to leave the anit-bot map is to talk to the teleporter who will ask you a question that only a human could answer (use the current anti-bot action code for this). The teleporter then takes you back to the composer. All you have to do to check for bots is to have a staff member go to the map on a regular basis and check for players that aren't leaving. Obviously there are many additional things you can add to this system, for instance I set up 8 composers around Cronus and had the teleporter take you to one of the composers (randomly chosen which one). This allowed players to continue composing as soon as possible.
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Old 05/02/2011, 20:07   #4

 
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for the record , it goes not about your anti bot system or any1 else there anti bot system

it goes about the idea of the anti bot system i posted here so other users got a idea how they can make a antibot system that is not hard to make

and you just confirmed it to

Quote:
Then once the 'botter' is teleported to the map the only way to leave the anit-bot map is to talk to the teleporter who will ask you a question that only a human could answer
thats where this idea goes about , just use that system only and it will be fine to

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Old 05/03/2011, 03:23   #5
 
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i dont see why people dont just set the yes/no button to random between places on a composer so they cant just be clicked but anyway guess thats to much coding for people
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Old 05/03/2011, 03:58   #6
 
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Quote:
Originally Posted by Marcus* View Post
i dont see why people dont just set the yes/no button to random between places on a composer so they cant just be clicked but anyway guess thats to much coding for people
Lol what?
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Old 05/03/2011, 10:16   #7
 
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what i am trying to say is you could set the yes button to random around the composer shown by the arrows in the following pic:



that way each time the composer is reopened the yes button is in a different random location preventing botting from even happening
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Old 05/03/2011, 10:21   #8
 
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Quote:
Originally Posted by Marcus* View Post
what i am trying to say is you could set the yes button to random around the composer shown by the arrows in the following pic:



that way each time the composer is reopened the yes button is in a different random location preventing botting from even happening
Thats great idea .but 1 big problem is .how we can do that .cause database not controlling where the button place .
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Old 05/04/2011, 14:15   #9

 
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those systems already released on this forum ...
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Old 05/04/2011, 17:46   #10
 
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yes by removing this kind of crystal and special ball like i'd do on my p.server b4 by using ollydbg
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