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[RELEASE]10th SUMMON!

Discussion on [RELEASE]10th SUMMON! within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.

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Old   #1
 
zatchbell32505's Avatar
 
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Exclamation [RELEASE]10th SUMMON!

Hey,its me!
i got bored and was playing around in my eo pserver with just me self,ive decided to make a 10th summon sql script
so yea,yall no what to do
Quote:
delete from cq_action where id >= 8920523 and id <= 8920532;
delete from cq_itemtype where id= 724025;
delete from cq_goods where id= 724025;

INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920523, 8920524, 8920527, 1001, 0, 'maxeudemon < 10);

INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920524, 8920525, 0, 502, 724025, '');

INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920525, 8920526, 0, 1001, 0, 'maxeudemon = 10);


INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920526, 8920528, 0, 1027, 0, 'self skill156');


INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920527, 0, 0, 126, 0, 'Sorry Bro, You already have 10 Summon. Maybe Next time,Srry!');

INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920528, 8920531, 8920531, 1080, 1021, 'new');

INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920531, 8920532, 8920532, 1081, 1021, 'phase = 17');

INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920532, 0, 0, 1010, 2011, 'you~take~gather~the~semen,~a~share~of~strange~cha rm~from~in~vivo~turbulent,~seal~of~glass~the~god~d isrupts~equally~likely,~you~felt~your~strength~sum mon~three~Eudemons~sufficiently.');

INSERT INTO cq_itemtype
(`id`, `name`, `req_profession`, `level`, `req_level`, `req_sex`, `req_force`, `req_dex`, `req_health`, `req_soul`, `monopoly`, `weight`, `price`, `id_action`, `attack_max`, `attack_min`, `defense`, `magic_atk_min`, `dodge`, `life`, `mana`, `amount`, `amount_limit`, `ident`, `gem1`, `gem2`, `magic1`, `magic2`, `magic3`, `magic_atk_max`, `magic_def`, `atk_range`, `atk_speed`, `hitrate`, `monster_type`, `target`, `able_mask`, `exp_type`, `emoney`)
VALUES
(724025, '10thSummonStone', 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 8920523, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 500000);

INSERT INTO cq_goods
(`id`, `ownerid`, `itemtype`)
VALUES
(724025, 1207, 724025);
it gonna be desigted as the 4th summon stone and stuff,so yea,srry for not adding client side atm,i am busy
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Old 07/07/2010, 21:35   #2
 
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ok,i just got back,thansk for the thanks devil,,ummm,does yall want me to upload a shop.dat/itemtype?
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Old 07/07/2010, 22:28   #3
 
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Where are the files from the client?
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Old 07/07/2010, 22:52   #4
 
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Quote:
Originally Posted by corey88 View Post
Where are the files from the client?

lol he just asked does anyone want him to add and ur asking where is it XD
just ask him for it so he releases
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Old 07/08/2010, 05:52   #5
 
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if u free can put c3 and ani files which have to add in client .?
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Old 07/08/2010, 14:50   #6

 
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10th summon is even more messed up than 4th and 5th summon
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Old 07/08/2010, 16:32   #7
 
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Just a little idea I had for anyone that wishes to try to fix the problem with more then 3 following pets... is it possible it's in the 3dMotion.ini file?? Think perhaps TQ actually used their heads and made it from day one that there was no need to re-program the binary. Just a matter of making a new instance of a following pet using 3dMotion files dependant on the pet's location (being 1, 2, 3 etc).

This would be why maybe they move in entirely different ways dependant on the amount you have summoned

but then with the way TQ are it's very likely they have a **** load of IFs and ELSEs to accomidate 1, 2 and 3 different following pets. lol...
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Old 07/09/2010, 03:56   #8
 
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Quote:
Originally Posted by funhacker View Post
Just a little idea I had for anyone that wishes to try to fix the problem with more then 3 following pets... is it possible it's in the 3dMotion.ini file?? Think perhaps TQ actually used their heads and made it from day one that there was no need to re-program the binary. Just a matter of making a new instance of a following pet using 3dMotion files dependant on the pet's location (being 1, 2, 3 etc).

This would be why maybe they move in entirely different ways dependant on the amount you have summoned

but then with the way TQ are it's very likely they have a **** load of IFs and ELSEs to accomidate 1, 2 and 3 different following pets. lol...
it is possible but idk ... it is tq we are talking about lol..... its not customizable unless they made it so weather its on purpose, future planing or accident lol ....

tq will make a big thing of it when they bring out 4th summon to hide all of this from us though ...

patch a soul.exe, a few random files just to throw us off
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