Hey,its me!
i got bored and was playing around in my eo pserver with just me self,ive decided to make a 10th summon sql script
so yea,yall no what to do
Quote:
delete from cq_action where id >= 8920523 and id <= 8920532;
delete from cq_itemtype where id= 724025;
delete from cq_goods where id= 724025;
Just a little idea I had for anyone that wishes to try to fix the problem with more then 3 following pets... is it possible it's in the 3dMotion.ini file?? Think perhaps TQ actually used their heads and made it from day one that there was no need to re-program the binary. Just a matter of making a new instance of a following pet using 3dMotion files dependant on the pet's location (being 1, 2, 3 etc).
This would be why maybe they move in entirely different ways dependant on the amount you have summoned
but then with the way TQ are it's very likely they have a **** load of IFs and ELSEs to accomidate 1, 2 and 3 different following pets. lol...
Just a little idea I had for anyone that wishes to try to fix the problem with more then 3 following pets... is it possible it's in the 3dMotion.ini file?? Think perhaps TQ actually used their heads and made it from day one that there was no need to re-program the binary. Just a matter of making a new instance of a following pet using 3dMotion files dependant on the pet's location (being 1, 2, 3 etc).
This would be why maybe they move in entirely different ways dependant on the amount you have summoned
but then with the way TQ are it's very likely they have a **** load of IFs and ELSEs to accomidate 1, 2 and 3 different following pets. lol...
it is possible but idk ... it is tq we are talking about lol..... its not customizable unless they made it so weather its on purpose, future planing or accident lol ....
tq will make a big thing of it when they bring out 4th summon to hide all of this from us though ...
patch a soul.exe, a few random files just to throw us off