|
You last visited: Today at 06:14
Advertisement
[RELEASE]10th SUMMON!
Discussion on [RELEASE]10th SUMMON! within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.
07/07/2010, 20:20
|
#1
|
elite*gold: 0
Join Date: Oct 2009
Posts: 162
Received Thanks: 118
|
[RELEASE]10th SUMMON!
Hey,its me!
i got bored and was playing around in my eo pserver with just me self,ive decided to make a 10th summon sql script
so yea,yall no what to do
Quote:
delete from cq_action where id >= 8920523 and id <= 8920532;
delete from cq_itemtype where id= 724025;
delete from cq_goods where id= 724025;
INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920523, 8920524, 8920527, 1001, 0, 'maxeudemon < 10);
INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920524, 8920525, 0, 502, 724025, '');
INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920525, 8920526, 0, 1001, 0, 'maxeudemon = 10);
INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920526, 8920528, 0, 1027, 0, 'self skill156');
INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920527, 0, 0, 126, 0, 'Sorry Bro, You already have 10 Summon. Maybe Next time,Srry!');
INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920528, 8920531, 8920531, 1080, 1021, 'new');
INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920531, 8920532, 8920532, 1081, 1021, 'phase = 17');
INSERT INTO cq_action
(`id`, `id_next`, `id_nextfail`, `type`, `data`, `param`)
VALUES
(8920532, 0, 0, 1010, 2011, 'you~take~gather~the~semen,~a~share~of~strange~cha rm~from~in~vivo~turbulent,~seal~of~glass~the~god~d isrupts~equally~likely,~you~felt~your~strength~sum mon~three~Eudemons~sufficiently.');
INSERT INTO cq_itemtype
(`id`, `name`, `req_profession`, `level`, `req_level`, `req_sex`, `req_force`, `req_dex`, `req_health`, `req_soul`, `monopoly`, `weight`, `price`, `id_action`, `attack_max`, `attack_min`, `defense`, `magic_atk_min`, `dodge`, `life`, `mana`, `amount`, `amount_limit`, `ident`, `gem1`, `gem2`, `magic1`, `magic2`, `magic3`, `magic_atk_max`, `magic_def`, `atk_range`, `atk_speed`, `hitrate`, `monster_type`, `target`, `able_mask`, `exp_type`, `emoney`)
VALUES
(724025, '10thSummonStone', 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 8920523, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 500000);
INSERT INTO cq_goods
(`id`, `ownerid`, `itemtype`)
VALUES
(724025, 1207, 724025);
|
it gonna be desigted as the 4th summon stone and stuff,so yea,srry for not adding client side atm,i am busy
|
|
|
07/07/2010, 21:35
|
#2
|
elite*gold: 0
Join Date: Oct 2009
Posts: 162
Received Thanks: 118
|
ok,i just got back,thansk for the thanks devil, ,ummm,does yall want me to upload a shop.dat/itemtype?
|
|
|
07/07/2010, 22:28
|
#3
|
elite*gold: 0
Join Date: Nov 2008
Posts: 113
Received Thanks: 58
|
Where are the files from the client?
|
|
|
07/07/2010, 22:52
|
#4
|
elite*gold: 0
Join Date: May 2010
Posts: 194
Received Thanks: 59
|
Quote:
Originally Posted by corey88
Where are the files from the client?
|
lol he just asked does anyone want him to add and ur asking where is it XD
just ask him for it so he releases
|
|
|
07/08/2010, 05:52
|
#5
|
elite*gold: 0
Join Date: Mar 2010
Posts: 399
Received Thanks: 514
|
if u free can put c3 and ani files which have to add in client .?
|
|
|
07/08/2010, 14:50
|
#6
|
elite*gold: 20
Join Date: Mar 2008
Posts: 1,523
Received Thanks: 767
|
10th summon is even more messed up than 4th and 5th summon
|
|
|
07/08/2010, 16:32
|
#7
|
elite*gold: 20
Join Date: Sep 2007
Posts: 1,767
Received Thanks: 1,741
|
Just a little idea I had for anyone that wishes to try to fix the problem with more then 3 following pets... is it possible it's in the 3dMotion.ini file?? Think perhaps TQ actually used their heads and made it from day one that there was no need to re-program the binary. Just a matter of making a new instance of a following pet using 3dMotion files dependant on the pet's location (being 1, 2, 3 etc).
This would be why maybe they move in entirely different ways dependant on the amount you have summoned
but then with the way TQ are it's very likely they have a **** load of IFs and ELSEs to accomidate 1, 2 and 3 different following pets. lol...
|
|
|
07/09/2010, 03:56
|
#8
|
elite*gold: 20
Join Date: Jun 2006
Posts: 1,759
Received Thanks: 825
|
Quote:
Originally Posted by funhacker
Just a little idea I had for anyone that wishes to try to fix the problem with more then 3 following pets... is it possible it's in the 3dMotion.ini file?? Think perhaps TQ actually used their heads and made it from day one that there was no need to re-program the binary. Just a matter of making a new instance of a following pet using 3dMotion files dependant on the pet's location (being 1, 2, 3 etc).
This would be why maybe they move in entirely different ways dependant on the amount you have summoned
but then with the way TQ are it's very likely they have a **** load of IFs and ELSEs to accomidate 1, 2 and 3 different following pets. lol...
|
it is possible but idk ... it is tq we are talking about lol..... its not customizable unless they made it so weather its on purpose, future planing or accident lol ....
tq will make a big thing of it when they bring out 4th summon to hide all of this from us though ...
patch a soul.exe, a few random files just to throw us off
|
|
|
Similar Threads
|
Call of Duty 10th Prestige+ Alles Freischalten / 10th Prestige bzw. LvlHack
01/09/2011 - Call of Duty - 10 Replies
1.0.175 patch proofed <--- ich poste einen unlocker / lvl hack für Call of duty 6 - patch 1.0.175 proofed ... -> ES IST NICHT VON MIR <- nicht das ich alle lohrbeeren ernte ;)...
|
[Great Release]7th-10th reborn
06/25/2010 - CO2 PServer Guides & Releases - 27 Replies
HeLLo ALL elitepvpers.com members i release 7 th to 10 th reborn ...
7th Reborn:
#region 7th Reborn
case 895623:
{
if (Control == 0)
{
|
All times are GMT +2. The time now is 06:14.
|
|