[Release] Part Translated cq_action for 1.6.5.4 DB (Not Fully)
Discussion on [Release] Part Translated cq_action for 1.6.5.4 DB (Not Fully) within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.
[Release] Part Translated cq_action for 1.6.5.4 DB (Not Fully)
This is a starter cq_action for the DB [RELEASE] New Classes Database/Client 2022 (Ver.1654) released by DuaSelipar.
This will translate 99% of market, all the task and events, a lot of the divine fire daily's, most of the daily quest, a lot of the quest, all of the *** quest, and much more!
This is from a backup i did of my server i feel like a good start base with getting the DB translated can start from here, I'm not giving all my work away but I'm willing to give a boost to see this community grow.
This cq_action has added extras like it will send the message for maintaince every Monday Wednesday, and Friday at 22:50 it will start and end at 23:00. If you want to remove this or modifiy the times and days it runs the action ID for this is (940000100 - 940000135). Ep Card code is setup for a different item we used for the card, you can leave it or change it.
Like i said this is just to get a base out for new members or old ones too! you can do all main functions in English with this cq_action.
This sql is a dump of the cq_action so it will delete cq_action and re add it to the db for you!
(This cq_action also includes all the fixes for the quests, claiming/collecting chest or items for quest or chest or even the sword in the start)
(Download my client with this cq_action and you have a mostly translated game, your welcome!)
great work thankyou its been killing me trying to find a work around the beginning sword in church without losing it as it also means not completing the starting quest, only way to fix it was to change time zone to utc + 8 which worked but then caused all sorts of other bugs , but when you say working in english , does than mean region included or just translated?
Your very welcome! So I'm still running it in Chinese region but i don't have to change the time zone i have my time zone set to my actual time zone MST -8, so i would think this would fix that issue for you too!
yea figured as much, i also kept region in chinese , and now my time zone is set for my area (london uk) and all works great , just the problem of still being online after logging out but that is minor that can be sorted so thank you , massive help
Put this file in your folder for the MSG server and it will fix that issue for you and DC issue and Lag issues (:
thanks appreciated , i dont mind replacing mine with yours as i dont mind changing max level or message time w.e but only thing that concerned me is your legion war cycle , does yours mean its every day ?
So legion and legion war don't work on the files your using (along with dueling, Character Pet Evolution, Hall Of Fame, Divine Compose, *** Teleport Skill and a few other odds and ends), if you want those features to work your going to have to use the DB and server files i released 1655 to have access to all these features.
yea figured as much, i also kept region in chinese , and now my time zone is set for my area (london uk) and all works great , just the problem of still being online after logging out but that is minor that can be sorted so thank you , massive help
in your 178 folder, you see a txt file (around 17KB)
change the number 1 to number 0 to not keep offline players in your game.
So legion and legion war don't work on the files your using (along with dueling, Character Pet Evolution, Hall Of Fame, Divine Compose, *** Teleport Skill and a few other odds and ends), if you want those features to work your going to have to use the DB and server files i released 1655 to have access to all these features.
using the 1654 files atm , i havent actually checked legion war yet too busy with work , but as far as i know divine compose is working and pet evolution aswell as their skins , i suppose i better check now lol tnx for info
Quote:
Originally Posted by magewarior2
in your 178 folder, you see a txt file (around 17KB)
change the number 1 to number 0 to not keep offline players in your game.
yes mine is slightly different but i sorted that yesterday , can you point me in the right direction to where i can change the amount of time a discarded item stays on the floor for by any chance?
using the 1654 files atm , i havent actually checked legion war yet too busy with work , but as far as i know divine compose is working and pet evolution aswell as their skins , i suppose i better check now lol tnx for info
Your welcome! Its why i stepped away from the files, the MSG server is set for none ranked, this disables a lot of features in game sadly, it looks as if they work but actually dig into it, i thought the same as you at first (Go try to actually compose in divine and try to press the evolution button, everything functions but once you get to where you have to evolve the pet in you for classes Necro, Vamp, Shadow night, and Sword Master it doesn't let you go to the next step and those characters are basically stuck at the phase there on and cant progress) and i cant get it to turn those features back on its like hard coded in the .dll and i haven't been able to decode it ):
Quote:
Originally Posted by keenan151
yes mine is slightly different but i sorted that yesterday , can you point me in the right direction to where i can change the amount of time a discarded item stays on the floor for by any chance?
This i haven't figured out my self lol its some where in the config files because it use to be in the config files in the db but its been moved!
Your welcome! Its why i stepped away from the files, the MSG server is set for none ranked, this disables a lot of features in game sadly, it looks as if they work but actually dig into it, i thought the same as you at first (Go try to actually compose in divine and try to press the evolution button, everything functions but once you get to where you have to evolve the pet in you for classes Necro, Vamp, Shadow night, and Sword Master it doesn't let you go to the next step and those characters are basically stuck at the phase there on and cant progress) and i cant get it to turn those features back on its like hard coded in the .dll and i haven't been able to decode it ):
This i haven't figured out my self lol its some where in the config files because it use to be in the config files in the db but its been moved!
Yea i havent found it yet either, thanks for the answer im glad its not just me who is looking for it, one last thing then i will stop bugging everyone, the client and database for 1655 seems to be the same as 1654, only the servers are different, is that correct or im missing something? Because if so i will just use my database and client because ive done alot of work on them
It is close to the same but the 1655 has all the features open and working, the 1654 client will work with the 1655 files but i have noticed little things don't work or when killing certain monsters it wants to act like its composing the pet or evolving a pet or a random action happens, but it technically does "work" lol the server side you wont notice the difference much because its all done in the .dll files and msg.exe it self so not much show to tell but a lot changed including game actions!
It is close to the same but the 1655 has all the features open and working, the 1654 client will work with the 1655 files but i have noticed little things don't work or when killing certain monsters it wants to act like its composing the pet or evolving a pet or a random action happens, but it technically does "work" lol the server side you wont notice the difference much because its all done in the .dll files and msg.exe it self so not much show to tell but a lot changed including game actions!
I ended up using all the new files because you are right its glitchy as hell with the other db and client
Are cq_action TYPE linked to cq_action ID 07/21/2017 - Eudemons Online - 0 Replies Hello,
I think that some cq_action TYPES are linked to cq_action ID's but is there also a list some were. which Types to use on which ID's
for example
This does not work
ID=1000200
ID_Next=0
[RELEASE] cq_action help: types & params description(translated from chinese) 09/01/2011 - EO PServer Guides & Releases - 12 Replies Here we go: this is translation of ActionDefine.h (found in old server sources)
It will help you understand the numbers in cq_action.
If you are planning to build your own cq_action section, this will for sure help you.
Also, you will know what are the limits of cq_action table.
However there are for sure more types/params implemented in new msg servers, so not all is covered.
njoy another fine release from ACME.
release of a 90 percent translated cq_action 12/02/2009 - Zero - 1 Replies I worked for a while on this then i just got lazy. Its mostly english but heres the upload Free File Hosting Made Simple - MediaFire
DB cq_action Translated 08/14/2008 - EO PServer Hosting - 0 Replies please somebody can send one cq_action.sql?
send forum scrip. cq_action.sql
Thanks