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[Release] CN 1655 Server & Client

Discussion on [Release] CN 1655 Server & Client within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.

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Old 04/09/2025, 10:59   #61
 
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Originally Posted by mama020153 View Post
He was most definitely hacked, I'm wondering if there is a way to trace it maybe?



1. Use log file recovery

Navicat will record database operation logs.
Go to "Tools" > "Database Operation Log".
Find the database deletion operation record.
Right-click on the record and select "Restore Selected Transactions".

2. Use data recovery software

If the above method cannot restore the database, you can use third-party data recovery software, such as Recuva or Disk Drill .
Scan the location of the deleted database.
Find the database file and restore it.
thanks But i already deleted the mysql by the time i saw this, so i started again but this time there is no way they are getting into my database, its stupid i didnt think id have to secure it so early , only reason it was accessible remotely is so i could do some translations/edits while im away from home as im quite busy at the moment, its true there is some pretty ****** people out there to be that petty and do something like that knowing there is no way someone gonna pay that kind of money for incomplete work, all good anyways last time i just translated from top to bottom of cq action and sure i translated a load of text that isnt even being used, this time im doing just what i need
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Old 04/09/2025, 11:20   #62
 
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thanks But i already deleted the mysql by the time i saw this, so i started again but this time there is no way they are getting into my database, its stupid i didnt think id have to secure it so early , only reason it was accessible remotely is so i could do some translations/edits while im away from home as im quite busy at the moment, its true there is some pretty ****** people out there to be that petty and do something like that knowing there is no way someone gonna pay that kind of money for incomplete work, all good anyways last time i just translated from top to bottom of cq action and sure i translated a load of text that isnt even being used, this time im doing just what i need
Hell yeah, happy for you! Some people on the internet just want to do harm to others i never understood it honestly! Im happy things are straightened out for you now (:

Btw did you ever figure out the file that needed to be edited for the labeling of the icons at the bottom like Character, innovatory, bag, yatta yatta lol , if you did could you refresh my memory on that file i may have forgotten and i hate searching the same thing over
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Old 04/10/2025, 13:55   #63
 
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Hell yeah, happy for you! Some people on the internet just want to do harm to others i never understood it honestly! Im happy things are straightened out for you now (:

Btw did you ever figure out the file that needed to be edited for the labeling of the icons at the bottom like Character, innovatory, bag, yatta yatta lol , if you did could you refresh my memory on that file i may have forgotten and i hate searching the same thing over
the writing on the buttons are actually dds files, u can change the text for when you hover over it like options(o) in strres , but the big cn writing is actually dds, which unfortunately in the 1655 client are packed into the data.tpi/tpd, and the problem is because of the structure being different and also there is some corrupt files, its gonna be hard work unpacking it properly , what you can manage to unpack isnt alot compared to what there actually is, and in the unpacked files doesnt contain the button text, also it would be irrelevant because you cant actually pack it back up , thats why i was trying to find a file that points to the dds file paths, but that must be packed too and i cant find the file that points to them files, only the file that points to the packs. if you use the 1654 client you would be sacrificing alot of dds files for items/equipment that arent in the 1654, like the highest divine fire and alamut souls 19-25, so atm still working on that sorry, ill update you when i have worked out how to resolve it
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Old 04/10/2025, 22:37   #64
 
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the writing on the buttons are actually dds files, u can change the text for when you hover over it like options(o) in strres , but the big cn writing is actually dds, which unfortunately in the 1655 client are packed into the data.tpi/tpd, and the problem is because of the structure being different and also there is some corrupt files, its gonna be hard work unpacking it properly , what you can manage to unpack isnt alot compared to what there actually is, and in the unpacked files doesnt contain the button text, also it would be irrelevant because you cant actually pack it back up , thats why i was trying to find a file that points to the dds file paths, but that must be packed too and i cant find the file that points to them files, only the file that points to the packs. if you use the 1654 client you would be sacrificing alot of dds files for items/equipment that arent in the 1654, like the highest divine fire and alamut souls 19-25, so atm still working on that sorry, ill update you when i have worked out how to resolve it
So, turns out when I tried to extract data_1, data_2, data_3 they extracted incorrectly. data_1 contains all interface related things you're looking for. I have extracted about 99% of it but there's at my estimate about 200 files I couldn't extract, I assume because I'm not using the proper encoding but I am unsure. I have uploaded everything I was able to extract from data_1.tpd Are you sure it needs to be repacked in order to work? I am not very familiar with the newer client but I know the old one you could just override the .dnp file if you put the edited dds in the proper location in the client. I can work on repacking but without a full proper extraction, it will cause issues. Unless you can use new tpi/tpd files and link them through package.ini. If that latter option works for you, I can more than likely repack for you.
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Old 04/12/2025, 02:41   #65
 
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So, turns out when I tried to extract data_1, data_2, data_3 they extracted incorrectly. data_1 contains all interface related things you're looking for. I have extracted about 99% of it but there's at my estimate about 200 files I couldn't extract, I assume because I'm not using the proper encoding but I am unsure. I have uploaded everything I was able to extract from data_1.tpd Are you sure it needs to be repacked in order to work? I am not very familiar with the newer client but I know the old one you could just override the .dnp file if you put the edited dds in the proper location in the client. I can work on repacking but without a full proper extraction, it will cause issues. Unless you can use new tpi/tpd files and link them through package.ini. If that latter option works for you, I can more than likely repack for you.

Try this DNP extractor its for the 1655 files so i bet its what you was needing!
Attached Files
File Type: zip DNP.zip (84.1 KB, 12 views)
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Old 04/12/2025, 02:51   #66
 
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Try this DNP extractor its for the 1655 files so i bet its what you was needing!
1655 doesn't use dnp files though that's why I've been working on making my own tpi/tpd extraction tool. It's just not perfected yet for me to be able to release. The odd thing is I only have issues with these 1654 and 1655 extraction. I've extracted the most recent EO, Conquer and happy pets tpd in full with no issues. These files are just very weird and I'm not sure why. I suspect some of the file paths have Chinese characters that are throwing off my tool.
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Old 04/12/2025, 13:58   #67
 
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Could you clarify some things for me?
Were you able to make the server online for the public?
What is the difference between it and the one available through Duaselipar?
I saw that mama020153 has a mobile version, is this one also compatible with the mobile version?
Thank you very much for your attention, everyone!!
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Old 04/12/2025, 19:24   #68
 
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Could you clarify some things for me?
Were you able to make the server online for the public?
What is the difference between it and the one available through Duaselipar?
I saw that mama020153 has a mobile version, is this one also compatible with the mobile version?
Thank you very much for your attention, everyone!!
1. yes it can be made online , ive done it with no problem
2. duaselipar version is running off the 1654 client so its translated but missing alot of files, also the database is missing alot , the most annoying thing missing in the 1655 duaselipar is the divine composing doesnt work, it works with the actual 1655 database and client, and also has many more events/items but its not translated at all , and the whole interface is also in cn so you would have to edit dds files to get it translated fully, but in general for translations , duaselipar version would be better for you , but for content , this version from mama would be better, it all comes down to how far you are willing to go to get full content

3. the mobile version has a corrupted client as far as i know , and you would need a static ip and a dns server maybe to host it, but im not sure on that, and as far as i know they are not linked with the actual eudemons online they are their own game.
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Old 04/12/2025, 19:52   #69
 
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The action is easy to translate, I think the worst would be the client itself... right?
Thank you very much for your accurate answer.
I think I'll invest in this version.
Is Castelo e Familia working?
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Old 04/13/2025, 07:00   #70
 
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Originally Posted by zukoo View Post
Could you clarify some things for me?
Were you able to make the server online for the public?
What is the difference between it and the one available through Duaselipar?
I saw that mama020153 has a mobile version, is this one also compatible with the mobile version?
Thank you very much for your attention, everyone!!
zukoo to clear up with the mobile side i was able to link it with my actual server so your accounts are linked and used on PC or mobile and they are running on the same server (Acc,MSG,NPC) as the 1655 files but its ran in the cloud rather then on the PC it self, its very confusing because the newer files are in C# now and I'm still trying to understand and learn them but its much easier to function and fix things! To sum it down yes these are compatible with the mobile version but require being ran way different then the normal way ran now...

What i cant understand is i can get the mobile client to function normal and allow normal login with no logintool, i try to do the same to the client and it dont allow the login, im so confused on this part!
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Old 04/13/2025, 12:06   #71
 
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zukoo to clear up with the mobile side i was able to link it with my actual server so your accounts are linked and used on PC or mobile and they are running on the same server (Acc,MSG,NPC) as the 1655 files but its ran in the cloud rather then on the PC it self, its very confusing because the newer files are in C# now and I'm still trying to understand and learn them but its much easier to function and fix things! To sum it down yes these are compatible with the mobile version but require being ran way different then the normal way ran now...

What i cant understand is i can get the mobile client to function normal and allow normal login with no logintool, i try to do the same to the client and it dont allow the login, im so confused on this part!
As far as i can tell its in the soul.exe, it would need to be modified
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Old 04/13/2025, 20:23   #72
 
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As far as i can tell its in the soul.exe, it would need to be modified
i have tried to modify it to be like the mobile client and when i do that it wont connect to the MSG server gets stuck on last step of logging in it never goes to the game just staying at welcome to eudemons online
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Old 04/15/2025, 01:33   #73
 
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i have tried to modify it to be like the mobile client and when i do that it wont connect to the MSG server gets stuck on last step of logging in it never goes to the game just staying at welcome to eudemons online
**** lol, another hurdle with these files, it will all be worth it in the end im sure of it

Ps. I dont think ur mobile one is compatible with some phones, isnt compatible with samsung galaxy s24 ultra , which is a popular phone brand, also how did u get the apk working, the server files work but the client(apk) im stuck on

btw i found something out, i was messing with the titles and i wanted to add my title edit to the client for this version, i noticed that most the titles that are usually in c3/effect/interface , are packed into the c3.tpd/tpi in this version , but i put my title folder in the c3/effect/interface folder which would be like "title_zgzz folder in that directory, then i loaded up the client, and the edit has shown up in the client , so by the looks of it, it searches the non packed folders first for the dds? whichever way it worked so now if i can get my hands on the file directory and the english version dds files , i can try to put them in the right directories without unpacking/packing and see if that works too! i hope it does because this will save us alot of problems with the unpacking.
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Old 04/15/2025, 21:33   #74
 
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Damn lol, another hurdle with these files, it will all be worth it in the end im sure of it

Ps. I dont think ur mobile one is compatible with some phones, isnt compatible with samsung galaxy s24 ultra , which is a popular phone brand, also how did u get the apk working, the server files work but the client(apk) im stuck on

btw i found something out, i was messing with the titles and i wanted to add my title edit to the client for this version, i noticed that most the titles that are usually in c3/effect/interface , are packed into the c3.tpd/tpi in this version , but i put my title folder in the c3/effect/interface folder which would be like "title_zgzz folder in that directory, then i loaded up the client, and the edit has shown up in the client , so by the looks of it, it searches the non packed folders first for the dds? whichever way it worked so now if i can get my hands on the file directory and the english version dds files , i can try to put them in the right directories without unpacking/packing and see if that works too! i hope it does because this will save us alot of problems with the unpacking.
Sadly i knew it wouldn't because its built in arm and that's 32-bit and most phones now days run 64-bit, i am in the process of converting to 64-bit but its a process! I do have a 64-bit app up now but its not guaranteed to work with all devices yet as im limited with Android Studio to build/test on all devices but i am working on it (:

So you have to use a windows server and your going to upload all the server files to IIS (The D folder files) and then run Acc MSG and NPC, IIS will run the server and web side of the server, Then you will need to create/modify a patch server to accept the apk connection, i did try the AutoPatch server provided here in the forums and that one does not work with the mobile client sadly, but it can be modified to work with it, i used PortTunnel, and then i pointed the autopatch connection to the autopatch server, after that you just edit server.dat in the ini files of the APK and from there you load it up and login, if you don't use PortTunnel it wont allow the login its like the APK cant find the server. You no longer need xampp or Apache either, just Mysql, IIS does the rest. I had to use Port Listen to find what port it was trying to enter on, it uses port 9865 for AutoPatch, 9001 for acc, and 7001 for MSG i did change this but just as reference so you don't have to do that process! The hardest part was getting the AutoPatch server working once i was able to get that to connect the rest was easy as its just like the PC client except instead of ini/oem it was ini/server.dat haha.
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Old 04/15/2025, 22:11   #75
 
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Sadly i knew it wouldn't because its built in arm and that's 32-bit and most phones now days run 64-bit, i am in the process of converting to 64-bit but its a process! I do have a 64-bit app up now but its not guaranteed to work with all devices yet as im limited with Android Studio to build/test on all devices but i am working on it (:

So you have to use a windows server and your going to upload all the server files to IIS (The D folder files) and then run Acc MSG and NPC, IIS will run the server and web side of the server, Then you will need to create/modify a patch server to accept the apk connection, i did try the AutoPatch server provided here in the forums and that one does not work with the mobile client sadly, but it can be modified to work with it, i used PortTunnel, and then i pointed the autopatch connection to the autopatch server, after that you just edit server.dat in the ini files of the APK and from there you load it up and login, if you don't use PortTunnel it wont allow the login its like the APK cant find the server. You no longer need xampp or Apache either, just Mysql, IIS does the rest. I had to use Port Listen to find what port it was trying to enter on, it uses port 9865 for AutoPatch, 9001 for acc, and 7001 for MSG i did change this but just as reference so you don't have to do that process! The hardest part was getting the AutoPatch server working once i was able to get that to connect the rest was easy as its just like the PC client except instead of ini/oem it was ini/server.dat haha.
i figured it be something along those lines but im no expert at the whole mobile app stuff, only had experience in unity and not too much, but ill give it a shot , ty
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