I'm trying find any way to convert the Eudemons 3d Models to a format that can be loaded on Blender. Today I use the Biturn software to convert .C3 to .OBJ, where I can import on Blender, but it only works with static meshes and it doesnt keep the bones and weights. So... if I want to animate this mesh, I need to rigg it from scratch.
I'm rigging all characters to a project I'm working. It is a hard work doing it to all characters, but I'm doing one by one. Look my progress with the characters already running on Unity Game Engine:
In my searching on the last week for a new tool, I ended up finding a great tool in the chinese websites that can show the models with textures and animations. But unfortunatly it cant export
If you know a tool that can export, please tell me.
I'm posting it here with a basic tutorial about how to use it. I hope you guys have fun.








