Hello Elitepvpers!
Today, i want make a guide for cq_dynanpc function. This function is very simple for me. hehe What you can make with cq_dynanpc? You can make data for monter etc. I just show you how to make a simple and perfect quest.
For example you kill 10 or more monster and you will be send into another maps, spawn a bosses or spawn npc etc. But I only show you how to kill 10 monster and spawn a bosses.
1. Make 1 cq_dynanpc for monster data. Its mean, kill monster and will record data at cq_dynanpc. Make sure cq_dynanpc set at mapping 100. Because only use for record the data not use the npc.
data0 += 1 = Adding 1 Data you kill at cq_dynanpc 19000 = cq_dynanpc ID data0 == 10 = Record amount you kill the monster. So after you kill 10 monster, you will send the next action. 2200000 = Bosses generator ID. Make sure this ID same with your generator. If not same, your monster only stay 1 place only and not attack. 22000 = Monster bosses ID data0 = 0 = Reset all record data you kill at cq_dynanpc to 0.
3. Make query for your bosses monster and generator.
INSERT INTO `cq_action` VALUES ('49007590', '49007591', '0000', '0101', '0', 'Anti-Macro System!');
INSERT INTO `cq_action` VALUES ('49007591', '49007592', '0000', '0101', '0', 'This was created to fight MACRO use.');
INSERT INTO `cq_action` VALUES ('49007592', '49007593', '0000', '0101', '0', 'If you answer wrong 3 consecutive times YOU CANNOT GET EP for 60 minutes.');
INSERT INTO `cq_action` VALUES ('49007593', '49000000', '0000', '0105', '0', '2 49007595 Type~the~Digit:~88');
INSERT INTO `cq_action` VALUES ('49007594', '0000', '0000', '0000', '0', '');
INSERT INTO `cq_action` VALUES ('49007595', '49007526', '49007500', '2003', '0', '%accept0 == 88');
INSERT INTO `cq_action` VALUES ('49000000', '49000001', '0000', '104', '0', '0 0 0');
INSERT INTO `cq_action` VALUES ('49000001', '0000', '0000', '120', '0', '');
anyone know how to make this work ?
i try to make anti farm system , but after click on monster it popup 101 display , but when insert number , it not go to next 49007595 ( already have cq_task )
I know this is an old post, but i have a question.
How would we check data? so lets say i have it set to kill 40 madbulls,
I want to trigger a message that as your killing them youll recieve a notification at the top saying 1/40 madbulls killed, 2/40 madbulls killed etc.
yes, once finished or in the beginning after accepting the task. though you need to be careful of the var data, my suggestion is dont use var data 1 for other things. you can use var data 2, 3 etc
why?
lets say you make redstone quest by using var data 1, you limit the claim to once only per day, but somehow you are using the same var data with madbull count which is vardata1, then they might exploit it by killing the madbull to 39 and then claim 39 redstone. remember to always set to 0
alwasy use var in custom map quest/mission,so you can always set it to 0 when you enter it, dont use on public map like cronus and so on.. so it not messed up your var value and ruin your quest
alwasy use var in custom map quest/mission,so you can always set it to 0 when you enter it, dont use on public map like cronus and so on.. so it not messed up your var value and ruin your quest
and if you are using new engine, cq_map will have enter action and leave action tab. you can add action to these section, where whenever the character enter the map, enter action will run and when leaving the map, leave action will run.
and if you are using new engine, cq_map will have enter action and leave action tab. you can add action to these section, where whenever the character enter the map, enter action will run and when leaving the map, leave action will run.
guide: debug pwi, find function addresses and offsets, write a bot(c++ code included) 09/04/2022 - PW Hacks, Bots, Cheats, Exploits - 123 Replies hi,
let's start right away.
what you can learn:
- trace and call ingame-functions like attack, cast spell, pick up, moveto, ...
- traverse object lists like items, mobs, players
- read ingame structures (class objects) and how they play together
- write your own fully client-side bot that doesnt need to simulate mouse/keyboard input and doesnt need to read pixels
[help]file relation for cq_dynanpc? 11/21/2011 - EO PServer Hosting - 4 Replies firstly,hello! im back with question:)
as the title said, does someone know what is the relation file on client for cq_dynanpc?
the one i know only npc.ini, so got others? really need feedback..thank you :)
[Guide] Simple Lag Fix 08/18/2011 - Mabinogi Hacks, Bots, Cheats & Exploits - 21 Replies For you idiots who still suffer from lag and haven't done these fixes, I have two methods to fix some of it. Also, before any of you pms because you're from Mabizone, I am Xenon if you have not read my signature. So don't freak out about any leeching, it simply isn't. I planned to post this guide on both EPvPer and Mabizone, just never got around to posting it here.
THIS IS NOT AN IN-GAME EDIT OR MOD, BUT SIMPLY A NICE FIX. DON'T HATE FOR IT NOT BEING FOR AN UBER MOD. THANKS ;.;
I'm...
How to make a cq_dynanpc Have auto eps 12/16/2010 - EO PServer Hosting - 6 Replies like a Wooden stake, How to make this have auto PP or Eps what ever
I tryed about 20 times but still wouldnt work i dont know if im doing somthing wrong or what can any one just point me in the right way
Here is what i done so far but failed Constantly
1111345 0 2 Wooden stake 21 12530 0 255 -1 1000 380 423 99843020 0 0 0 0 0 0 0 0 0 0 80 0 10000 10000 0 0 0 0 0 0 0 33 0 0 0 0 0 0 0 0 0 0
Delete from cq_action Where id >= 99843020 and id <= 99843021;
i'm need to disable map function please guide. 05/27/2010 - Dekaron Private Server - 12 Replies Hello all
i'm got some idea for protect "Movemap hacking" i thing we have to disable
Function movemap on Fullmap and minimap
Fullmap
http://img99.imageshack.us/img99/7382/loacastleka 9.jpg
And minimap