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[Guide] Adding an Effect to a Eudemon/Pet

Discussion on [Guide] Adding an Effect to a Eudemon/Pet within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.

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Old   #1
 
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Smile [Guide] Adding an Effect to a Eudemon/Pet

Instructions:
  1. First find the name of the effect you wish to add to the pet.
  2. Open Action3DEffect.ini and find the bottom of the file then press enter to make a new line for the entry.
  3. Follow the next step and read the example:


The entries in the Action3DEffect.ini should look like this:

Here is an explanation:

Lets look at: 1.352.410.184=a410180+v_r_weapon

RED: 1 = The lookface number/ID
GREEN: 352 = The motion
BLUE: 410 = First 3 numbers of an equipted item
PINK: 184 = Last 3 numbers of an equipted item
PURPLE: a410180+v_r_weapon = The name of the effect

Now what you need to do is change the effect to whatever the lookface of the pet is, set the motion to 999 (which means the client will read it as any motion for the lookface), set the first 3 item number to 0 and then set the last 3 numbers to 0. Finally set the name to the effect name you wish the pet to have when summoned.

Heres an example. Say you wanted the pet "Warrior Att-Def" to have the effect "charm1" on him when summoned. First you would find the lookface for the WAD and lets pretend the number is "111" idk if its right or not its just an example. So what you would put in the Action3DEffect.ini would be:

111.999.0.0=charm01

When using Multiple Effects on a Lookface:

Example: Say you want the effects charm1 and charm2 to be on the pet, you would have to put it in like this:

111.999.0.0_0=charm01
111.999.0.0_1=charm01

Side Notes:
  • I havent yet figured out how to attach the effects to the size of the lookfaces. TQ changed the way the client reads the Action3DEffect.ini in the latest version, so its different for the older clients and its bigger than just copy and pasting.
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File Type: jpg action3Deffe.jpg (11.6 KB, 1022 views)
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Old 03/23/2012, 15:15   #2
 
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Quote:
Originally Posted by cruey View Post
Instructions:
  1. First find the name of the effect you wish to add to the pet.
  2. Open Action3DEffect.ini and find the bottom of the file then press enter to make a new line for the entry.
  3. Follow the next step and read the example:


The entries in the Action3DEffect.ini should look like this:

Here is an explanation:

Lets look at: 1.352.410.184=a410180+v_r_weapon

RED: 1 = The lookface number/ID
BLUE: 352 = The motion
GREEN: 410 = First 3 numbers of an equipted item
PINK: 184 = Last 3 numbers of an equipted item
PURPLE: a410180+v_r_weapon = The name of the effect

Now what you need to do is change the effect to whatever the lookface of the pet is, set the motion to 999 (which means the client will read it as any motion for the lookface), set the first 3 item number to 0 and then set the last 3 numbers to 0. Finally set the name to the effect name you wish the pet to have when summoned.

Heres an example. Say you wanted the pet "Warrior Att-Def" to have the effect "charm1" on him when summoned. First you would find the lookface for the WAD and lets pretend the number is "111" idk if its right or not its just an example. So what you would put in the Action3DEffect.ini would be:

111.999.0.0=charm1

When using Multiple Effects on a Lookface:

Example: Say you want the effects charm1 and charm2 to be on the pet, you would have to put it in like this:

111.999.0.0_0=charm1
111.999.0.0_1=charm1

Side Notes:
  • I havent yet figured out how to attach the effects to the size of the lookfaces. TQ changed the way the client reads the Action3DEffect.ini in the latest version, so its different for the older clients and its bigger than just copy and pasting.
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Old 06/09/2012, 01:42   #3
 
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What client version compatible with this structure effects?
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Old 06/09/2012, 01:53   #4
 
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Bro this topic is three months old, i dont think someone will reply ^.^
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