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Edited ItemType.dat v1044

Discussion on Edited ItemType.dat v1044 within the EO Exploits, Hacks, Tools & Macros forum part of the Eudemons Online category.

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Old 01/09/2007, 11:25   #121
 
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kwp's itemtype.dat works.
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Old 01/12/2007, 02:17   #122
 
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wow man!!! it really works!! thanks alot man!!!
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Old 01/14/2007, 05:23   #123
 
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Hi All,

I try again! Here's the edited 1043 Itemtype.dat. Have been testing it for 2 days on several PCs and it work fine.

I've also made sure all the different names of eggs will appear properly..... Enjoy!
Attached Files
File Type: ibf post-142-1168748586.ibf (43.5 KB, 24 views)
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Old 01/15/2007, 09:29   #124
 
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Well, hope the 7 of u who downloaded the file find it useful! Anyway, TQ just released patch 1044! So hopefully, it will not replace the itemtype.dat...
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Old 01/15/2007, 11:02   #125
 
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kwp, how u edited? xD
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Old 01/15/2007, 17:48   #126
 
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Updated for patch 1044. Tell me how it goes.
P.S.: I will try to add the rest of the eggs later on if i have some spare time.
Attached Files
File Type: ibf post-142-1168879711.ibf (32.5 KB, 32 views)
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Old 01/16/2007, 03:35   #127
 
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Quote:
Originally posted by merdinha@Jan 15 2007, 11:02
kwp, how u edited? xD
merdinha, I use Hex Workshop. The one where u use to create Multi-clients for CO.

BTW, I've actually got all the name of eggs in my itemtype.dat. Even though it was for 1043, it still works for 1044 as the new patch did not change the itemtype.day file.
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Old 01/17/2007, 12:22   #128
 
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How did any of you relate the ID to the NAME of the egg?

Like:
1081000 = WarP-Atk


how did you get that?

the old "Try/Fail" way?

I want to make a program to edit the .Dat file and automatically make the egg names, and, for future, the itens quality.

if any of you want to help:


say you're from this forum, otherwise i'll be veeeery confused lol
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Old 01/17/2007, 13:33   #129
 
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Quote:
Originally posted by LionHeart@Jan 17 2007, 12:22
How did any of you relate the ID to the NAME of the egg?

Like:
1081000 = WarP-Atk


how did you get that?

the old "Try/Fail" way?

I want to make a program to edit the .Dat file and automatically make the egg names, and, for future, the itens quality.

if any of you want to help:


say you're from this forum, otherwise i'll be veeeery confused lol
I just use the "Compare" function of Hex Workshop and update the "Eudemonegg" with it's respective hatched name. So yah, it is the extension of the try/fail method. BTW, I've noticed that the first character of this file keeps changing after every update by TQ.

Also, do note that I did NOT delete or add anything to the file. I only replaced the word "Eudemonegg" with the respective hatched name. The way the eudemon eggs are sorted in the file stays consistent throughout. So I used this as a guide on how to update the file.

Hope this helps.
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Old 01/17/2007, 19:18   #130
 
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I see, but, where enters the: 1081000 in there?

(i'm without the Hex Editor right now..)
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Old 01/19/2007, 10:09   #131
 
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hey guys thx for this hack its so so handy
u guys rule :wiggle: :wiggle:
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Old 01/21/2007, 02:28   #132
 
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lol ty this is what i needed i needed so many pdefs
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Old 01/21/2007, 09:26   #133
 
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Hey guys!,

good job
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Old 01/31/2007, 14:37   #134
 
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Good Job man..
*** Bless You...
-----------------------
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Old 02/01/2007, 14:52   #135
 
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very GOOD job bro
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