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Edited ItemType.dat v1044

Discussion on Edited ItemType.dat v1044 within the EO Exploits, Hacks, Tools & Macros forum part of the Eudemons Online category.

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Old 12/11/2006, 14:49   #91
 
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i only download tihs file and it worked for all patches till now
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Old 12/14/2006, 18:37   #92
 
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nice dude. really nice
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Old 12/18/2006, 03:17   #93
 
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gj!!!
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Old 12/18/2006, 09:53   #94
 
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can u improve this hack that it will also identify the quality of the items? Or more updates for a better hack...
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Old 12/19/2006, 00:22   #95
 
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Quote:
Originally posted by gzcloud@Dec 18 2006, 09:53
can u improve this hack that it will also identify the quality of the items? Or more updates for a better hack...
Now that would be real nice
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Old 12/20/2006, 18:50   #96
 
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maybe u ask him for the method, how he edit this file and do it urself....
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Old 12/21/2006, 19:05   #97
 
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Y'know, i don't understnad what your non-coders are ******** about. We give, and give and give more, and it's never enough for you all. Your always wanting bigger, better, more. Any of you @#%@#% paying us? This is why I share the hacks I make with my friends only. And no, don't ask them for the hacks, I customize the program to work with their account only.....so :P.

You people want better hacks? Start working on the project like the rest of us.....lazy exploiters.
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Old 12/23/2006, 10:54   #98
 
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Urm i dont know about this, it might be me.. BUT does this work for christmas?
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Old 12/24/2006, 11:11   #99
 
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Quote:
Originally posted by PrivatePerson@Dec 23 2006, 10:54
Urm i dont know about this, it might be me.. BUT does this work for christmas?
No it does not. The old item.dat do not have entries for the X'mas clothes and goodies.

Merry X'mas!
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Old 12/26/2006, 13:07   #100
 
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so anyone out there who cares to share with us how to do this hack? Instead of flaming
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Old 12/27/2006, 18:30   #101
 
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currently im writing a patcher in c#, it would work for all versions, im going to attempt patching in 16-byte block arrays.. wish me luck. I will post it will full source code when i am done.
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Old 12/27/2006, 20:20   #102
 
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Can you update it for patch 1040? Cause it wont let me see the shopping mall...
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Old 12/27/2006, 20:47   #103
 
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wow... having a harder time than anticipated.. I cant figure out the right write procedure to use.. i loaded the .dat into a string and then saved the string to a file.. the file size changed! I'm still lookin for a method to load the itemtype.dat as a string of hex..

*Edit* screw it. if you want to have it work for each patch open up the hacked itemtype.dat on this thread in notepad, and your ini/itemtype.dat in notepad. Scroll to the bottom of both and work your way up, comparing the files where it says EudemonEgg in the original to where it has the demons name in the hacked one, then hit ur keyboards Insert key and start typing to replace the word EudemonEgg with the demons name. It is important that you have the insert key on. If the demons name is shorter than EudemonEgg, with the insert key on hit the space bar for spaces. This insures that we won't corrupt the file by accidentally causing an overflow or something. Save the itemtype.dat and i hope you made a backup if it doesnt work!
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Old 12/27/2006, 21:05   #104
 
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If someone can do this in straight C.. heres the find/replace character arrays:

Code:
unsigned char warpatkEgg[16] = {0xA8, 0x7E, 0x10, 0x00, 0x45, 0x75, 0x64, 0x65, 0x6D, 0x6F, 0x6E, 0x45, 0x67, 0x67, 0x00, 0x00};
unsigned char warpatk[16] = {0xA8, 0x7E, 0x10, 0x00, 0x57, 0x61, 0x72, 0x72, 0x50, 0x68, 0x2D, 0x41, 0x74, 0x6B, 0x00, 0x00};

unsigned char warpdefEgg[16] = {0xB2, 0x7E, 0x10, 0x00, 0x45, 0x75, 0x64, 0x65, 0x6D, 0x6F, 0x6E, 0x45, 0x67, 0x67, 0x00, 0x00};
unsigned char warpdef[16] = {0xB2, 0x7E, 0x10, 0x00, 0x57, 0x61, 0x72, 0x50, 0x68, 0x2D, 0x44, 0x65, 0x66, 0x66, 0x00, 0x00};

unsigned char waratkdefEgg[16] = {0xBC, 0x7E, 0x10, 0x00, 0x45, 0x75, 0x64, 0x65, 0x6D, 0x6F, 0x6E, 0x45, 0x67, 0x67, 0x00, 0x00};
unsigned char waratkdef[16] = {0xBC, 0x7E, 0x10, 0x00, 0x57, 0x61, 0x72, 0x41, 0x74, 0x6B, 0x44, 0x65, 0x66, 0x66, 0x00, 0x00};

unsigned char mdefpdefEgg[16] = {0xDA, 0x7E, 0x10, 0x00, 0x45, 0x75, 0x64, 0x65, 0x6D, 0x6F, 0x6E, 0x45, 0x67, 0x67, 0x00, 0x00};
unsigned char mdefpdef[16] = {0xDA, 0x7E, 0x10, 0x00, 0x50, 0x2D, 0x64, 0x65, 0x66, 0x4D, 0x2D, 0x64, 0x65, 0x66, 0x00, 0x00};

unsigned char magematkEgg[16] = {0x70, 0x7F, 0x10, 0x00, 0x45, 0x75, 0x64, 0x65, 0x6D, 0x6F, 0x6E, 0x45, 0x67, 0x67, 0x00, 0x00};
unsigned char magematk[16] = {0x70, 0x7F, 0x10, 0x00, 0x4D, 0x61, 0x67, 0x65, 0x4D, 0x2D, 0x41, 0x74, 0x6B, 0x00, 0x00, 0x00};

unsigned char mageatkdefEgg[16] = {0x84, 0x7F, 0x10, 0x00, 0x45, 0x75, 0x64, 0x65, 0x6D, 0x6F, 0x6E, 0x45, 0x67, 0x67, 0x00, 0x00};
unsigned char mageatkdef[16] = {0x84, 0x7F, 0x10, 0x00, 0x4D, 0x61, 0x67, 0x65, 0x41, 0x74, 0x6B, 0x44, 0x65, 0x66, 0x00, 0x00};

unsigned char magemdefEgg[16] = {0x98, 0x7F, 0x10, 0x00, 0x45, 0x75, 0x64, 0x65, 0x6D, 0x6F, 0x6E, 0x45, 0x67, 0x67, 0x00, 0x00};
unsigned char magemdef[16] = {0x98, 0x7F, 0x10, 0x00, 0x4D, 0x61, 0x67, 0x65, 0x4D, 0x2D, 0x44, 0x65, 0x66, 0x66, 0x00, 0x00};

unsigned char warriornanaEgg[16] = {0x42, 0x80, 0x10, 0x00, 0x45, 0x75, 0x64, 0x65, 0x6D, 0x6F, 0x6E, 0x45, 0x67, 0x67, 0x00, 0x00};
unsigned char warriornana[16] = {0x42, 0x80, 0x10, 0x00, 0x57, 0x61, 0x72, 0x72, 0x69, 0x6F, 0x72, 0x4E, 0x61, 0x6E, 0x61, 0x00};

unsigned char magepipyEgg[16] = {0x9C, 0x80, 0x10, 0x00, 0x45, 0x75, 0x64, 0x65, 0x6D, 0x6F, 0x6E, 0x45, 0x67, 0x67, 0x00, 0x00};
unsigned char magepipy[16] = {0x9C, 0x80, 0x10, 0x00, 0x4D, 0x61, 0x67, 0x65, 0x50, 0x69, 0x70, 0x79, 0x00, 0x00, 0x00, 0x00};
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Old 12/28/2006, 02:02   #105
 
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lol...i dont understand this..coz im a noob...lol
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