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Marzell's AMAZING Boss-Hunting Hack!!!

Discussion on Marzell's AMAZING Boss-Hunting Hack!!! within the EO Exploits, Hacks, Tools & Macros forum part of the Eudemons Online category.

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Old 11/08/2008, 11:00   #31
 
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Quote:
Originally Posted by funhacker View Post
ok marzell since obviously you or anyonelse doesn't realise how EO works I will let you in on a secret some of your hack IS possible some of it is IMPOSSIBLE (unless your physically sending false packets with wrong coordinates) because the way EO works is it has a view barrier most games do to prevent memory usage (you would know this if you even knew some sort of coding).

Way it works when your hunting monsters is all IDs and Coords for monsters are stored server side in the NPC Server Memory. Server checks for your location does the math for the ranges of your view then sends only the relevant information for monsters that are within that view range.

So lets say going cell wise your view range is 5 your on cell 7,12 on a map you will only receive information about monsters ranging from a grid area of 2,7 -> 12,17.

On top of this its constantly updated memory so IDs and locations are most likely forever moving around within the soul.exe memory meaning its even harder to have it locate with a program.

Now the funniest thing I find about this is the way you brag about such a "hack" but yet you can't access memory to read current map ID.
Haven't you realised there is a way? Nothing is Impossible. Yet if i do remember hackers discovered how to do what you just called 'Impossible' Not long ago, heard on sythe and rage.

You think it's impossible when you see many things came possible and are amazing in this world yet you doubt this, pathetic man.
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Old 11/08/2008, 13:32   #32
 
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Quote:
Originally Posted by Marzell View Post
Haven't you realised there is a way? Nothing is Impossible. Yet if i do remember hackers discovered how to do what you just called 'Impossible' Not long ago, heard on sythe and rage.

You think it's impossible when you see many things came possible and are amazing in this world yet you doubt this, pathetic man.
Learn to read

Quote:
IMPOSSIBLE (unless your physically sending false packets with wrong coordinates)
if you did the above then you might aswell just hack yourself PP/EP/Gold because that's the kind of skill that would involve you getting coordinates and IDs of all monsters on 1 map with 1 character.
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Old 11/10/2008, 09:53   #33
 
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Thanks funhacher, at least someone explaining that part. Wasn't sure about monster updates, so I just kept my mouth shut.

Regarding monster data (I mean, monsters on screen + the garbage from previous screens) - that can be read from memory though, not telling how cause I fear Marzell will immediately declare that's exactly how his elite gang has coded.

Also regarding false packets - can be done as well if you know how to decrypt/encrypt comms (I don't). But that may eventually get detected by speed-hacking checks.
As far as I can tell from Marzell's description how his AMAZING hack works, that is not the case.
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Old 11/10/2008, 11:09   #34
 
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bottom line is ... if it exists ... he should post it ... that way he can really say he has an amazing hack .... or at least post some SS`s with the amazing hack .... without modifying the pics off course!!!
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Old 11/12/2008, 22:39   #35
 
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The rules clearly state that you will need to release your hack to the public otherwise your so called topic will be trashed. Moderators, please close the topic.
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Old 11/13/2008, 22:25   #36
 
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Quote:
IMPOSSIBLE (unless your physically sending false packets with wrong coordinates)
important to mention, that if your coordinate change deltas are very big, you're going to botjail for speedhacking.
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Old 11/14/2008, 10:16   #37
 
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What ^ he says
Server always checks the distance travelled - if it haven't registered usage of Random/Town/StarEye/MemoryEye before that, you get botjailed. The distance is a bit more than 1 full screen and is controlled both by client and server - if client fails to update server with new coordinates, you get thrown back to last known. So, that could be handled by sending many new coordinates, but there is still a risk server will detect that you are moving too fast.
And I suppose (if not already) next generation of checks will include possible path calculations as well.
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Old 11/14/2008, 18:37   #38
 
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Seriously, moderators, close this topic for spam and scam. FAKE!
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Old 11/16/2008, 15:21   #39
 
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um...ok i got excited reading the first post and didnt bother reading the rest.... so yeah is this fake or not?
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Old 11/17/2008, 06:54   #40
 
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lol some people been crediting marzell for nothing. wat a bunch of loser.

for all that i know, this wat u so called hack doesnt even exist. even its SS doesnt even exist lol.

Dun waste ur time here guys, this only become flaming thread *sigh*
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Old 11/19/2008, 18:31   #41
 
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Quote:
Originally Posted by funhacker View Post
ok marzell since obviously you or anyonelse doesn't realise how EO works I will let you in on a secret some of your hack IS possible some of it is IMPOSSIBLE (unless your physically sending false packets with wrong coordinates) because the way EO works is it has a view barrier most games do to prevent memory usage (you would know this if you even knew some sort of coding).

Way it works when your hunting monsters is all IDs and Coords for monsters are stored server side in the NPC Server Memory. Server checks for your location does the math for the ranges of your view then sends only the relevant information for monsters that are within that view range.

So lets say going cell wise your view range is 5 your on cell 7,12 on a map you will only receive information about monsters ranging from a grid area of 2,7 -> 12,17.

On top of this its constantly updated memory so IDs and locations are most likely forever moving around within the soul.exe memory meaning its even harder to have it locate with a program.

Now the funniest thing I find about this is the way you brag about such a "hack" but yet you can't access memory to read current map ID.
I have to agree with that, if you use a speedhack you will understand this concept run fast to a location and you will notice that monsters are being loaded to your current position.
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Old 11/24/2008, 18:33   #42
 
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Quote:
Originally Posted by Marzell View Post
I take it disrespectful to post a hack that isn't fully functional.
if that hack already fully functional...
can send to this email?


i play at jin online malaysia server...
hoping that hack can be use that that server...
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Old 11/25/2008, 14:53   #43
 
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Quote:
Originally Posted by Test2007 View Post
I have to agree with that, if you use a speedhack you will understand this concept run fast to a location and you will notice that monsters are being loaded to your current position.
guess you finished kissing marzel *** now i fully proved how full of **** he is
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Old 12/10/2008, 20:29   #44
 
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how do I download the hack?
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Old 12/11/2008, 23:47   #45
 
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you cant. it's marzel's fairytale. it DOES NOT exist. and probably never will.
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