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moonloader all funcions

Discussion on moonloader all funcions within the Elsword forum part of the MMORPGs category.

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Old   #1
 
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moonloader all funcions

hi could me all funcions moon loader sorry my elignish is bad
lukaskspit12 is offline  
Old 03/26/2016, 22:21   #2



 
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CX2ItemManager.SetItemLevelEnchantData
CX2ItemManager.AddItemExchangeData
CX2ItemManager.__gc
CX2ItemManager.AddRandomItemTemplet
CX2ItemManager.AddCubePackageData
CX2ItemManager.AddPetPreViewData
CX2ItemManager.__newindex
CX2ItemManager.AddItemExchangeGroup
CX2ItemManager.AddPackageItemData
CX2ItemManager.AddManufactureResultGroup
CX2ItemManager.AddCoolTimeGroupItem
CX2ItemManager.AddIceHeaterItemData
CX2ItemManager.AddShopItemList_LUA
CX2ItemManager.AddShopItemGroup_LUA
CX2ItemManager.AddItemConvertInfo
CX2ItemManager.AddItemConvertGroup
CX2ItemManager.__name
CX2ItemManager.AddManufactureTemplet
CX2ItemManager.AddManufactureVillageData
CX2ItemManager.__index

CX2GUUser.SetNowHit
CX2GUUser.SetShow
CX2GUUser.SetHyperModeCount
CX2GUUser.CreateTeleportEffect
CX2GUUser.__gc
CX2GUUser.GetHoldSpecialAttack
CX2GUUser.StartHenirBuffFirst
CX2GUUser.SetPos
CX2GUUser.GetHoldingSpecialAttack
CX2GUUser.GetHyperModeUsed
CX2GUUser.GetNowHit
CX2GUUser.GetAttackSuccess
CX2GUUser.__newindex
CX2GUUser.InitPosByMonsterPos
CX2GUUser.__name
CX2GUUser.StartHenirBuffDark
CX2GUUser.GetRealDamage
CX2GUUser.SetHold
CX2GUUser.SetPositionOnLine
CX2GUUser.SetAnimSpeed_LUA
CX2GUUser.GetNowSpecialAttack
CX2GUUser.GetLandPosition_LUA
CX2GUUser.__parent
CX2GUUser.ForceChangeHyperMode
CX2GUUser.SetDevAddDamage
CX2GUUser.GetIsRight
CX2GUUser.EndHenirBuff
CX2GUUser.GetRotateDegree
CX2GUUser.GetHold
CX2GUUser.__index

CX2MapSelectWindow.__name
CX2MapSelectWindow.AddMapInfo_LUA
CX2MapSelectWindow.__gc
CX2MapSelectWindow.__newindex
CX2MapSelectWindow.__index

CX2WorldObjectSkinMesh.GetRenderParam
CX2WorldObjectSkinMesh.SetMultiTexXET
CX2WorldObjectSkinMesh.SetChangeTexXET
CX2WorldObjectSkinMesh.AddAnim
CX2WorldObjectSkinMesh.PlayLocalInterval
CX2WorldObjectSkinMesh.SetAnimAniXET
CX2WorldObjectSkinMesh.SetCartoonRender
CX2WorldObjectSkinMesh.__index
CX2WorldObjectSkinMesh.SetBillboardType
CX2WorldObjectSkinMesh.SetXSkinMotion
CX2WorldObjectSkinMesh.PlayAnim
CX2WorldObjectSkinMesh.SetTex2UVSpeed
CX2WorldObjectSkinMesh.__gc
CX2WorldObjectSkinMesh.AddXSkinModel
CX2WorldObjectSkinMesh.SetAnimSpeed
CX2WorldObjectSkinMesh.SetTex1UVSpeed
CX2WorldObjectSkinMesh.SetMeshAniXET
CX2WorldObjectSkinMesh.__parent
CX2WorldObjectSkinMesh.SetFog
CX2WorldObjectSkinMesh.__name
CX2WorldObjectSkinMesh.__newindex
CX2WorldObjectSkinMesh.SetCanHide
CX2WorldObjectSkinMesh.SetTex0UVSpeed
CX2WorldObjectSkinMesh.SetOccasionalPlayRate
CX2WorldObjectSkinMesh.SetOccasionalEventTime

CX2State.__name
CX2State.Handler_EGS_ADMIN_OBSERVER_MODE_REQ
CX2State.__gc
CX2State.Handler_EGS_ADMIN_SET_PC_BANG_REQ
CX2State.__parent
CX2State.Handler_EGS_ADMIN_NOTIFY_HERO_PVP_USER_REQ_LUA
CX2State.Handler_EGS_NOTIFY_MSG_REQ
CX2State.Handler_EGS_ADMIN_KICK_USER_REQ
CX2State.__index
CX2State.Handler_EGS_ADMIN_MODIFY_UNIT_LEVEL_REQ
CX2State.__newindex
CX2State.Handler_EGS_ADMIN_CHANGE_ED_REQ

CX2Slot.__name
CX2Slot.SetClickable
CX2Slot.__index
CX2Slot.__gc
CX2Slot.__newindex
CX2Slot.SetSlotData

CX2CouponBox.__name
CX2CouponBox.__parent
CX2CouponBox.__gc
CX2CouponBox.__newindex
CX2CouponBox.__index

CX2SquareUnit.IsMyUnit
CX2SquareUnit.GetOneRight_LUA
CX2SquareUnit.GetRiding_LUA
CX2SquareUnit.GetPureDown_LUA
CX2SquareUnit.__newindex
CX2SquareUnit.CanDown_LUA
CX2SquareUnit.GetOneDoubleUp_LUA
CX2SquareUnit.AddPosY_LUA
CX2SquareUnit.GetPureDoubleDown_LUA
CX2SquareUnit.GetOneDown_LUA
CX2SquareUnit.SetXSpeed_LUA
CX2SquareUnit.GetRight_LUA
CX2SquareUnit.SetRight_LUA
CX2SquareUnit.GetPureDoubleUp_LUA
CX2SquareUnit.__gc
CX2SquareUnit.GetPureDoubleRight_LUA
CX2SquareUnit.GetPureUp_LUA
CX2SquareUnit.PlaySound_LUA
CX2SquareUnit.__index
CX2SquareUnit.SetYSpeed_LUA
CX2SquareUnit.GetOneLeft_LUA
CX2SquareUnit.GetFieldUnit_LUA
CX2SquareUnit.ResetWaitHabitElapsedTime_LUA
CX2SquareUnit.GetCheckWaitHabitElapsedTime_LUA
CX2SquareUnit.GetPureLeft_LUA
CX2SquareUnit.IsAnimationEnd_LUA
CX2SquareUnit.GetOneDoubleRight_LUA
CX2SquareUnit.GetYSpeed_LUA
CX2SquareUnit.StateChange_LUA
CX2SquareUnit.GetOneDoubleDown_LUA
CX2SquareUnit.GetPureDoubleLeft_LUA
CX2SquareUnit.GetPureRight_LUA
CX2SquareUnit.GetOneDoubleLeft_LUA
CX2SquareUnit.GetFootOnLine_LUA
CX2SquareUnit.__name
CX2SquareUnit.GetOneUp_LUA

CX2PetManager.__name
CX2PetManager.AddPetTemplet
CX2PetManager.__gc
CX2PetManager.__newindex
CX2PetManager.__index

CX2RidingPetManager.__name
CX2RidingPetManager.AddRidingPetTemplet
CX2RidingPetManager.__gc
CX2RidingPetManager.SetEnableStamina
CX2RidingPetManager.__newindex
CX2RidingPetManager.__index

CX2SocketItem.__name
CX2SocketItem.AddSocketData_LUA
CX2SocketItem.AddSkillLevelUpSocketGroup
CX2SocketItem.AddSocektGroupDataForCashAvatar_LUA
CX2SocketItem.__gc
CX2SocketItem.__newindex
CX2SocketItem.__index

CX2EnchantItem.__name
CX2EnchantItem.__index
CX2EnchantItem.__gc
CX2EnchantItem.AddEnchantData_LUA
CX2EnchantItem.__newindex
CX2EnchantItem.AddEnchantRequire_LUA

CX2DungeonStage.__name
CX2DungeonStage.__gc
CX2DungeonStage.GetNowSubStage
CX2DungeonStage.StopGoEffect
CX2DungeonStage.StartGoEffect
CX2DungeonStage.IsGoEffectOn
CX2DungeonStage.__newindex
CX2DungeonStage.__index

CX2SkillTree.__name
CX2SkillTree.AddSealSkillInfo
CX2SkillTree.__gc
CX2SkillTree.__index
CX2SkillTree.AddGuildSkillTreeTemplet_LUA
CX2SkillTree.GetMaxLimitedSkillLevel_LUA
CX2SkillTree.AddDefaultSkill_LUA
CX2SkillTree.AddSkillTreeTemplet_LUA
CX2SkillTree.IsMyClassSkillID_LUA
CX2SkillTree.AddSkillTemplet_LUA
CX2SkillTree.__newindex
CX2SkillTree.AddSkillPowerRate_LUA

CX2DungeonManager.__name
CX2DungeonManager.AddDungeonData
CX2DungeonManager.AddDefaultRoomTitle_LUA
CX2DungeonManager.__gc
CX2DungeonManager.__newindex
CX2DungeonManager.__index

CX2DungeonSubStage.GetWinWhenTimeOut
CX2DungeonSubStage.GetCheckedClearSubStage
CX2DungeonSubStage.ClearSubStage
CX2DungeonSubStage.SetWinWhenTimeOut
CX2DungeonSubStage.__gc
CX2DungeonSubStage.GetStarted
CX2DungeonSubStage.GetDoneClearSubStage
CX2DungeonSubStage.__name
CX2DungeonSubStage.__newindex
CX2DungeonSubStage.__index

CX2EffectSet.AddEffectSetTemplet_LUA
CX2EffectSet.PlayEffectSetWithCustomPos_LUA
CX2EffectSet.SetEffectSetInstPos
CX2EffectSet.SetEffectScale_LUA
CX2EffectSet.__gc
CX2EffectSet.PlayEffectSetTraceTarget_LUA
CX2EffectSet.GetEffectPosition_LUA
CX2EffectSet.StopEffectSet_LUA
CX2EffectSet.PlayEffectSetByPet_LUA
CX2EffectSet.__name
CX2EffectSet.PlayEffectSet_LUA
CX2EffectSet.__index
CX2EffectSet.__newindex

CX2WorldObjectParticle.__name
CX2WorldObjectParticle.SetTriggerCount
CX2WorldObjectParticle.SetCullCheck
CX2WorldObjectParticle.SetEmitMinMax
CX2WorldObjectParticle.__gc
CX2WorldObjectParticle.SetCanHide
CX2WorldObjectParticle.__parent
CX2WorldObjectParticle.SetParticlePos
CX2WorldObjectParticle.SetParticleType
CX2WorldObjectParticle.SetDrawCount
CX2WorldObjectParticle.SetTriggerTime
CX2WorldObjectParticle.__newindex
CX2WorldObjectParticle.__index

CX2GameEdit.IncreaseFieldDangerousValue
CX2GameEdit.DeleteHenirRankingNickName
CX2GameEdit.ChannelingCodeCheat
CX2GameEdit.HenirRewardCountCheat
CX2GameEdit.HenirBuffCheat
CX2GameEdit.__newindex
CX2GameEdit.RequireGetDangerousValue
CX2GameEdit.PetCheat
CX2GameEdit.PetActionCheat
CX2GameEdit.MonsterStateChange
CX2GameEdit.AddHelperText
CX2GameEdit.AdminGetGuildSPoint
CX2GameEdit.ToggleInvisible
CX2GameEdit.ElswordWSPCheat
CX2GameEdit.DeleteHenirRankingRank
CX2GameEdit.DeleteGUildAdd
CX2GameEdit.__gc
CX2GameEdit.AddCommandChange
CX2GameEdit.__index
CX2GameEdit.__name
CX2GameEdit.AddString
CX2GameEdit.SetLastCreatedMonster
CX2GameEdit.FullChargeRidingStamina
CX2GameEdit.RefreshDailyQuest
CX2GameEdit.ChangeSpirit
CX2GameEdit.AveragePingTime
CX2GameEdit.ShopCheat
CX2GameEdit.ToggleCommandList
CX2GameEdit.DeleteHenirRankingUnitUID
CX2GameEdit.SaveFileLoadedDevices
CX2GameEdit.EDMonitoringModeCheat
CX2GameEdit.UserEdCheat
CX2GameEdit.GetLastCreatedMonster

CX2PVPResultTable.__name
CX2PVPResultTable.SetDeathMatchKill_LUA
CX2PVPResultTable.SetDeathMatchDeath_LUA
CX2PVPResultTable.SetGameOutPenalty_LUA
CX2PVPResultTable.__gc
CX2PVPResultTable.__newindex
CX2PVPResultTable.SetTeamMatchLose_LUA
CX2PVPResultTable.SetTeamMatchWin_LUA
CX2PVPResultTable.__index
CX2PVPResultTable.SetTimeBonus_LUA

CX2DungeonGame.GetStartRealTraining
CX2DungeonGame.GetDungeon
CX2DungeonGame.__gc
CX2DungeonGame.SetStartRealTraining
CX2DungeonGame.__index
CX2DungeonGame.GetGameLevel
CX2DungeonGame.__name
CX2DungeonGame.IsTutorialMessage
CX2DungeonGame.GetRemainPlayTime
CX2DungeonGame.ClearSubStage
CX2DungeonGame.TextOutTutorial
CX2DungeonGame.ResetUnitPositionAtTrainingGame
CX2DungeonGame.GetIsThereTutorialMessage
CX2DungeonGame.GetDungeonType
CX2DungeonGame.__parent
CX2DungeonGame.__newindex
CX2DungeonGame.GetTimerManyPurpose2
CX2DungeonGame.SetClearEffect
CX2DungeonGame.ShowBossName_LUA
CX2DungeonGame.GetTrainingGameUI
CX2DungeonGame.SetRemainPlayTime
CX2DungeonGame.GetTimerManyPurpose1

CX2GUNPC.GetXRotateDegree
CX2GUNPC.GetTargetUnitUID_LUA
CX2GUNPC.SetVector_LUA
CX2GUNPC.SetPrevAIMessage_LUA
CX2GUNPC.GetStateTime
CX2GUNPC.GetSpeedY
CX2GUNPC.RideOff_LUA
CX2GUNPC.GetDefMagic_LUA
CX2GUNPC.GetLastAttackGameUnit
CX2GUNPC.GetTimerElapsedTime
CX2GUNPC.EventTimer
CX2GUNPC.GetVector_LUA
CX2GUNPC.SetUnitFadeStart
CX2GUNPC.ClearMajorParticle_LUA
CX2GUNPC.ReInitAtkAndDef_LUA
CX2GUNPC.GetDisabledStateID
CX2GUNPC.GetRandVal
CX2GUNPC.SetUnitFadeMove
CX2GUNPC.GetZRotateDegree
CX2GUNPC.SetAItoMainAIData_LUA
CX2GUNPC.ClearMinorParticle_LUA
CX2GUNPC.GetClassType
CX2GUNPC.InitDamageTypeThisFrame_LUA
CX2GUNPC.SetBonusDrop
CX2GUNPC.SetFlag_LUA
CX2GUNPC.GetLineGroupStartPos
CX2GUNPC.GetConsultNpc
CX2GUNPC.SetTimerRestart
CX2GUNPC.SetTargetUnitType
CX2GUNPC.SetLockOnPos
CX2GUNPC.SetLuaTargetingFunc
CX2GUNPC.GetZVector
CX2GUNPC.GetHitCount_LUA
CX2GUNPC.SetUnitFadeScale
CX2GUNPC.SetGroupAICommand_LUA
CX2GUNPC.SetDrainHPSeq
CX2GUNPC.StopSelfDestruction
CX2GUNPC.GetDirPos_LUA
CX2GUNPC.SetLightFlowMin
CX2GUNPC.SetKeyCode
CX2GUNPC.GetNumber_LUA
CX2GUNPC.GetNowAnimationTime
CX2GUNPC.SetRideToUnit_LUA
CX2GUNPC.SetNumber_LUA
CX2GUNPC.GetMajorParticle_LUA
CX2GUNPC.SetShow
CX2GUNPC.GetNowAnimTime_LUA
CX2GUNPC.SetAIEnable
CX2GUNPC.IsMoveableState_LUA
CX2GUNPC.ReleaseSiegeMode
CX2GUNPC.GetFollowHitter
CX2GUNPC.ClearEffectSet_LUA
CX2GUNPC.SetMajorParticle_LUA
CX2GUNPC.SetRealatedSkillLevel
CX2GUNPC.GetFlag_LUA
CX2GUNPC.SetHitCount_LUA
CX2GUNPC.GetStateID_LUA
CX2GUNPC.SetCoolTimeSummonCard_LUA
CX2GUNPC.CreateAllyNpcByMonster_LUA
CX2GUNPC.IsOnSomething_LUA
CX2GUNPC.COMMAND_SKILL_LUA
CX2GUNPC.__gc
CX2GUNPC.SetLockOnTarget
CX2GUNPC.GetDamagedThisFrame
CX2GUNPC.GetNearestUserPos
CX2GUNPC.CreateArmagedonBlade
CX2GUNPC.SetLockOn
CX2GUNPC.GetAtkPhysic_LUA
CX2GUNPC.ChangeAfterImageColor
CX2GUNPC.__index
CX2GUNPC.GetAITargetPos
CX2GUNPC.__name
CX2GUNPC.SetEnableAfterImageAlways
CX2GUNPC.GetNumOfMonsterLineMap_LUA
CX2GUNPC.SetFocusCameraForce
CX2GUNPC.SetUserGrap
CX2GUNPC.SetSiegeMode
CX2GUNPC.GetRotateDegree
CX2GUNPC.SetNearestGUUser
CX2GUNPC.SetSpeedY
CX2GUNPC.ClearEventCheck
CX2GUNPC.StopRideToUnit_LUA
CX2GUNPC.CreateArmagedonBladeByBot
CX2GUNPC.GetNearestGUUser
CX2GUNPC.StartSelfDestruction
CX2GUNPC.SetAtkPhysic_LUA
CX2GUNPC.GetFocusCameraForce
CX2GUNPC.SetUnCloaking
CX2GUNPC.SetPassiveSpeed
CX2GUNPC.GetHardLevel
CX2GUNPC.SetPositionForce
CX2GUNPC.ClearDamageEffect_LUA
CX2GUNPC.SetShowBossGage
CX2GUNPC.GetLineGroupEndPos
CX2GUNPC.AnimTimer_LUA
CX2GUNPC.GetHitter
CX2GUNPC.SetUserHold
CX2GUNPC.GetLastAttackUnit
CX2GUNPC.GetStateIDByKeyword
CX2GUNPC.SetFocusCamera
CX2GUNPC.SetRageForce
CX2GUNPC.COMMAND_HOLD_LUA
CX2GUNPC.SetIsRight
CX2GUNPC.SetDieSeq
CX2GUNPC.GetRideUnit_LUA
CX2GUNPC.GetTargetUser
CX2GUNPC.SetRageCountMax
CX2GUNPC.SetUserGrapReset
CX2GUNPC.IsLostGrap
CX2GUNPC.IsSelfDestructing
CX2GUNPC.SetEnableLuaTargetingFunc
CX2GUNPC.GetDamageTypeThisFrame_LUA
CX2GUNPC.SetUserHoldReset
CX2GUNPC.SetLightFlowPoint
CX2GUNPC.GetIsRight
CX2GUNPC.SetReloadAccel
CX2GUNPC.SetTargetUnit
CX2GUNPC.GetOnlyConsultNPC_LUA
CX2GUNPC.SetLightFlowType
CX2GUNPC.SetLightFlowSpeed
CX2GUNPC.SetLightFlowMax
CX2GUNPC.SetLightFlowWide
CX2GUNPC.COMMAND_FORCED_MOVE_TARGET_LUA
CX2GUNPC.SetNowHP_LUA
CX2GUNPC.GetUnitCondition_bHit
CX2GUNPC.ActiveSkillShow_LUA
CX2GUNPC.SetMPChangeRate
CX2GUNPC.StateChangeForce
CX2GUNPC.SetCriticalRate
CX2GUNPC.SetDefaultAnimSpeed_LUA
CX2GUNPC.SetAtkMagic_LUA
CX2GUNPC.GetMonsterLineMapIndex_LUA
CX2GUNPC.GetAttackFront
CX2GUNPC.AnimEventTimer_LUA
CX2GUNPC.SetUnHoldWhenRevenged
CX2GUNPC.GetNowHP_LUA
CX2GUNPC.SetReflectDamageOnMagicalDamage_LUA
CX2GUNPC.ChangeDamageStateID_LUA
CX2GUNPC.GetBonePos_LUA
CX2GUNPC.GetNowStateID
CX2GUNPC.GetReflectMagic_LUA
CX2GUNPC.GetLandPosition_LUA
CX2GUNPC.GetKeyCode
CX2GUNPC.__parent
CX2GUNPC.GetNearestActiveNPCPos
CX2GUNPC.GetEffectSet_LUA
CX2GUNPC.AttachParticle_LUA
CX2GUNPC.SetAllFlag_LUA
CX2GUNPC.SetCanPassUnit
CX2GUNPC.GetUserGrap
CX2GUNPC.GetAtkMagic_LUA
CX2GUNPC.SetDefMagic_LUA
CX2GUNPC.AddConsultNpc
CX2GUNPC.SetApplyMotionOffset
CX2GUNPC.SetDamageEffect_LUA
CX2GUNPC.GetHyperModeCount
CX2GUNPC.SetInt_LUA
CX2GUNPC.SetMinorParticle_LUA
CX2GUNPC.GetSpeedX
CX2GUNPC.GetXSkinAnim
CX2GUNPC.GetSiegeMode
CX2GUNPC.GetMinorParticle_LUA
CX2GUNPC.SetEffectSet_LUA
CX2GUNPC.GetNearestUnitPosByOwnerUnit
CX2GUNPC.JumpDownFromLinemap_LUA
CX2GUNPC.__newindex
CX2GUNPC.GetShowBossName
CX2GUNPC.SetAItoSubAIData_LUA
CX2GUNPC.SetGroupAISelfCommandTransit_LUA
CX2GUNPC.GetNextStateID_LUA
CX2GUNPC.IsRightTarget_LUA
CX2GUNPC.GetConsultNearNPC_LUA
CX2GUNPC.SetLockOnNearTarget
CX2GUNPC.CallOtherNPC
CX2GUNPC.GetNearestNPCPos
CX2GUNPC.GetOnlyConsultedNPC_LUA
CX2GUNPC.GetInt_LUA
CX2GUNPC.SetLightFlowColor
CX2GUNPC.SetSpeedX
CX2GUNPC.GetOwnerUserUnitUID
CX2GUNPC.GetDamageEffect_LUA
CX2GUNPC.COMMAND_ATTACK_MOVE_LUA
CX2GUNPC.SetSuperArmor
CX2GUNPC.GetGroupAICommand_LUA
CX2GUNPC.GetYRotateDegree
CX2GUNPC.SetTimePauseNPCAI
CX2GUNPC.SetGAccel
CX2GUNPC.COMMAND_FORCED_MOVE_GROUND_LUA
CX2GUNPC.SetTargetUnitUID
CX2GUNPC.GetDefaultAnimSpeed_LUA
CX2GUNPC.GetRealatedSkillLevel
CX2GUNPC.SetPosition
CX2GUNPC.SetCloaking
CX2GUNPC.SetUnitColor
CX2GUNPC.GetStartState
CX2GUNPC.SetReflectDamageOnPhysicalDamage_LUA
CX2GUNPC.ChangeHyperMode_LUA
CX2GUNPC.SetDefPhysic_LUA
CX2GUNPC.GetFollowHitterLost
CX2GUNPC.GetNearestUserLandPos
CX2GUNPC.SetAddRotateDegree_LUA
CX2GUNPC.GetBoneRotateDegree_LUA
CX2GUNPC.GetUID
CX2GUNPC.ChangeDyingStateID_LUA
CX2GUNPC.GetUserHold
CX2GUNPC.SetInvincibleTime
CX2GUNPC.InsertMonsterLineMapIndex_LUA
CX2GUNPC.StateChange_LUA
CX2GUNPC.SetBoneScale_LUA
CX2GUNPC.GetDefPhysic_LUA
CX2GUNPC.GetEntangleTrapAttackDuration
CX2GUNPC.GetTargetUnitUID
CX2GUNPC.HasTarget
CX2GUNPC.IsUnitID
CX2GUNPC.GetPos

CX2Dungeon.__name
CX2Dungeon.GetNowStage
CX2Dungeon.__gc
CX2Dungeon.__newindex
CX2Dungeon.__index

CX2PremiumBuffManager.__name
CX2PremiumBuffManager.__gc
CX2PremiumBuffManager.AddBuffInfo
CX2PremiumBuffManager.__newindex
CX2PremiumBuffManager.__index

CX2WorldObjectLightFlow.__name
CX2WorldObjectLightFlow.GetRenderParam
CX2WorldObjectLightFlow.SetRenderType
CX2WorldObjectLightFlow.__gc
CX2WorldObjectLightFlow.SetXMesh
CX2WorldObjectLightFlow.__parent
CX2WorldObjectLightFlow.SetNowPoint
CX2WorldObjectLightFlow.SetWide
CX2WorldObjectLightFlow.SetFlowMax
CX2WorldObjectLightFlow.SetFlowSpeed
CX2WorldObjectLightFlow.__index
CX2WorldObjectLightFlow.__newindex
CX2WorldObjectLightFlow.SetFlowMin

CX2QuestManager.__name
CX2QuestManager.AddSubQuestTemplet_LUA
CX2QuestManager.AddAccountQuestTemplet_LUA
CX2QuestManager.AddAccountQuestDate
CX2QuestManager.AddQuestTemplet_LUA
CX2QuestManager.__gc
CX2QuestManager.__newindex
CX2QuestManager.__index

CX2Unit.__name
CX2Unit.GetNickName
CX2Unit.__gc
CX2Unit.GetClass
CX2Unit.__newindex
CX2Unit.__index

CX2Text.__name
CX2Text.Move
CX2Text.__gc
CX2Text.__newindex
CX2Text.__index

CX2DungeonRoom.__name
CX2DungeonRoom.GetDungeonID
CX2DungeonRoom.__gc
CX2DungeonRoom.__parent
CX2DungeonRoom.GetDifficulty
CX2DungeonRoom.SetDungeonID
CX2DungeonRoom.SetDifficulty
CX2DungeonRoom.__index
CX2DungeonRoom.__newindex

CX2ItemManagerProxy.__name
CX2ItemManagerProxy.AddItemTemplet
CX2ItemManagerProxy.AddSetItemData_LUA
CX2ItemManagerProxy.__gc
CX2ItemManagerProxy.__newindex
CX2ItemManagerProxy.__index

CX2GameUnit.AddOnStatReq
CX2GameUnit.GetColor
CX2GameUnit.SetUseWorldColor
CX2GameUnit.SetExtraDamageDataTime
CX2GameUnit.IsChangedGameUnitScaleByBuff
CX2GameUnit.GetXDistanceFrom
CX2GameUnit.GetMaxMP
CX2GameUnit.GetDirVector
CX2GameUnit.SetCanNotInputTime_LUA
CX2GameUnit.SetDamageData_LUA
CX2GameUnit.ClearMajorMeshPlayer_LUA
CX2GameUnit.GetUnitUID
CX2GameUnit.SetBuffFactorToGameUnitByBuffFactorID_LUA
CX2GameUnit.EraseBuffTempletFromGameUnit_LUA
CX2GameUnit.SetBuffFactorToDamageData
CX2GameUnit.SetEnableWeaponRenderEffect
CX2GameUnit.SetExtraDamagePack
CX2GameUnit.SetLockOnNearTarget_LUA
CX2GameUnit.GetDistanceFrom
CX2GameUnit.GetTimeToReturnBasicScale_LUA
CX2GameUnit.GetImpactPoint_LUA
CX2GameUnit.DeleteEffectSetOnDie
CX2GameUnit.SetDamageReducePercent
CX2GameUnit.SetWeaponEnable
CX2GameUnit.ClearMinorMeshPlayer_LUA
CX2GameUnit.SetRemainHyperModeTime
CX2GameUnit.GetExtraDamagePack
CX2GameUnit.GetGameUnitType
CX2GameUnit.SetColor
CX2GameUnit.GetAttackerUnit_LUA
CX2GameUnit.GetWeaponBonePos_LUA
CX2GameUnit.SetShieldDamageReduce
CX2GameUnit.SetMinorMeshPlayer_LUA
CX2GameUnit.PulseWeaponRenderEffect
CX2GameUnit.__newindex
CX2GameUnit.GetWalkSpeed
CX2GameUnit.ClearHitUnitList_LUA
CX2GameUnit.GetMajorMeshPlayerHandle
CX2GameUnit.GetPos
CX2GameUnit.GetMajorMeshPlayer_LUA
CX2GameUnit.MultiplyStat
CX2GameUnit.GetAllyTeam
CX2GameUnit.GetMaxHP
CX2GameUnit.SetSpeedX
CX2GameUnit.GetNowMP
CX2GameUnit.HaveThisBuff
CX2GameUnit.__gc
CX2GameUnit.GetMinorMeshPlayerHandle
CX2GameUnit.StopSound_LUA
CX2GameUnit.__index
CX2GameUnit.ShowIncreaseValue
CX2GameUnit.__name
CX2GameUnit.WriteTraceLog_LUA
CX2GameUnit.GetChangeUnitScaleByBuff
CX2GameUnit.SetShowGage
CX2GameUnit.GetTeam
CX2GameUnit.GetScaleByUnit
CX2GameUnit.TransformScale_LUA
CX2GameUnit.AttachWeaponParticle_LUA
CX2GameUnit.SetSpeedY
CX2GameUnit.SetNowMP
CX2GameUnit.GetNowHP
CX2GameUnit.SetNowHP
CX2GameUnit.PlaySound_LUA
CX2GameUnit.SetBuffFactorToGameUnitByBuffFactorIDAndCreatorID_LUA
CX2GameUnit.SetMajorMeshPlayer_LUA
CX2GameUnit.GetMinorMeshPlayer_LUA

CX2SlotManager.__name
CX2SlotManager.GetDummyValue
CX2SlotManager.__gc
CX2SlotManager.CreateItemSlot
CX2SlotManager.AddSlot
CX2SlotManager.__newindex
CX2SlotManager.__index

CX2StatePVPRoom.__name
CX2StatePVPRoom.Handler_EGS_CHANGE_SLOT_OPEN_REQ
CX2StatePVPRoom.__gc
CX2StatePVPRoom.__newindex
CX2StatePVPRoom.__index

CX2PVPEmblem.__name
CX2PVPEmblem.AddEmblemData_LUA
CX2PVPEmblem.__gc
CX2PVPEmblem.__newindex
CX2PVPEmblem.__index

CX2SlotItem.__name
CX2SlotItem.__parent
CX2SlotItem.__gc
CX2SlotItem.__newindex
CX2SlotItem.__index

CX2Room.__name
CX2Room.GetSlotData
CX2Room.GetRoomPublic
CX2Room.GetSlotNum
CX2Room.__gc
CX2Room.GetRoomState
CX2Room.GetMySlot
CX2Room.__index
CX2Room.__newindex

CX2UIInventory.__name
CX2UIInventory.AddIceHeaterEventInfo
CX2UIInventory.__gc
CX2UIInventory.__newindex
CX2UIInventory.__index

CX2DamageEffect.__name
CX2DamageEffect.DestroyInstance
CX2DamageEffect.CreateInstance_LUA2
CX2DamageEffect.__gc
CX2DamageEffect.IsLiveInstance
CX2DamageEffect.CreateInstanceParabolic_LUA
CX2DamageEffect.CreateInstanceByPet_LUA
CX2DamageEffect.CreateInstance_LUA
CX2DamageEffect.__index
CX2DamageEffect.__newindex

CX2SquareGame.__name
CX2SquareGame.SetFreeCamera
CX2SquareGame.__gc
CX2SquareGame.__newindex
CX2SquareGame.__index

CX2UnitManager.__name
CX2UnitManager.__index
CX2UnitManager.AddNPCExtraAbility_LUA
CX2UnitManager.AddNPCTemplet
CX2UnitManager.AddNPCStat
CX2UnitManager.__gc
CX2UnitManager.__newindex
CX2UnitManager.AddUnitTemplet

CX2TrainingGameUI.GetNowTime
CX2TrainingGameUI.GetFTNPCLevel
CX2TrainingGameUI.AddTrainingObjectivePictureScaled
CX2TrainingGameUI.IsWaitingUserState
CX2TrainingGameUI.ClearSimpleWaitingUserState
CX2TrainingGameUI.SetShowEnterMark
CX2TrainingGameUI.__newindex
CX2TrainingGameUI.ScenStart_LUA
CX2TrainingGameUI.GetElapsedTimeAfterCompletingSimpleUserState
CX2TrainingGameUI.SetEnableWaitingUserState
CX2TrainingGameUI.IsKeyPressed
CX2TrainingGameUI.ClearWaitingSeqUserState
CX2TrainingGameUI.ScenWait
CX2TrainingGameUI.IsWaitingSpecialAttack
CX2TrainingGameUI.GetFTEnableNPCAttack
CX2TrainingGameUI.GetFTNPCCount
CX2TrainingGameUI.GetFTNPCID
CX2TrainingGameUI.SetShowSuccessCountEffect
CX2TrainingGameUI.AddSimpleWaitingUserState
CX2TrainingGameUI.SetTwinkleEnterMark
CX2TrainingGameUI.AddTrainingObjectivePicture
CX2TrainingGameUI.AddTrainingObjective
CX2TrainingGameUI.__gc
CX2TrainingGameUI.IsWaitingSimpleUserState
CX2TrainingGameUI.IsTextSpreading
CX2TrainingGameUI.ClearKeySequence
CX2TrainingGameUI.IsWaitingGatherItem
CX2TrainingGameUI.ScenEnd
CX2TrainingGameUI.GetElapsedTimeAfterTextSpread
CX2TrainingGameUI.IsWaitingSeqUserState
CX2TrainingGameUI.__index
CX2TrainingGameUI.ClearWaitingUserState
CX2TrainingGameUI.AddText_LUA
CX2TrainingGameUI.ClearGatherItem
CX2TrainingGameUI.ClearTrainingObjective
CX2TrainingGameUI.ClearWaitingKeyPress
CX2TrainingGameUI.AddWaitingSpecialAttack_LUA
CX2TrainingGameUI.AddWaitingKeyPress
CX2TrainingGameUI.ClearWaitingSpecialAttack
CX2TrainingGameUI.AddWaitingSeqUserState_LUA
CX2TrainingGameUI.SetWaitingSeqUserState
CX2TrainingGameUI.AddGatherItem_LUA
CX2TrainingGameUI.GoNextScen
CX2TrainingGameUI.__name
CX2TrainingGameUI.EventTimer
CX2TrainingGameUI.AddWaitingUserState_LUA
CX2TrainingGameUI.SetTextSpread
CX2TrainingGameUI.AddWaitingKeyPressScaled

CX2Camera.__name
CX2Camera.PartsLookDirectCamera_LUA
CX2Camera.AddWorldCameraData_LUA
CX2Camera.__gc
CX2Camera.NomalTrackingCamera_LUA
CX2Camera.NomalDirectCamera_LUA
CX2Camera.GetCamera
CX2Camera.PartsLookTrackingCameraByNpc_LUA
CX2Camera.PartsLookTrackingCamera_LUA
CX2Camera.__newindex
CX2Camera.__index

CX2TitleManager.__name
CX2TitleManager.AddTitleInfo_LUA
CX2TitleManager.AddSubTitleMissionInfo_LUA
CX2TitleManager.AddTitleMissionInfo_LUA
CX2TitleManager.__gc
CX2TitleManager.__newindex
CX2TitleManager.__index

CX2BattleFieldManager.__name
CX2BattleFieldManager.__index
CX2BattleFieldManager.__gc
CX2BattleFieldManager.SetMonsterRespawnFactorByUserCount
CX2BattleFieldManager.SetMonsterRespawnTimeMinMax
CX2BattleFieldManager.AddBattleFieldData
CX2BattleFieldManager.__newindex
CX2BattleFieldManager.SetBattleFieldFactor

CX2PET.InitOtherTarget
CX2PET.SetVector_LUA
CX2PET.SetInt_LUA
CX2PET.IsAttacking
CX2PET.GetHitUnitListSize
CX2PET.GetNumber_LUA
CX2PET.__newindex
CX2PET.SetIsRight
CX2PET.GetDistTarget
CX2PET.GetUIMajorParticle
CX2PET.GetNowStateTimer
CX2PET.GetPos
CX2PET.GetDirVector
CX2PET.GetVector_LUA
CX2PET.GetNowAnimTime
CX2PET.SetDamageData_LUA
CX2PET.GetIsRight
CX2PET.GetFlag_LUA
CX2PET.GetMaster
CX2PET.IsTargetFront
CX2PET.__gc
CX2PET.GetRandomInt
CX2PET.GetTargetUnit
CX2PET.SetFlag_LUA
CX2PET.GetDamageData_LUA
CX2PET.__index
CX2PET.__name
CX2PET.SetLockOnDamageEffect
CX2PET.GetLandPosition_LUA
CX2PET.SetNumber_LUA
CX2PET.GetInt_LUA
CX2PET.ShowIncreaseValue
CX2PET.GetUIEffectSet
CX2PET.GetBonePos_LUA
CX2PET.GetRotateDegree
CX2PET.SetStateEffect
CX2PET.AnimEventTimer

CX2GuildManager.SetGuildMemberGradeFactor
CX2GuildManager.SetLimitGuildLevel
CX2GuildManager.__gc
CX2GuildManager.__index
CX2GuildManager.SetPcBangFactor
CX2GuildManager.__name
CX2GuildManager.SetPvpMemberFactor
CX2GuildManager.AddGuildEXP
CX2GuildManager.__newindex
CX2GuildManager.SetCharLevelFactor

CX2SlideShot.AddText2_LUA
CX2SlideShot.AddSeqMap_LUA
CX2SlideShot.ResetBGM
CX2SlideShot.SetSlideBGM_LUA
CX2SlideShot.PlaySound2D_LUA
CX2SlideShot.GetNowTime
CX2SlideShot.__gc
CX2SlideShot.IsTextSpreading
CX2SlideShot.DeleteSeq_LUA
CX2SlideShot.SetSpeechBallonShow
CX2SlideShot.CannotInput
CX2SlideShot.GoNextScen
CX2SlideShot.GetElapsedTimeAfterTextSpread
CX2SlideShot.SetTextSpread
CX2SlideShot.__newindex
CX2SlideShot.IsPresentNow
CX2SlideShot.__name
CX2SlideShot.SetEnterShow
CX2SlideShot.SetNameTabShow
CX2SlideShot.SetTextBoxShow
CX2SlideShot.BlackLayOutMove
CX2SlideShot.CrashSeq_LUA
CX2SlideShot.EventTimer
CX2SlideShot.ChangeTex_LUA
CX2SlideShot.ChangeSize_LUA
CX2SlideShot.ScenStart_LUA
CX2SlideShot.ScenWait
CX2SlideShot.StopAllSound_LUA
CX2SlideShot.ChangeColor_LUA
CX2SlideShot.AddText_LUA
CX2SlideShot.ScenEnd
CX2SlideShot.__index

CX2EXPTable.__name
CX2EXPTable.AddExpTable_LUA
CX2EXPTable.__gc
CX2EXPTable.__newindex
CX2EXPTable.__index

CX2TextManager.__name
CX2TextManager.AddText
CX2TextManager.__gc
CX2TextManager.__newindex
CX2TextManager.__index

CX2LVUpEventMgr.__name
CX2LVUpEventMgr.AddLevelUpEvent_LUA
CX2LVUpEventMgr.__gc
CX2LVUpEventMgr.__newindex
CX2LVUpEventMgr.__index

CX2WorldObjectMesh.GetRenderParam
CX2WorldObjectMesh.SetMultiTexXET
CX2WorldObjectMesh.SetChangeTexXET
CX2WorldObjectMesh.__newindex
CX2WorldObjectMesh.SetBillboardType
CX2WorldObjectMesh.__name
CX2WorldObjectMesh.__index
CX2WorldObjectMesh.SetTex1UVSpeed
CX2WorldObjectMesh.SetTex2UVSpeed
CX2WorldObjectMesh.SetNotRenderWhenHidden
CX2WorldObjectMesh.SetFog
CX2WorldObjectMesh.__gc
CX2WorldObjectMesh.SetXMesh
CX2WorldObjectMesh.__parent
CX2WorldObjectMesh.SetTex0UVSpeed
CX2WorldObjectMesh.SetCanHide
CX2WorldObjectMesh.SetXMeshLOD

CX2WorldManager.__name
CX2WorldManager.AddWorldData
CX2WorldManager.__index
CX2WorldManager.__gc
CX2WorldManager.__newindex
CX2WorldManager.SetPreprocessingData

CX2WorldObject.__name
CX2WorldObject.SetScale
CX2WorldObject.SetOriginalColorFactor
CX2WorldObject.SetForceShow
CX2WorldObject.SetHideNearDistance
CX2WorldObject.__gc
CX2WorldObject.__newindex
CX2WorldObject.__parent
CX2WorldObject.SetPos
CX2WorldObject.SetName
CX2WorldObject.SetUseWorldColor
CX2WorldObject.SetAngleDegree
CX2WorldObject.SetColorFactor
CX2WorldObject.__index
CX2WorldObject.SetHideDistance

CX2Data.__name
CX2Data.GetUIMajorParticle
CX2Data.GetUIMinorXMeshPlayer
CX2Data.GetUIMajorXMeshPlayer
CX2Data.__gc
CX2Data.LoadPicCharAll_LUA
CX2Data.GetUIUnitManager
CX2Data.GetPVPRoom
CX2Data.GetUIMinorParticle
CX2Data.GetMyUser
CX2Data.GetDungeonRoom
CX2Data.__index
CX2Data.__newindex

CX2World.Add3DEffectBGM_LUA
CX2World.SetOriginColor_LUA
CX2World.CreateObjectLightFlow
CX2World.SetLightColor_LUA
CX2World.AddSyncObject
CX2World.GetRenderLineMap
CX2World.PlayBGM
CX2World.__newindex
CX2World.CreateObjectSkinMesh
CX2World.SetBGM
CX2World.SetSquareCameraSetting
CX2World.SetLineMap
CX2World.SetSquareCameraType
CX2World.CreateObjectParticleDelay
CX2World.SetWorldColor
CX2World.CreateLensFlare
CX2World.SetLightPos
CX2World.SetProjection
CX2World.SetEye
CX2World.SetGravityAndSpeedRate
CX2World.CreateWorldLayer
CX2World.__index
CX2World.CreateObjectMesh
CX2World.__name
CX2World.SetTriggerCamera
CX2World.SetFogWorld
CX2World.AddWorldMonster_LUA
CX2World.StopBGM
CX2World.CreateObjectParticle
CX2World.SetUnitAnimSpeedRate
CX2World.AddEffectBGM_LUA
CX2World.__gc
CX2World.SetLookAt
CX2World.SetWorldCamera
CX2World.SetRenderLineMap
CX2World.CreateSkyDome

CX2User.__name
CX2User.GetUnitNum
CX2User.GetUnitByIndex
CX2User.__gc
CX2User.__newindex
CX2User.__index

CX2PostBox.__name
CX2PostBox.__parent
CX2PostBox.__gc
CX2PostBox.__newindex
CX2PostBox.__index

CX2Game.GetSlideShot
CX2Game.GetElapsedTimeAfterLastKeyboardInput
CX2Game.KillAllNPC_LUA
CX2Game.GetGameTime
CX2Game.SetLastKillCheck
CX2Game.GetFocusUnitPos_LUA
CX2Game.CreateNPCReqAlly
CX2Game.IsSkipKeyPressed
CX2Game.IsKillNPCKeyCode_LUA
CX2Game.SetEnableAllNPCConditionTable
CX2Game.GetUnitNum
CX2Game.GetMinorXMeshPlayer
CX2Game.GetNPCUnitNumByNPCID
CX2Game.GetDungeonID
CX2Game.GetNearestUnit_LUA
CX2Game.GetUserUnit
CX2Game.GetNPCStartPos
CX2Game.SetShowAllUnitGageBar
CX2Game.GetDamageEffect
CX2Game.EnableAllNPCAI
CX2Game.IsHost
CX2Game.GetUnit
CX2Game.IsNearNPCUnitUID_LUA
CX2Game.GetNPCUnitByType
CX2Game.GetLineMap
CX2Game.GetMajorXMeshPlayer
CX2Game.GetMinorParticle
CX2Game.GetEffectSet
CX2Game.GetNearestUserUnit_LUA
CX2Game.GetDungeonType
CX2Game.GetMajorParticle
CX2Game.GetNPCUnitByKeyCode
CX2Game.GetNearestNPCUnitOnSameDirection_LUA
CX2Game.GetNearestNpcInSpecificRangeByNpcId_LUA
CX2Game.GetNearestNPCUnitPosOnSameDirection_LUA
CX2Game.GetUserUnitListSize
CX2Game.GetDropItemManager
CX2Game.GetNPCUnitNum
CX2Game.GetEmptyStartPos
CX2Game.AnyUserUnitInRange
CX2Game.LiveKeyCodeNPCNumFreeTeam
CX2Game.PlayWorldCamera
CX2Game.IsEnableCodeEvent_LUA
CX2Game.SetEnableAllKeyProcess
CX2Game.Send_EGS_DEFENCE_DUNGEON_WAVE_ID_NOT
CX2Game.GetNearNPCUnitUIDInStart_LUA
CX2Game.PushCreateNPCReq_Lua
CX2Game.GetEnableMonsterFly
CX2Game.GetStartSecretStageEnteringEvent
CX2Game.PauseNPCAI
CX2Game.Send_EGS_ADMIN_NPC_UNIT_CREATE_REQ_LUA
CX2Game.SetWorldColor_LUA
CX2Game.__newindex
CX2Game.GetFarthestUserUnitUID_LUA
CX2Game.GetNowStageIndex
CX2Game.GetEliteKeyCodeNPCUnitNum
CX2Game.GetNearestUserUnitUID_LUA
CX2Game.AddReverseGravityRegion
CX2Game.GetDungeonProgress
CX2Game.GoStage
CX2Game.LiveUserUnitNum
CX2Game.rand
CX2Game.GetNearestUserUnitInSpecificRange_LUA
CX2Game.GetUserUnitNum_LUA
CX2Game.BuffAllNPC
CX2Game.GetNPCUnitListSize
CX2Game.GetMyUnit
CX2Game.GetX2Camera
CX2Game.SetLastkillShotTime
CX2Game.SetAllNPCMPFull
CX2Game.CreateNPCReq_LUA
CX2Game.GetFarthestUserUnitPos_LUA
CX2Game.GetNearestNPCUnitPos_LUA
CX2Game.CreateNPCReqElite
CX2Game.GetNearNPCUnitInStart_LUA
CX2Game.KillNPC
CX2Game.__gc
CX2Game.GetNearestUserUnitPos_LUA
CX2Game.GetDist_LUA
CX2Game.GetFixedDistancePosition_LUA
CX2Game.FlushCreateNPCReq
CX2Game.GetNearNPCUnitUID_LUA
CX2Game.LiveActiveNPCNum
CX2Game.GetKeyCodeNPC
CX2Game.__index
CX2Game.GetGameLevel
CX2Game.__name
CX2Game.CreateNPCReq_LUA2
CX2Game.ShowDangerAlarm_LUA
CX2Game.IsKeyPressed
CX2Game.ChangeRebirthStateNPCUnit_LUA
CX2Game.SetEnableCommandKeyProcess
CX2Game.GetUserUnitByUID
CX2Game.SetFreeCamera
CX2Game.EnableAllNPCEventProcess
CX2Game.GetNPCUnitByUID
CX2Game.GetWorld
CX2Game.GetGameType
CX2Game.LiveKeyCodeNPCNum
CX2Game.SecretDungeonStageLoadReq
CX2Game.GetNPCUnit
CX2Game.LiveNPCNumType_LUA

CX2UIUnitManager.__name
CX2UIUnitManager.ClearAllUIUnit
CX2UIUnitManager.__gc
CX2UIUnitManager.__newindex
CX2UIUnitManager.__index

CX2DropItemManager.__name
CX2DropItemManager.GetDropItemPosition
CX2DropItemManager.DeleteAllItem
CX2DropItemManager.__index
CX2DropItemManager.AddDropItem_LUA
CX2DropItemManager.__gc
CX2DropItemManager.__newindex
CX2DropItemManager.CountDropItemByID

CX2ItemManagerProxy2.__name
CX2ItemManagerProxy2.AddItemTemplet
CX2ItemManagerProxy2.AddSetItemData_LUA
CX2ItemManagerProxy2.__gc
CX2ItemManagerProxy2.__newindex
CX2ItemManagerProxy2.__index

CX2Main.PlayWorldCamera
CX2Main.EndWorldCamera
CX2Main.SetServerTimeOut
CX2Main.SetClientVersion_LUA
CX2Main.SetSubClientVersion_LUA
CX2Main.SetUDPMode
CX2Main.KTDGUIOKMsgBox
CX2Main.DeleteFile
CX2Main.SetFreeCamera
CX2Main.SetAuthLevel_LUA
CX2Main.FullMyUnitSkillTreeByLevel
CX2Main.__newindex
CX2Main.FieldWarpByCommand
CX2Main.SetMyUnitSkillLevel
CX2Main.ResetFullScreenResolution
CX2Main.IncreasePartyFeverPoint
CX2Main.FullMyUnitSkillTree
CX2Main.BuySuperEqipLevel_LUA
CX2Main.BuyItemSuper_LUA
CX2Main.SetGuestUserMode
CX2Main.SetDefaultChannelServerIPIndex
CX2Main.SetMyUnitSP
CX2Main.SetWorldCameraEdit
CX2Main.GetTitleCheat
CX2Main.GetAuthUserList_LUA
CX2Main.SetSquareMaxUserNum
CX2Main.SendStatisticsLocLog
CX2Main.ModifyChangeUnitClass
CX2Main.ChangeUnitClass
CX2Main.SetShowUnitViewerUI
CX2Main.ChangeVSPoint
CX2Main.__gc
CX2Main.__index
CX2Main.SetChannelServerPort
CX2Main.__name
CX2Main.SetEnabledDeveloperCheatCode
CX2Main.SetSafetyKey
CX2Main.IntentionalCrash
CX2Main.SetAutoLoginUnitIndex
CX2Main.WarpByCommand
CX2Main.SetProjectionFov
CX2Main.ChangeSpirit
CX2Main.AddChannelServerIP_LUA
CX2Main.SendStatisticsDBLog
CX2Main.InstallFont
CX2Main.SetNationFlag
CX2Main.ChangeCashSkillPointDate
CX2Main.KTDGUIOkAndCancelMsgBox
CX2Main.InitMyUnitSkillTree
CX2Main.UdpPacketOverlapTest_LUA

CX2PVPRoom.__name
CX2PVPRoom.GetWinKillNum
CX2PVPRoom.GetWorldID
CX2PVPRoom.SetCanIntrude
CX2PVPRoom.GetPlayTime
CX2PVPRoom.__gc
CX2PVPRoom.SetWorldID
CX2PVPRoom.__parent
CX2PVPRoom.SetPlayTime
CX2PVPRoom.GetPVPGameType
CX2PVPRoom.SetWinKillNum
CX2PVPRoom.SetPVPGameType
CX2PVPRoom.__newindex
CX2PVPRoom.__index
CX2PVPRoom.GetCanIntrude

CX2Room::SlotData.__name
CX2Room::SlotData.IsMyUnit
CX2Room::SlotData.GetIsReady
CX2Room::SlotData.GetIsPitIn
CX2Room::SlotData.__gc
CX2Room::SlotData.GetTeamNum
CX2Room::SlotData.GetIsHost
CX2Room::SlotData.GetSlotState
CX2Room::SlotData.__index
CX2Room::SlotData.__newindex

CX2BuffTempletManager.__name
CX2BuffTempletManager.AddBuffTemplet_LUA
CX2BuffTempletManager.__gc
CX2BuffTempletManager.AddBuffFactor_LUA
CX2BuffTempletManager.__newindex
CX2BuffTempletManager.__index

CX2WorldLayer.__name
CX2WorldLayer.SetTex
CX2WorldLayer.SetTexUV
CX2WorldLayer.__gc
CX2WorldLayer.SetFeedBackUV
CX2WorldLayer.__parent
CX2WorldLayer.SetPos
CX2WorldLayer.SetLayerId
CX2WorldLayer.SetInitShow
CX2WorldLayer.SetBlendType
CX2WorldLayer.__index
CX2WorldLayer.__newindex
CX2WorldLayer.SetColor

CX2EventScene.__name
CX2EventScene.AddEventScene_LUA
CX2EventScene.AddEventSceneObject_LUA
CX2EventScene.__gc
CX2EventScene.__newindex
CX2EventScene.__index

CX2CubeOpenImageManager.__name
CX2CubeOpenImageManager.AddImageInfo_LUA
CX2CubeOpenImageManager.__gc
CX2CubeOpenImageManager.__newindex
CX2CubeOpenImageManager.__index

CX2RewardTable.__name
CX2RewardTable.AddRewardData
CX2RewardTable.__gc
CX2RewardTable.__newindex
CX2RewardTable.__index
Venipa is offline  
Old 03/27/2016, 21:48   #3
 
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@up who buy?
lukaskspit12 is offline  
Old 04/18/2016, 02:03   #4
 
elite*gold: 0
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And in English? what are the functions.
lGoodGamel is offline  
Old 05/09/2016, 13:01   #5
 
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Join Date: Sep 2010
Posts: 23
Received Thanks: 2
Hi, can we extract SocketOptionForm.lua ? If yes, how ? I don't find function for that, thanks.
Antharass is offline  
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