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data036 does not work
Discussion on data036 does not work within the Elsword forum part of the MMORPGs category.
02/15/2014, 23:37
#1
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data036 does not work
I edited NewSkillTemplet 0 MP and 0 Cooltime and pack to data036, turn ON game and use skill and 0 MP dont work. Why ?
02/16/2014, 09:37
#2
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NewSkillTempletVer2.lua, not NewSkillTemplet.lua
02/16/2014, 11:31
#3
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Quote:
Originally Posted by
zero000x
NewSkillTempletVer2.lua, not NewSkillTemplet.lua
I change 0MP i 0 colldown , change sha and client shut donw ;x
And when i change title to 10k dmg, turn on game, open character window i see 10k dmg but dont work
02/16/2014, 15:29
#4
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Quote:
I change 0MP i 0 colldown , change sha and client shut donw ;x
And when i change title to 10k dmg, turn on game, open character window i see 10k dmg but dont work
You must edit newskilltemplet and newskilltempletv2 !
02/16/2014, 16:37
#5
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Quote:
Originally Posted by
ScCrafter
You must edit newskilltemplet and newskilltempletv2 !
What i must editing in NewSkillTempleVer2 ?
02/16/2014, 16:54
#6
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yesss true.
not in neskilltemplet
but edit newskilltempletV2 to hack work
02/16/2014, 17:35
#7
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Quote:
Originally Posted by
hanavy35
yesss true.
not in neskilltemplet
but edit newskilltempletV2 to hack work
what the line i must edit to work hack ?
02/18/2014, 14:21
#8
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Quote:
what the line i must edit to work hack ?
you must search in the newskilltempletv2 first your skill ! excample flame geyser look at the spoiler
Quote:
g_pSkillTree:AddSkillTemplet_LUA({
m_eID = 1001,
m_eType = 7,
m_wstrName = "Flame Geyser",
m_wstrMainDesc = [[
Du rammst dein Schwert mit voller Wucht in den Boden und erzeugst eine Feuers�¤ule, die den Gegner in die Luft schleudert und ihm mehrfach Schaden zuf�¼gt.
#CFF4444Zerst�¶rung-Skill#CX
- #CFF4444Aura der Zerst�¶rung#CX wird verbraucht und #C4488FFAura der Vitalit�¤t#CX gesammelt.
- Als Schwertk�¤mpfer der Zerst�¶rung steigt deine Attacke.]],
m_EffectiveDesc = {
"Feuers\195\164ule: 409% Attacke",
"Feuers\195\164ule: 418% Attacke",
"Feuers\195\164ule: 427% Attacke",
"Feuers\195\164ule: 437% Attacke",
"Feuers\195\164ule: 446% Attacke",
"Feuers\195\164ule: 455% Attacke",
"Feuers\195\164ule: 464% Attacke",
"Feuers\195\164ule: 473% Attacke",
"Feuers\195\164ule: 483% Attacke",
"Feuers\195\164ule: 492% Attacke",
"Feuers\195\164ule: 501% Attacke",
"Feuers\195\164ule: 510% Attacke",
"Feuers\195\164ule: 519% Attacke",
"Feuers\195\164ule: 529% Attacke",
"Feuers\195\164ule: 538% Attacke",
"Feuers\195\164ule: 547% Attacke",
"Feuers\195\164ule: 556% Attacke",
"Feuers\195\164ule: 565% Attacke",
"Feuers\195\164ule: 575% Attacke",
"Feuers\195\164ule: 584% Attacke",
"Feuers\195\164ule: 593% Attacke",
"Feuers\195\164ule: 602% Attacke",
"Feuers\195\164ule: 611% Attacke",
"Feuers\195\164ule: 621% Attacke",
"Feuers\195\164ule: 630% Attacke",
"Feuers\195\164ule: 639% Attacke",
"Feuers\195\164ule: 648% Attacke",
"Feuers\195\164ule: 657% Attacke",
"Feuers\195\164ule: 667% Attacke",
"Feuers\195\164ule: 676% Attacke"
},
m_wstrIconTextureName = "DLG_SKILL_ElswordActive_01.tga",
m_wstrIconTexturePieceName = "SI_SA_ES_FLAME_GEYSER",
m_wstrImageTextureName = "DLG_Elsword_SKILL_ScreenShot_01.tga",
m_wstrImageTexturePieceName = "SI_SA_ES_FLAME_GEYSER",
m_bBornSealed = False,
m_bShowSkillLevel = True,
m_eActiveSkillUseCondtion = 1,
m_iRequireLearnSkillPoint = 2,
m_iRequireUpgradeSkillPoint = 2,
m_usCBConsumption = 0,
m_usFPGainCount = 0,
m_usFPConsumtion = 0,
m_usWOSType = 1,
m_RequireCharacterLevel = {
0,
2,
4,
6,
8,
10,
12,
14,
16,
18,
20,
22,
24,
26,
28,
30,
32,
34,
36,
38,
40,
42,
44,
46,
48,
50,
52,
54,
56,
58
},
m_SkillCoolTime = { <--- thats your cooldown you can change that to 0
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8
},
m_MPConsumption = { <--- thats your mp cost you can edit that to 0
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150
}
})
at the end thats must look that
Quote:
g_pSkillTree:AddSkillTemplet_LUA({
m_eID = 1001,
m_eType = 7,
m_wstrName = "Flame Geyser",
m_wstrMainDesc = [[
Du rammst dein Schwert mit voller Wucht in den Boden und erzeugst eine Feuers�¤ule, die den Gegner in die Luft schleudert und ihm mehrfach Schaden zuf�¼gt.
#CFF4444Zerst�¶rung-Skill#CX
- #CFF4444Aura der Zerst�¶rung#CX wird verbraucht und #C4488FFAura der Vitalit�¤t#CX gesammelt.
- Als Schwertk�¤mpfer der Zerst�¶rung steigt deine Attacke.]],
m_EffectiveDesc = {
"Feuers\195\164ule: 409% Attacke",
"Feuers\195\164ule: 418% Attacke",
"Feuers\195\164ule: 427% Attacke",
"Feuers\195\164ule: 437% Attacke",
"Feuers\195\164ule: 446% Attacke",
"Feuers\195\164ule: 455% Attacke",
"Feuers\195\164ule: 464% Attacke",
"Feuers\195\164ule: 473% Attacke",
"Feuers\195\164ule: 483% Attacke",
"Feuers\195\164ule: 492% Attacke",
"Feuers\195\164ule: 501% Attacke",
"Feuers\195\164ule: 510% Attacke",
"Feuers\195\164ule: 519% Attacke",
"Feuers\195\164ule: 529% Attacke",
"Feuers\195\164ule: 538% Attacke",
"Feuers\195\164ule: 547% Attacke",
"Feuers\195\164ule: 556% Attacke",
"Feuers\195\164ule: 565% Attacke",
"Feuers\195\164ule: 575% Attacke",
"Feuers\195\164ule: 584% Attacke",
"Feuers\195\164ule: 593% Attacke",
"Feuers\195\164ule: 602% Attacke",
"Feuers\195\164ule: 611% Attacke",
"Feuers\195\164ule: 621% Attacke",
"Feuers\195\164ule: 630% Attacke",
"Feuers\195\164ule: 639% Attacke",
"Feuers\195\164ule: 648% Attacke",
"Feuers\195\164ule: 657% Attacke",
"Feuers\195\164ule: 667% Attacke",
"Feuers\195\164ule: 676% Attacke"
},
m_wstrIconTextureName = "DLG_SKILL_ElswordActive_01.tga",
m_wstrIconTexturePieceName = "SI_SA_ES_FLAME_GEYSER",
m_wstrImageTextureName = "DLG_Elsword_SKILL_ScreenShot_01.tga",
m_wstrImageTexturePieceName = "SI_SA_ES_FLAME_GEYSER",
m_bBornSealed = False,
m_bShowSkillLevel = True,
m_eActiveSkillUseCondtion = 1,
m_iRequireLearnSkillPoint = 2,
m_iRequireUpgradeSkillPoint = 2,
m_usCBConsumption = 0,
m_usFPGainCount = 0,
m_usFPConsumtion = 0,
m_usWOSType = 1,
m_RequireCharacterLevel = {
0,
2,
4,
6,
8,
10,
12,
14,
16,
18,
20,
22,
24,
26,
28,
30,
32,
34,
36,
38,
40,
42,
44,
46,
48,
50,
52,
54,
56,
58
},
m_SkillCoolTime = 0, <--- i change that to 0
m_MPConsumption = 0 <--- i change that to 0
})
02/18/2014, 15:00
#9
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Join Date: May 2011
Posts: 44
Received Thanks: 1
it's because newskilltemplate is only work on elsword before the skill revamped and newskilltemplateV2 is used after the skill revamp
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