Hi ich wollte mal fragen ob 1 hit mit Virtuos Tool möglich ist und wenn ja wie.
Oder gibt es eine gute alternative wie zb instant einen Dungeon fertig zu machen?
um einen dungeon sofort zu clearen macht ihr dies überall wo sachen wie KILL_ALL_ACTIVE_NPC daraus macht ihr --> CLEAR_TYPE.CT_GAME oder ---> CLEAR_TYPE.CT_STAGE fertig
function CalculateLinearCriticalValue(iSocketLevel)
return 1.5 * (iSocketLevel - 1) + 9.5
end
function CalculateLinearMoveSpeedValue(iSocketLevel)
return 1.5 * (iSocketLevel - 1) + 9.5
end
function CalculateLinearJumpSpeedValue(iSocketLevel)
return 1.5 * (iSocketLevel - 1) + 9.5
end
function CalculateLinearAnimationSpeedValue(iSocketLevel)
return 1.5 * (iSocketLevel - 1) + 9.5
end
function CalculateLinearAntiEvadeValue(iSocketLevel)
return 1.5 * (iSocketLevel - 1) + 9.5
end
function CalculateLinearEvadeValue(iSocketLevel)
return 1.5 * (iSocketLevel - 1) + 9.5
end
function CalculateLinearHyperGageChargeSpeedValue(iSocketLe vel)
return 1.5 * (iSocketLevel - 1) + 9.5
end
function CalculateLinearAdditionalDefenceValue(iSocketLevel )
return 1.5 * (iSocketLevel - 1) + 9.5
end
function CalculateLinearAdditionalAttackValue(iSocketLevel)
return 1.5 * (iSocketLevel - 1) + 9.5
end
function CalculateHpIncrementValue(iSocketLevel)
return 15 * iSocketLevel + 85
end
function CalculateIntermediateCriticalValue(fSumValue, iUserLevel)
local fOnePercentValueByLevel = CalculateLinearCriticalValue(iUserLevel)
return fSumValue / fOnePercentValueByLevel
end
function CalculateIntermediateMoveSpeedValue(fSumValue, iUserLevel)
local fOnePercentValueByLevel = CalculateLinearMoveSpeedValue(iUserLevel)
return fSumValue / fOnePercentValueByLevel
end
function CalculateIntermediateJumpSpeedValue(fSumValue, iUserLevel)
local fOnePercentValueByLevel = CalculateLinearJumpSpeedValue(iUserLevel)
return fSumValue / fOnePercentValueByLevel
end
function CalculateIntermediateAnimationSpeedValue(fSumValue , iUserLevel)
local fOnePercentValueByLevel = CalculateLinearAnimationSpeedValue(iUserLevel)
return fSumValue / fOnePercentValueByLevel
end
function CalculateIntermediateAntiEvadeValue(fSumValue, iUserLevel)
local fOnePercentValueByLevel = CalculateLinearAntiEvadeValue(iUserLevel)
return fSumValue / fOnePercentValueByLevel
end
function CalculateIntermediateEvadeValue(fSumValue, iUserLevel)
local fOnePercentValueByLevel = CalculateLinearEvadeValue(iUserLevel)
return fSumValue / fOnePercentValueByLevel
end
function CalculateIntermediateHyperGageChargeSpeedValue(fSu mValue, iUserLevel)
local fOnePercentValueByLevel = CalculateLinearHyperGageChargeSpeedValue(iUserLeve l)
return fSumValue / fOnePercentValueByLevel
end
function CalculateIntermediateAdditionalDefenceValue(fSumVa lue, iUserLevel)
local fOnePercentValueByLevel = CalculateLinearAdditionalDefenceValue(iUserLevel)
return fSumValue / fOnePercentValueByLevel
end
function CalculateIntermediateAdditionalAttackValue(fSumVal ue, iUserLevel)
local fOnePercentValueByLevel = CalculateLinearAdditionalAttackValue(iUserLevel)
return fSumValue / fOnePercentValueByLevel
end
function CalculateFinalCriticalPercent(fSumValue, iUserLevel)
local result = CalculateIntermediateCriticalValue(fSumValue, iUserLevel)
result = result * 0.01
if result > 0.4 then
result = result * (-0.4 * result + 1.32) - 0.064
end
return math.min(result, 1)
end
function CalculateFinalMoveSpeedPercent(fSumValue, iUserLevel)
local result = CalculateIntermediateMoveSpeedValue(fSumValue, iUserLevel)
local addValue = 0
if result > 20 then
if result <= 25 then
result = result * 0.3
addValue = 0.14
elseif result <= 30 then
result = result * 0.2
addValue = 0.165
else
result = result * 0.05
addValue = 0.21
end
end
result = result * 0.01 + addValue
return math.min(result, 0.3)
end
function CalculateFinalJumpSpeedPercent(fSumValue, iUserLevel)
local result = CalculateIntermediateJumpSpeedValue(fSumValue, iUserLevel)
local addValue = 0
if result > 20 then
if result <= 25 then
result = result * 0.3
addValue = 0.14
elseif result <= 30 then
result = result * 0.2
addValue = 0.165
else
result = result * 0.05
addValue = 0.21
end
end
result = result * 0.01 + addValue
return math.min(result, 0.3)
end
function CalculateFinalAnimationSpeedPercent(fSumValue, iUserLevel)
local result = CalculateIntermediateAnimationSpeedValue(fSumValue , iUserLevel)
local addValue = 0
if result > 20 then
if result <= 25 then
result = result * 0.3
addValue = 14
elseif result <= 30 then
result = result * 0.2
addValue = 16.5
else
result = result * 0.05
addValue = 21
end
end
result = result + addValue
return math.min(result, 30) * 0.01
end
function CalculateFinalAnitEvadePercent(fSumValue, iUserLevel)
local result = CalculateIntermediateAntiEvadeValue(fSumValue, iUserLevel)
local addValue = 0
if result > 20 then
if result <= 25 then
result = result * 0.3
addValue = 0.14
elseif result <= 30 then
result = result * 0.2
addValue = 0.165
else
result = result * 0.05
addValue = 0.21
end
end
result = result * 0.01 + addValue
return math.min(result, 0.3)
end
function CalculateFinalEvadePercent(fSumValue, iUserLevel)
local result = CalculateIntermediateEvadeValue(fSumValue, iUserLevel)
local addValue = 0
if result > 20 then
if result <= 25 then
result = result * 0.3
addValue = 0.14
elseif result <= 30 then
result = result * 0.2
addValue = 0.165
else
result = result * 0.05
addValue = 0.21
end
end
result = result * 0.01 + addValue
return math.min(result, 0.3)
end
function CalculateFinalHyperGageChargeSpeedPercent(fSumValu e, iUserLevel)
local result = CalculateIntermediateHyperGageChargeSpeedValue(fSu mValue, iUserLevel)
result = result * 0.01
if result > 0.2 then
if result <= 1.05 then
result = math.min((-0.6 * result + 1.27) * result - 0.03, 0.5)
else
result = 0.5
end
end
return result
end
function CalculateFinalAdditionalDefencePercent(fSumValue, iUserLevel)
local result = CalculateIntermediateAdditionalDefenceValue(fSumVa lue, iUserLevel)
result = result * 0.01
if result >= 0.2 then
if result <= 0.69 then
result = (-0.85 * result + 1.18) * result
else
result = (result - 0.69) * 0.02 + 0.4095
end
end
return result
end
function CalculateFinalAdditionalAttackValue(fSumValue, iUserLevel)
local intermediateValue = CalculateIntermediateAdditionalAttackValue(fSumVal ue, iUserLevel)
intermediateValue = intermediateValue * 0.01
if intermediateValue > 0.4 then
intermediateValue = (-0.4 * intermediateValue + 1.32) * intermediateValue - 0.064
end
if intermediateValue < 0 then
intermediateValue = 1
else
intermediateValue = math.min(intermediateValue, 1)
end
local AdditionalDamagePerLevel = 30 * iUserLevel + 175
AdditionalDamagePerLevel = AdditionalDamagePerLevel * intermediateValue
local fFinalPower = 1.5 * math.pow(fSumValue, 0.65)
fFinalPower = fFinalPower * 9999999
return AdditionalDamagePerLevel * fFinalPower
end
function CalculateFinalAdditionalAttackValueInDamageFreeGam e(fSumValue, iUserLevel)
local intermediateValue = CalculateIntermediateAdditionalAttackValue(fSumVal ue, iUserLevel)
intermediateValue = intermediateValue * 0.01
if intermediateValue > 0.4 then
intermediateValue = (-0.4 * intermediateValue + 1.32) * intermediateValue - 0.064
end
if intermediateValue < 0 then
intermediateValue = 1
else
intermediateValue = math.min(intermediateValue, 1)
end
local AdditionalDamagePerLevel = 300
AdditionalDamagePerLevel = AdditionalDamagePerLevel * intermediateValue
return AdditionalDamagePerLevel
end
ja so wie damals auch besser one hit als nix ga ich bin nicht blöd junge ich weiß selber das man dafür sockelung braucht oh man
also mit cheatengine brauchte man keine sockelung, außerdem war das eher an alle anderen als zusätzliche info gerichtet. Wollte damit nicht deine intelligenz infrage stellen...
Virtuos Tool on PL server. 10/27/2013 - Elsword - 4 Replies Can somebody tell me step by step what should I do to make this hack work on PL server?
I tried to copy it to Elsword folder and choose Drop Hack then choose "Patchen und starten" and Elsword patches and starts, but when I logg in I can't choose any map because game crashes.
I will be pleased if someone could help me.
Cheers. :)
Sorry about my english.
[Virtuos] 1. Neues Tool 05/01/2013 - Elsword - 1967 Replies Der Beginn des Untergangs
Wie jeder mitbekommen hat, geht mir ElSword nun vollständig am Arsch vorbei. Von nun an gibt es keine Ziele mehr, kein Verständnis, keine Zurückhaltung.
Mein Team und ich werden euch nichts mehr vorenthalten. ElSword war nur ein Zeitvertreib da ich derweil bei 4 Privaten Servern angestellt bin (Studium muss finanziert werden + Auto), das wird sich im laufe der Zeit ändern.
Das neue Tool
Ob der Hackshield geupdatet wird, eine Absicherung, ein...
[HelpThread] Virtuos - 1. Neues Tool ! 04/29/2013 - Elsword - 39 Replies Da hab ich mir mal 10min meines Lebens genommen für die,
die zu Faul sind nachzuschauen oder
einfach nur untermenschlich dumm sind.
_______________________________________
ENGLISH:
1 The "line 345"-error
The content of the plugin (everything whats in the .rar "asdf" or rather "Release_Virtuos") isn't in the Elsword folder. You didn't transfer the files of the .rar file to the Elsword folder.
_______________________________________
My own plugin's for Virtuos Tool! 04/18/2013 - Elsword - 26 Replies Hi guys! I developed quite plugins for the tool. It's very easy, probably i will post a tut for make it c:
------------------Plugins------------------
1. Critic
Url: https://mega.co.nz/#!cNVkWK4D
Key: el4UNz3fNyu4267mCoQcERutAWEULrviwvTCkhNFZlY
VT: https://www.virustotal.com/file/553fb257e23e2cdce1 ced4dc9159d41a612d2d3e684443d53a76b9509f2fa1c9/ana lysis/1358709378/
Mega go slow... When it up another i update the post xD