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[MOD] Elsword Mob Mod
Discussion on [MOD] Elsword Mob Mod within the Elsword forum part of the MMORPGs category.
04/05/2013, 15:47
#61
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alright guys....listen up....like I said earlier....ELSWORD NA really works...after u...well..like AnyaNixx said "deleted the duped file from it, compiled and than applied the mod like normal"
04/05/2013, 15:51
#62
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Did it and it's working Ty guys. Now I gotta learn how to make mobs HP -1
04/05/2013, 16:02
#63
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Quote:
Originally Posted by
cloudkh101
Did it and it's working Ty guys. Now I gotta learn how to make mobs HP -1
welcome...and did u already try at henir...i have a problem at uno stage...the boss was underground....==a
04/05/2013, 18:52
#64
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I've noticed something while using this.
Mobs like bats you MUSt kill from below, otherwise they somehow bugg out and you can't "Clear" the stage.
04/05/2013, 23:57
#65
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Yea I tried Henir but UNO was underground .
04/06/2013, 00:05
#66
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lol I'm still battling to make this work, I'm a total noob on this, can someone please help me figure out what I'm doing wrong? after replacing the original file with the downloaded one and launching the game it uautomatically updates, i receive no error messages whatsoever, but everytime i enter a dungeon nothing has changes, all mobs continue to be normal :s
btw I'm trying on elsword NA
04/06/2013, 08:32
#67
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Quote:
Originally Posted by
AnyaNixx
I've noticed something while using this.
Mobs like bats you MUSt kill from below, otherwise they somehow bugg out and you can't "Clear" the stage.
kill from below??...wut did u mean by that??
04/06/2013, 09:33
#68
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Well..
l_0_1, 3, 30, 30, {MAX_HP = -1 , OUT_LINE_WIDTH_SCALE = 0.3, MP_CHANGE_RATE = 1, MP_CHARGE_RATE = 130, USE_SLASH_TRACE = l_0_1, SHADOW_SIZE = 200, SHADOW_FILE_NAME = "shadow.dds", SMALL_HP_BAR_BLUE = "Small_HP_bar_Blue.TGA", SMALL_HP_BAR_RED = "Small_HP_bar_Red.TGA", SMALL_HP_BAR_YELLOW = "Small_HP_bar_Yellow.TGA", QUESTION_MARK_SEQ = "QuestionMarkNPC", EXCLAMATION_MARK_SEQ = "ExclamationMarkNPC", BOSS_GAGE_FACE_TEX = "DLG_BossState02.tga", BOSS_GAGE_FACE_TEX_PIECE = "NUI_HOAKIN", BOSS_NAME_TEX = "HQ_BOSS_NAME_HOAKIN.DDS", HYPER_MODE_COUNT = 0}, l_0_0, {RELOAD_ACCEL = 2000, G_ACCEL = 4000, MAX_G_SPEED = -2000, WALK_SPEED = 350, RUN_SPEED = 450, JUMP_SPEED = 1500, DASH_JUMP_SPEED = 1500}, l_0_0, {MOTION_FILE_NAME = "Motion_GLITER_ALCHEMYST_BOSS.x", MOTION_CHANGE_TEX_XET = "NUI_GLITER_ALCHEMYST_GREAT_BOSS_STAGE0.xet", MOTION_ANI_TEX_XET = "NUI_GLITER_ALCHEMYST_GREAT_BOSS_STAGE0.xet"}, l_0_0, {READY_TEXTURE = {}, READY_SOUND = l_0_1, READY_XMESH = l_0_1, READY_XSKIN_MESH = l_0_1}, {"Glitter_Necromancer_AttackReady.wav", "Glitter_Necromancer_AttackShot.wav", "Glitter_Necromancer_DarkCloudReady.wav", "Glitter_Landing.wav", "GlitterNecroVoice_AttackRoar1.wav", "GlitterNecroVoice_AttackRoar2.wav", "Hoakin_Voice_Dying01.wav"}, {}
I'm working in auto kill with Ernilos.
04/06/2013, 10:04
#69
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I'm getting the same problems as kafziel is having.
04/06/2013, 11:14
#70
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Quote:
Originally Posted by
paraomarwiner
Well..
l_0_1, 3, 30, 30, {MAX_HP = -1 , OUT_LINE_WIDTH_SCALE = 0.3, MP_CHANGE_RATE = 1, MP_CHARGE_RATE = 130, USE_SLASH_TRACE = l_0_1, SHADOW_SIZE = 200, SHADOW_FILE_NAME = "shadow.dds", SMALL_HP_BAR_BLUE = "Small_HP_bar_Blue.TGA", SMALL_HP_BAR_RED = "Small_HP_bar_Red.TGA", SMALL_HP_BAR_YELLOW = "Small_HP_bar_Yellow.TGA", QUESTION_MARK_SEQ = "QuestionMarkNPC", EXCLAMATION_MARK_SEQ = "ExclamationMarkNPC", BOSS_GAGE_FACE_TEX = "DLG_BossState02.tga", BOSS_GAGE_FACE_TEX_PIECE = "NUI_HOAKIN", BOSS_NAME_TEX = "HQ_BOSS_NAME_HOAKIN.DDS", HYPER_MODE_COUNT = 0}, l_0_0, {RELOAD_ACCEL = 2000, G_ACCEL = 4000, MAX_G_SPEED = -2000, WALK_SPEED = 350, RUN_SPEED = 450, JUMP_SPEED = 1500, DASH_JUMP_SPEED = 1500}, l_0_0, {MOTION_FILE_NAME = "Motion_GLITER_ALCHEMYST_BOSS.x", MOTION_CHANGE_TEX_XET = "NUI_GLITER_ALCHEMYST_GREAT_BOSS_STAGE0.xet", MOTION_ANI_TEX_XET = "NUI_GLITER_ALCHEMYST_GREAT_BOSS_STAGE0.xet"}, l_0_0, {READY_TEXTURE = {}, READY_SOUND = l_0_1, READY_XMESH = l_0_1, READY_XSKIN_MESH = l_0_1}, {"Glitter_Necromancer_AttackReady.wav", "Glitter_Necromancer_AttackShot.wav", "Glitter_Necromancer_DarkCloudReady.wav", "Glitter_Landing.wav", "GlitterNecroVoice_AttackRoar1.wav", "GlitterNecroVoice_AttackRoar2.wav", "Hoakin_Voice_Dying01.wav"}, {}
I'm working in auto kill with Ernilos.
Thank You For putting effort into this appreciate it man
04/06/2013, 11:57
#71
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Quote:
Originally Posted by
paraomarwiner
Well..
l_0_1, 3, 30, 30, {MAX_HP = -1 , OUT_LINE_WIDTH_SCALE = 0.3, MP_CHANGE_RATE = 1, MP_CHARGE_RATE = 130, USE_SLASH_TRACE = l_0_1, SHADOW_SIZE = 200, SHADOW_FILE_NAME = "shadow.dds", SMALL_HP_BAR_BLUE = "Small_HP_bar_Blue.TGA", SMALL_HP_BAR_RED = "Small_HP_bar_Red.TGA", SMALL_HP_BAR_YELLOW = "Small_HP_bar_Yellow.TGA", QUESTION_MARK_SEQ = "QuestionMarkNPC", EXCLAMATION_MARK_SEQ = "ExclamationMarkNPC", BOSS_GAGE_FACE_TEX = "DLG_BossState02.tga", BOSS_GAGE_FACE_TEX_PIECE = "NUI_HOAKIN", BOSS_NAME_TEX = "HQ_BOSS_NAME_HOAKIN.DDS", HYPER_MODE_COUNT = 0}, l_0_0, {RELOAD_ACCEL = 2000, G_ACCEL = 4000, MAX_G_SPEED = -2000, WALK_SPEED = 350, RUN_SPEED = 450, JUMP_SPEED = 1500, DASH_JUMP_SPEED = 1500}, l_0_0, {MOTION_FILE_NAME = "Motion_GLITER_ALCHEMYST_BOSS.x", MOTION_CHANGE_TEX_XET = "NUI_GLITER_ALCHEMYST_GREAT_BOSS_STAGE0.xet", MOTION_ANI_TEX_XET = "NUI_GLITER_ALCHEMYST_GREAT_BOSS_STAGE0.xet"}, l_0_0, {READY_TEXTURE = {}, READY_SOUND = l_0_1, READY_XMESH = l_0_1, READY_XSKIN_MESH = l_0_1}, {"Glitter_Necromancer_AttackReady.wav", "Glitter_Necromancer_AttackShot.wav", "Glitter_Necromancer_DarkCloudReady.wav", "Glitter_Landing.wav", "GlitterNecroVoice_AttackRoar1.wav", "GlitterNecroVoice_AttackRoar2.wav", "Hoakin_Voice_Dying01.wav"}, {}
I'm working in auto kill with Ernilos.
Yes we configure a "new moob" with 0Hp ^^
04/06/2013, 12:11
#72
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awesome work, ernilos can you help me somehow to get this to work? i dunno what I'm doing wrong but still cant get it to work :/
04/06/2013, 13:01
#73
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Issit possible to edit mob lua files and save without errors?
04/06/2013, 13:36
#74
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Quote:
Originally Posted by
ernilos
Yes we configure a "new moob" with 0Hp ^^
Wait as in it's done or still making it o-o
04/06/2013, 13:41
#75
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Quote:
Originally Posted by
cloudkh101
Wait as in it's done or still making it o-o
besides auto kill, we are also looking for the drop rate
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