Moin Moin,
da ich nicht so der Englischfernatiker bin, aber gerne einen Guide komplett
verstehen möchte, suche ich hier eine Person die mir einen Guide (nicht den kompletten) übersetzen kann.
Da dich nur 15 E*G besitze, sieht die Bezahlung
leider nicht gerade toll aus
Falls aber jemand Lust hat für 15 E*Gold mir zu helfen, freue ich mich natürlich.
- TheSameFame
Guide:
Bezahlung: 15
da ich nicht so der Englischfernatiker bin, aber gerne einen Guide komplett
verstehen möchte, suche ich hier eine Person die mir einen Guide (nicht den kompletten) übersetzen kann.
Da dich nur 15 E*G besitze, sieht die Bezahlung
leider nicht gerade toll aus
Falls aber jemand Lust hat für 15 E*Gold mir zu helfen, freue ich mich natürlich.
- TheSameFame
Guide:
Original: 
Das was ich benötige:
Main Skill : Cyclone
Weapon : 2-Handed Sword or Axe (Physical Damage)
Keystones : Resolute Technique - Iron Reflexes (Blood Magic)
Introduction of the build
This build has been started when the Cyclone gem was introduced in the game several months ago.
The main idea was to use Cyclone as we wish, regardless of the skill cost. This could allow the use of a Life on Hit gem which works great with Cyclone because it hits twice per spin. So with a high attack speed, a lot of life is gained while cycloning through enemies.
To allow a permanent use of Cyclone with several support gems, the Blood Magic keystone and later the support gem are mandatory.
In order not to kill ourselves, we will need a high life regeneration too (Cyclone can easily cost over 100 life).
For a optimal use of the Life on Hit and maximum damage, the Resolute Technique keystone is needed. With it, there is no need of only accuracy nodes nor a great amount of Dexterity.
The last kestone of the build is Iron Reflexes. This famous node not only turns all evasion rating into armour, but it also increases the gear possibilities, as you can use both Armour and Evasion Rating based items. This is a great choice if you decide not to trade for the gear you want, and only rely on your finds.
Concerning the damage, we will only use 2 handed physical swords or axes. This way, any Physical Life Leech will be very useful. Swords are the weapon with the best attack speed potential, while axes have more damage but hit more slowly.
Passive tree [Sword version]
Passive Skill Tree at 24 points
Passive Skill Tree at 41 points
Passive Skill Tree at 61 points
Passive Skill Tree at 81 points
Passive Skill Tree at 102 points
Final Passive Skill Tree at 108 points
Bandits quests rewards
Normal Difficulty -> Help Oak (+40 to life)
Cruel Difficulty -> Help Kraityn (+6% to attack speed)
Merciless Difficulty -> Help Oak (+1 endurance charge)
Passive skill tree breakdown
Health
252% increased maximum Life
42 to maximum Life
34% increased maximum Energy Shield
3.5% of Life Regenerated per Second
2% of Physical Attack Damage Leeched as Life
0.2% of maximum Life Regenerated per second per Endurance Charge
Mitigation
132% increased Armour
32% increased Evasion Rating and Armour
20% to all Elemental Resistances
2% to maximum Lightning Resistance
2% to maximum Fire Resistance
2% to maximum Cold Resistance
Damage
174% increased Physical Damage with Swords
107% increased Physical Damage with Two Handed Melee Weapons
40% increased Accuracy Rating with Two Handed Melee Weapons
40% increased Physical Damage with Axes
35% increased Melee Physical Damage
28% increased Accuracy Rating with Swords
24% increased Attack Speed with Swords
18% increased Attack Speed
10% increased Accuracy Rating
8% increased Area Damage
4% increased Attack Speed with Axes
3% increased Attack Speed with Two Handed Melee Weapons
Other
280 to Strength
120 to Dexterity
40 to Intelligence
15% increased Stun Duration with Two Handed Melee Weapons on enemies
12% increased Radius of Area Skills
8% increased maximum Mana
3% increased Effect of Buffs on You
3 Maximum Endurance Charge
2 to Melee Weapon and Unarmed range
Passive tree [Axe version]
Advice
Until you get Cyclone (providing you don't buy gems), you can use Cleave and/or Leap Slam available at the start of a Duelist's journey. The first support gem should be Life Gain on Hit, use it as soon as possible.
The duelist quest rewards offer a lot of defensive gems that work well with this build : Decoy Totem, Enduring Cry, Immortal Call, Temporal Chains, Warlord's Mark, Grace (with Reduced Mana).
In order to feel comfortable before running maps, it is recommanded you have at least 40% damage reduction, 75% at all resistances (except Chaos) and 3,500 life. As 2-handed swords deal nice amounts of damage, and you have taken many offensive nodes, the DPS aspect of your character should be okay.
If you have a 5-linked item on your gear, I recommand you get a Blind gem. With fast Cyclone attacks, you will blind enemies easily, reducing their accuracy rating by 75%. This is a great defensive choice, and it does not increase the cost of Cyclone !
If you have enough Intelligence (two +30 nodes are easily obtainable from the tree), you can use Temporal Chains to slow down enemies.
It is better to equip your character with Strength/Dexterity (red and green) items. Both Armour and Evasion Rating will be taken into account for the conversion into Armour granted by the Iron Reflexes Keystone.
Once you find a Blood Magic support gem, use it with Cyclone, so you can take remove the keystone.
If you lack of defences, don't forget about Endurance charges ! They can be obtained with the Enduring Cry gem. Each charge grants 4% to all Elemental Resistances and to Armour. You begin with a maximum of 3 charges and the passive tree will increase the maximum to 7.
Be aware that Cyclone is dangerous to use because of the desynchronization effect. In particular when you spin around objects. By the time, you will learn how to use the skill without suffering too much from desync.
The Unwavering Stance keystone is mostly useless because you are already immune to stun while cycloning...and it negates the blinding effect.
You should pay attention too from cold damage, as you can be freezed while attacking, making you very vulnerable as you can't benefit from life on hit !
A very good advice is not to forget about flasks. Don't be afraid of carrying elemental resistance flasks, especially when you don't have maxed them (75%). Granite and Jade flasks can also be useful, but with the Grace aura and even a mediocre stuff you should not have bad damage reduction.
Last but not least, if you can get your hands on a Concentrated Effect support gem (and provided you have enough Intelligence to use it), its increased damage effect is a better choice than Melee Physical Damage.
Gems
Auras
There are 2 main auras. Those can be used only if you have a Reduced Mana support gem, if not you will be able to only activate one. In this case choose the one depending on your needs (Grace is a defensive choice, Hatred is offensive).
- Grace
Increases your defence against physical damage thanks to the Iron Reflexes Keystone
Reserves 60% of mana, or 45% with a level 16 Reduced Mana support gem
- Hatred
This is the best offensive aura for the build, as your damage is only physical
Reserves 60% of mana, or 45% with a level 16 Reduced Mana support gem
If you are short of elemental resistances, one of the main auras can be swapped for one of the following gems :
- Purity of elements
This aura grants you increased elemental resistances to fire, cold and lightning
- Purity of fire / cold / lightning
These auras are better if you lack of a particular resistance
Skills
Chest or weapon :
The main setup with Cyclone needs an item with 4 linked sockets that are green and red. If you don't have the Blood Magic support gem (in this case you have taken the keystone), you can replace it with Added Fire Damage.
Blind is a huge buff to armour, but is not effective against elemental damage. That is why you should aim for maximal resistances.
Concentrated Effect needs some Intelligence that can be provided by either passive skills points or mods on your items. If you don't like this support gem, Added Fire Damage is still the other better choice.
4L: Cyclone - Life on Hit - Faster Attacks - Blood Magic
5L: Cyclone - Life on Hit - Faster Attacks - Blood Magic - Blind
6L: Cyclone - Life on Hit - Faster Attacks - Blood Magic - Blind - Melee Physical Damage / Concentrated Effect
4L Item :
Immortal Call can be useful when you now you are going to take huge amounts of physical damage. It is of a better use against physical spells like Ethereal Knives for example. With many Endurance Charges, you will be invulnerable to physical damage for some seconds.
Reduced Mana - Grace - Hatred - Immortal Call
4L item :
Leap Slam is very useful when you have to escape enemies or if you want to move faster. With the Stun support gem you will be able to stun enemies, interrupting them in their attacks.
Leap Slam - Blood Magic - Faster Attacks - Melee Physical Damage / Stun
4L item :
This setup allows you to gain endurance charges, summon skeletons and curse enemies every time you take a certain amount of damage. Temporal Chains slows down enemies, while Enfeeble reduces their damage.
Cast When Damage Taken (level 1) - Enduring Cry - Temporal Chains / Enfeeble - Summon Skeletons
4L item :
This another setup with Cast on damage taken will activate Molten Shell (more armour), grant more eudurance charges and put a totem on the ground that will attract monsters.
Cast When Damage Taken (maximum level) - Molten Shell - Enduring Cry - Decoy Totem

Das was ich benötige:
Main Skill : Cyclone
Weapon : 2-Handed Sword or Axe (Physical Damage)
Keystones : Resolute Technique - Iron Reflexes (Blood Magic)
Introduction of the build
This build has been started when the Cyclone gem was introduced in the game several months ago.
The main idea was to use Cyclone as we wish, regardless of the skill cost. This could allow the use of a Life on Hit gem which works great with Cyclone because it hits twice per spin. So with a high attack speed, a lot of life is gained while cycloning through enemies.
To allow a permanent use of Cyclone with several support gems, the Blood Magic keystone and later the support gem are mandatory.
In order not to kill ourselves, we will need a high life regeneration too (Cyclone can easily cost over 100 life).
For a optimal use of the Life on Hit and maximum damage, the Resolute Technique keystone is needed. With it, there is no need of only accuracy nodes nor a great amount of Dexterity.
The last kestone of the build is Iron Reflexes. This famous node not only turns all evasion rating into armour, but it also increases the gear possibilities, as you can use both Armour and Evasion Rating based items. This is a great choice if you decide not to trade for the gear you want, and only rely on your finds.
Concerning the damage, we will only use 2 handed physical swords or axes. This way, any Physical Life Leech will be very useful. Swords are the weapon with the best attack speed potential, while axes have more damage but hit more slowly.
Passive tree [Sword version]
Passive Skill Tree at 24 points
Passive Skill Tree at 41 points
Passive Skill Tree at 61 points
Passive Skill Tree at 81 points
Passive Skill Tree at 102 points
Final Passive Skill Tree at 108 points
Bandits quests rewards
Normal Difficulty -> Help Oak (+40 to life)
Cruel Difficulty -> Help Kraityn (+6% to attack speed)
Merciless Difficulty -> Help Oak (+1 endurance charge)
Passive skill tree breakdown
Health
252% increased maximum Life
42 to maximum Life
34% increased maximum Energy Shield
3.5% of Life Regenerated per Second
2% of Physical Attack Damage Leeched as Life
0.2% of maximum Life Regenerated per second per Endurance Charge
Mitigation
132% increased Armour
32% increased Evasion Rating and Armour
20% to all Elemental Resistances
2% to maximum Lightning Resistance
2% to maximum Fire Resistance
2% to maximum Cold Resistance
Damage
174% increased Physical Damage with Swords
107% increased Physical Damage with Two Handed Melee Weapons
40% increased Accuracy Rating with Two Handed Melee Weapons
40% increased Physical Damage with Axes
35% increased Melee Physical Damage
28% increased Accuracy Rating with Swords
24% increased Attack Speed with Swords
18% increased Attack Speed
10% increased Accuracy Rating
8% increased Area Damage
4% increased Attack Speed with Axes
3% increased Attack Speed with Two Handed Melee Weapons
Other
280 to Strength
120 to Dexterity
40 to Intelligence
15% increased Stun Duration with Two Handed Melee Weapons on enemies
12% increased Radius of Area Skills
8% increased maximum Mana
3% increased Effect of Buffs on You
3 Maximum Endurance Charge
2 to Melee Weapon and Unarmed range
Passive tree [Axe version]
Advice
Until you get Cyclone (providing you don't buy gems), you can use Cleave and/or Leap Slam available at the start of a Duelist's journey. The first support gem should be Life Gain on Hit, use it as soon as possible.
The duelist quest rewards offer a lot of defensive gems that work well with this build : Decoy Totem, Enduring Cry, Immortal Call, Temporal Chains, Warlord's Mark, Grace (with Reduced Mana).
In order to feel comfortable before running maps, it is recommanded you have at least 40% damage reduction, 75% at all resistances (except Chaos) and 3,500 life. As 2-handed swords deal nice amounts of damage, and you have taken many offensive nodes, the DPS aspect of your character should be okay.
If you have a 5-linked item on your gear, I recommand you get a Blind gem. With fast Cyclone attacks, you will blind enemies easily, reducing their accuracy rating by 75%. This is a great defensive choice, and it does not increase the cost of Cyclone !
If you have enough Intelligence (two +30 nodes are easily obtainable from the tree), you can use Temporal Chains to slow down enemies.
It is better to equip your character with Strength/Dexterity (red and green) items. Both Armour and Evasion Rating will be taken into account for the conversion into Armour granted by the Iron Reflexes Keystone.
Once you find a Blood Magic support gem, use it with Cyclone, so you can take remove the keystone.
If you lack of defences, don't forget about Endurance charges ! They can be obtained with the Enduring Cry gem. Each charge grants 4% to all Elemental Resistances and to Armour. You begin with a maximum of 3 charges and the passive tree will increase the maximum to 7.
Be aware that Cyclone is dangerous to use because of the desynchronization effect. In particular when you spin around objects. By the time, you will learn how to use the skill without suffering too much from desync.
The Unwavering Stance keystone is mostly useless because you are already immune to stun while cycloning...and it negates the blinding effect.
You should pay attention too from cold damage, as you can be freezed while attacking, making you very vulnerable as you can't benefit from life on hit !
A very good advice is not to forget about flasks. Don't be afraid of carrying elemental resistance flasks, especially when you don't have maxed them (75%). Granite and Jade flasks can also be useful, but with the Grace aura and even a mediocre stuff you should not have bad damage reduction.
Last but not least, if you can get your hands on a Concentrated Effect support gem (and provided you have enough Intelligence to use it), its increased damage effect is a better choice than Melee Physical Damage.
Gems
Auras
There are 2 main auras. Those can be used only if you have a Reduced Mana support gem, if not you will be able to only activate one. In this case choose the one depending on your needs (Grace is a defensive choice, Hatred is offensive).
- Grace
Increases your defence against physical damage thanks to the Iron Reflexes Keystone
Reserves 60% of mana, or 45% with a level 16 Reduced Mana support gem
- Hatred
This is the best offensive aura for the build, as your damage is only physical
Reserves 60% of mana, or 45% with a level 16 Reduced Mana support gem
If you are short of elemental resistances, one of the main auras can be swapped for one of the following gems :
- Purity of elements
This aura grants you increased elemental resistances to fire, cold and lightning
- Purity of fire / cold / lightning
These auras are better if you lack of a particular resistance
Skills
Chest or weapon :
The main setup with Cyclone needs an item with 4 linked sockets that are green and red. If you don't have the Blood Magic support gem (in this case you have taken the keystone), you can replace it with Added Fire Damage.
Blind is a huge buff to armour, but is not effective against elemental damage. That is why you should aim for maximal resistances.
Concentrated Effect needs some Intelligence that can be provided by either passive skills points or mods on your items. If you don't like this support gem, Added Fire Damage is still the other better choice.
4L: Cyclone - Life on Hit - Faster Attacks - Blood Magic
5L: Cyclone - Life on Hit - Faster Attacks - Blood Magic - Blind
6L: Cyclone - Life on Hit - Faster Attacks - Blood Magic - Blind - Melee Physical Damage / Concentrated Effect
4L Item :
Immortal Call can be useful when you now you are going to take huge amounts of physical damage. It is of a better use against physical spells like Ethereal Knives for example. With many Endurance Charges, you will be invulnerable to physical damage for some seconds.
Reduced Mana - Grace - Hatred - Immortal Call
4L item :
Leap Slam is very useful when you have to escape enemies or if you want to move faster. With the Stun support gem you will be able to stun enemies, interrupting them in their attacks.
Leap Slam - Blood Magic - Faster Attacks - Melee Physical Damage / Stun
4L item :
This setup allows you to gain endurance charges, summon skeletons and curse enemies every time you take a certain amount of damage. Temporal Chains slows down enemies, while Enfeeble reduces their damage.
Cast When Damage Taken (level 1) - Enduring Cry - Temporal Chains / Enfeeble - Summon Skeletons
4L item :
This another setup with Cast on damage taken will activate Molten Shell (more armour), grant more eudurance charges and put a totem on the ground that will attract monsters.
Cast When Damage Taken (maximum level) - Molten Shell - Enduring Cry - Decoy Totem
Bezahlung: 15






