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Star Citizen Cheat Engine Project (yes its safe(ish) to use in SC)

Discussion on Star Citizen Cheat Engine Project (yes its safe(ish) to use in SC) within the Early Access Games forum part of the General Gaming category.

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Exclamation Star Citizen Cheat Engine Project (yes its safe(ish) to use in SC)

Hi all.

I've discovered, while its in Alpha, using Star Citizen with cheat engine is safe!! I've received no warnings or bans .

For the last year I've been working on Star Citizen with cheat engine. So far, by doing standard value searches. I've managed to isolate and freeze the values for;
* Heart rate (no fatigue
* HP (char still dies when losing health, cld be server side)
* Suit Oxygen (you can float in space for hours!)
* Other Oxygen (I cant remember its name atm :/)
* Hunger
* Thirst
* Body temp
* Environmental Temp.
* Hydrogen and Quantum
* Char run speed
* Ship speed
* - heat (no overheat)
* ship power
* shields
& A few other values which I havent yet Identified.

I've done this by adding the addresses found in the labeled code list , which contains the single value I want to manipulate, eg. heart rate. After freezing the value at 60, I nop the code I pulled the value from. To freeze the value properly (i.e. heart rate), you need to freeze and nop all the heart codes from the code list.
The same goes with any other value.

If your reading this I'm sure this isnt news for you, as chances are your here to give me a hand in making a reliable cheat table which we can update and share with the community. I have a fair amount of experience with Cheat Engine but have not yet learned how to effectively utilize pointers and scripts. I know with the information I've so far gathered that they can be developed, as I'm certain most (if not all) of the values listed above are managed locally.

If anyone who plays SC and wants to give me a hand, I and other SC modders will be eternally greatful.

I'm working on/need a hand with;
* finding the ammo value and the associated code to populate the code list.
* Increasing accuracy by minimizing the crosshair (idk how to do this...yet.)
* Finding the movement and jump values (and then modifying them without a crash)
* Finding the sprint speed value.
* Improving scripts and pointers, allowing easy manipulation.
* Finding collision values.

So if anyone has anyone wants to join the development team and/or download the CT table. Please feel free to message me here or at D Chord Acetopy#8004

Im not sharing this to the open community due to rats (informants) reporting tools like this to CIG, which is why I ask you to message me if you want to join the project and get access to the table. Ive been doing
Hithoseletrium420 is offline  
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citizen, mmo, space, star, starcitizen




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