its usable for all games, and you cant just "Use" and engine. you need to change some things in the options ETC, well i need more maney so any suggestions for what i should release would be approcoated
X,Y,Z,L,K,M it doesn't matter which variable you use the outcome will be the same. I switched them around at least I gave further explaination of your tutorial.
A+2 = 4
Z+2 = 4
X+2 = 4
Y+2 = 4
See, doesn't matter WHAT the variable is as long as the formula is the same. Just like it doesn't matter when you think left-right is Y or X, when it comes down to finding it, and locking it down as long as YOU believe X is left-right, X will always be left-right.
the standard mathematical name for the axes of the 3-dimensional coordinate system is
x = left / right
y = top / bottom
z = front / rear
it is at least in the math book ^ ^
X,Y,Z,L,K,M it doesn't matter which variable you use the outcome will be the same. I switched them around at least I gave further explaination of your tutorial.
A+2 = 4
Z+2 = 4
X+2 = 4
Y+2 = 4
See, doesn't matter WHAT the variable is as long as the formula is the same. Just like it doesn't matter when you think left-right is Y or X, when it comes down to finding it, and locking it down as long as YOU believe X is left-right, X will always be left-right.
lol TY for furrther explaining my tut BUT it does matter, lol,See, theri an X-Axis, Y-Axis , And Z-Axis, X is always Left()Right Y is always Front()Back and z is always Up()Down, Z is the line that Shows you the "3D" effect your eyes are tricked into seeing, it will always be X,Y,Z , simply because this is what they teach you All thruout life in Geometry, Pre Calc, and so on, XYZ Axis
its usable for all games, and you cant just "Use" and engine. you need to change some things in the options ETC, well i need more maney so any suggestions for what i should release would be approcoated
man, ps for being a baby and dont even know anything but can give some example of some options to change.
hey.. same like those 2 dudes said.. that they will donate if u release full version on this forum.. i will personally donate over 20e. for 100% forking hack or bot<3
Do not donate $24 if all he is going to release is how to find the attack in sky hack.
Its basically freezing the Z value, a boolean flag, and another value that rises as you jump.
Im sure for anyone out there who can find your XYZ you can find this as well.
To find monster XYZ(which he didn't even mention) just stand to the left of a monster, freeze the game, and record your X, walk to the right of the monster, freeze, record, then search for between. Or perhaps a longer way is when the monster walks right, you search for has increased, walk left has decreased. (never really tried looking for monster XYZ though, but technically it should work?)
To obtain pointers use the built in CE pointer scanner. Don't bother google-ing for pointers, it wont get you anywhere.
Here are the values for XYZ for IAH version 1.22 (YES THEY ARE OUTDATED). I havn't had the time to update them.
X pointer: 12D67A4
Offset 1: 3B8
Offset 2: 3C
Y pointer: 12D67A4
Offset 1: 3B8
Offset 2: 44
Z pointer: 12D67A4
Offset 1: 3B8
Offset 2: 4C
So as you can see the pattern, the addresses are all the same, so basically all you need is to find ONE, either X, Y or Z. I recommand searching for Z as that is the easiest in my opinion. Offsets generally stay the same for this game. So, i have already provided them, all you need is the new address.
All in all, i think this tutorial was full of ****, he left out so much important information, I think he just wanted the donations, and wasn't really trying to help anyone to actually learn. Or maybe he doesn't even know ****, just another 12 year old trying to act cool.
All credits go to kane for how to find the Jump Freeze.
Hacking Tutorials- Tri407tiny 01/24/2011 - 12Sky2 Hacks, Bots, Cheats & Exploits - 32 Replies Tri407tiny's Not so Fancy TUT
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General Knowledge-
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In order to do most of these hacks im about to show you, you must first know some basic things:
1.how to open CE >_>
2.how to Find your char X, Y, Z
3.How to find...