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[RELEASE] Dragonica Bypass

Discussion on [RELEASE] Dragonica Bypass within the Dragonica Hacks, Bots, Cheats & Exploits forum part of the Dragonica category.

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Old 06/16/2009, 03:12   #91
 
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I think invisible hack & combo hack is the best xD
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Old 06/16/2009, 06:13   #92
 
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we dont just waiting release~must try found out and post some idea as u know..
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Old 06/16/2009, 08:56   #93
 
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Quote:
Originally Posted by Forzen View Post
we dont just waiting release~must try found out and post some idea as u know..
Agreed, but please do not beg. Post constructive stuff.


CE's speedhack works;
It can be used to speed up/slow down chaos shields.
I can speed up lavalon down and back up, but can't seem to slow it down.

And yea, watch your weapon's durability while speeded lol. Drops like hell.
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Old 06/16/2009, 10:46   #94
 
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Hmm, when I use the bypass I can't seem to get past the channel/server selection screen.

I'm playing Dragonica EU (Europe) by the way...

Can anyone help me? Or tell me why this is happening?

Thanks.
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Old 06/16/2009, 11:21   #95
 
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ideas huh?
ive tried WPE (not pro edition i think, SCE if im not mistaken), manage to last 5-10 sec(around exp 5 packets)
then dced, and the exp does increase but not all 5 times i think.

CE? instead of trying randomly..try to understand the game 1st, all hack begins with understanding the security

heres what i understand,
-monster movements, atk, position -> SS (same as wow, and also based on incoming packets that i've observe)
-items,money,hp,mp all SS ( observe in memory address view, theres a call procedure each time they want to compare CS and SS values)

and everytime i want to find what accessed/write/read to certain address, the bug trap apprears, and maybe this is because the client is protected or something like that( or a security mechanism to protect memory editing)
im sure alot of u encounters game crashes if trying to modify certain address.

Here is my oppinion:-
after jumping through the addresses,here is what i think of how the mechanism of the security works:-
attack sequence triggered->read value from client->read value from server(or a in a client itself)->compared both value->jump to crash if not equal.Correct me if I'm wrong.

all i could think of now is to hex edit the client and skip the comparison so that it will straight count the values from client itself without comparing the value that is stored in the server(maybe its not even at the server)
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Old 06/16/2009, 14:44   #96
 
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ok i think heres how we should do it..
everyone that got the CS addressess, post n share ur experience like
-how u got the address
-what does the address do
-the address itselfs

maybe like this someone with higher understanding might help or try to relate it deeper into getting some ideas to get the CS addresses
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Old 06/16/2009, 16:02   #97
 
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all that ive tried is CS
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Old 06/16/2009, 16:04   #98
 
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now the address when i go other map it was crash game~~debug.....
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Old 06/16/2009, 16:06   #99
 
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when i using CS..really need ss if not can do anything...
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Old 06/16/2009, 16:14   #100
 
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dont really care about what u got is CS or SS
just share so that the problem might be solvable to others
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Old 06/16/2009, 20:42   #101
 
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Yea guys, share everything u did
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Old 06/17/2009, 03:51   #102
 
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Cant login after bypass drag. o_O?
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Old 06/17/2009, 04:53   #103
 
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Not really up to my standard, just some things I played with.

Scans; and .
MD5: 27ae9ae29f8970d66d18a45edf76b1b6

It's just a CE trainer.
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Old 06/17/2009, 05:46   #104
 
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when's the teleport hack gonna be released ~ can't wait
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Old 06/17/2009, 06:38   #105
 
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Erm mp lock? isn't it client sided? wad the use of x y z coordinates?
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