Also bei mir schaut der Teil dazu etwas umfangreicher aus und die Sachen werden eher aufgehoben. Ich denke sowas fällt so selten, wenns dann doch mal fällt kann man auch selbst entscheiden ob man es aufhebt.
Code:
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20)
[Name] == Ward && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20)
[Name] == SacredTarge && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20)
[Name] == SacredRondache && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20)
[Name] == KurastShield && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20)
Lg
Muddy