Write it next time here
Code:
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = MWS_TWISTER; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[1] = MWS_TORNADO; // Primary skill to bosses.
NTConfig_AttackSkill[2] = -1; // Primary untimed skill to boss. Set to 0 to deactivate.
NTConfig_AttackSkill[3] = MWS_TORNADO; // Primary skill to others.
NTConfig_AttackSkill[4] = -1; // Primary untimed skill to others. Set to 0 to deactivate.
NTConfig_AttackSkill[5] = -1; // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate.
NTConfig_AttackSkill[6] = -1; // Secondary untimed skill. Set to 0 to deactivate.
NTConfig_AttackSkill[7] = -1; // Reserved.
// Specify the range of your Tornados.
MWConfig_TornadoRange = 4;
// Specify the range of your Twisters.
MWConfig_TwisterRange = 4;
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = true;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 5;
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 0;
NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.
Edit this
Code:
// Specify the range of your Tornados.
MWConfig_TornadoRange = 50;
// Specify the range of your Twisters.
MWConfig_TwisterRange = 50;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 5;
Or Test This
Code:
case 245: // TORNADO
_NTA_SkillRange[i] = 100;
break;
case 240: // TWISTER
_NTA_SkillRange[i] = 100;
break;
case 250: // HURRICANE
_NTA_SkillRange[i] = 100;
break;