Register for your free account! | Forgot your password?

Go Back   elitepvpers > Other Online Games > Diablo 2
You last visited: Today at 03:51

  • Please register to post and access all features, it's quick, easy and FREE!

D2NT Evading PROBLEM!!

Old   #1
elite*gold: 0
Join Date: Apr 2008
Posts: 10
Received Thanks: 0
D2NT Evading PROBLEM!!

Hi all , I am using Muddys D2NT , and ive noticed that my necro will get stuck in evading back n forth - away from mobs and right in front of them then away from mobs and repeats til merc and golem kills stuff.

Anyone know how to configure the "evading/teleporting" ? He is evading WAY to much.

Also he seems to cast "DIM_VISION" a little bit too much and on Diablo the only skill he uses is "DIM_VISION"

Another problem i just noticed , when i encounter a physical immune and sometimes other immunes my necro will just cast "DIM_VISION" over and over, and my merc cant kill physical immune so he just stays their forever.

Any ideas?

Wow now my necro wont cast bone spear anymore , he swings his wand at enemys.

// Attack Configuration

// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = 0; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[1] = MWS_DIM_VISION; // This is the default curse which is used against most monsters. Set to 0 to deactivate.
NTConfig_AttackSkill[2] = 0; // This curse is used against vicious monsters. Set to 0 to deactivate.
NTConfig_AttackSkill[3] = MWS_CORPSE_EXPLOSION; // This slot is used for either Corpse or Poison Explosion. Set to 0 to deactivate.
NTConfig_AttackSkill[4] = MWS_BONE_SPIRIT; // Skill to be used against bosses.
NTConfig_AttackSkill[5] = 0; // Untimed Skill to be used against bosses.
NTConfig_AttackSkill[6] = MWS_BONE_SPEAR; // Skill to be used against other monsters.
NTConfig_AttackSkill[7] = 0; // Untimed Skill to be used against other monsters.

// Whether or not to get close to the target and let the minions do their job.
MWConfig_ApproachTarget = false;

// Specify the maximum number of Skeletons you would like to raise.
MWConfig_SkeletonMinionCount = 13;

// Specify the maximum number of Skeletal Mages you would like to raise.
MWConfig_MageMinionCount = 5;

// Specify the maximum number of Revives you would like to raise.
MWConfig_ReviveMinionCount = 10;

// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;

// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = true;

// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 10;

// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion

// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [4];

// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 1;

NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.

// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
MWConfig_KeepDistanceToMonsters = false;
// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);

Doomsday19 is offline  
Old 03/08/2013, 05:25   #2
elite*gold: 0
Join Date: Jan 2009
Posts: 3,170
Received Thanks: 1,191
Post here please: [Release] Muddy's D2NT

mirkoregge is offline  

« Diablo Script Problem ( Leechers ) | suche die dupe.ntj »

Similar Threads
Muddy's D2NT mit 1.13d D2NT.dll + Neuer D2NT Etal
01/06/2012 - Diablo 2 - 474 Replies
Damit hier mal langsam Ruhe einkehrt lade ich jetzt den Muddy's D"NT mit der D2NT.dll für 1.13d hoch. Die Grundlage ist die Rev3 vom Bot. Hier ist ganz klar zu sagen, dass der Dank für den Bot an Muddy_Waters geht Das hier ist kein Fragethread....
D2NT Muddys d2nt problem x,x
11/06/2011 - Diablo 2 - 1 Replies
hi leute habe muddys d2nt schon ca seid 3 tagen mir wurde gesagt ich soll mir ihre FAQ etc... durchlesen habe ich bion nicht schlauer geworden habe alles eingestellt nur wenn der bot game aufmacht kommt ingame lagg und er macht nix? wenn bot auf...
Evading Hack Detection Mechanisms In Online Games
03/13/2006 - WoW Exploits, Hacks, Tools & Macros - 5 Replies
Könnte vielleicht in Interessant sein sowas mal als grundlage zu lesen. Ich kämpfe mich gerade durch den Text und das eine oder andere hört sich interessant an. Also im Grunde geht es darum wie man beim boten oder hacking bei Spielen wie WoW...

All times are GMT +2. The time now is 03:51.

Powered by vBulletin®
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Abuse
Copyright ©2018 elitepvpers All Rights Reserved.