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Paladin und CTA
Discussion on Paladin und CTA within the Diablo 2 forum part of the Other Online Games category.
08/16/2011, 22:27
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#1
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elite*gold: 0
Join Date: Jun 2010
Posts: 139
Received Thanks: 19
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Paladin und CTA
Hi,
hab heute nen CTA bekommen und seitdem spinnt der Pala-Bot irgendwie. Klingt komisch, is aber so. Der Bot geht jetzt einfach in die Portale obwohl kein "sicher" kommt, vorher funktionierte das 1A auch switcht der Bot nach dem in die portale gehen sofort auf den 2ten Slot. Wechsel ich CTA und Zaka auf Slot 2, wechselt er auf Slot 1. Mach ich ne andere Waffe rein gehts Wunderbar x_X
Ist das ding verhext? CTA muss immer in den zweiten, oder?
Probiert hab ichs mit public und mit Gvetal.
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08/16/2011, 22:35
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#2
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elite*gold: 0
Join Date: Jul 2006
Posts: 1,440
Received Thanks: 525
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Entweder du hast in der Precast rumgespielt oder dein Skript ist fehlerhaft.
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08/16/2011, 22:37
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#3
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elite*gold: 0
Join Date: Jun 2010
Posts: 139
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Okay CTA muss in die 2. Hab jetzt in der Main wieder ne andere Waffe. Problem mit dem "sicher" ist allerdings immernoch da! Hab jemand drüber schauen lassen, auch er sieht keinen Fehler. Bei der Ama über den selben Manager läuft alles 1A
Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
//-----------------------------------------------------------------------------------------------------
// Comment the Config Check out.
// If you have trouble configuring your bot, all guides for Etal can be found below:
// http://www.D2Etal.com
// -----------------------------------------------------------------------------------------------------
//NTConfig_Script.push("ConfigCheck.ntj");
//------------------------------------------------------------------------------>>
// Gamersvault Clone Hunter Options.
//------------------------------------------------------------------------------>>
//NTConfig_Script.push("NTGVCLoneHunter.ntj");
NTConfig_HotIP = [32]; // add as many ip's as you would like to hunt for. add the number behind the last "." seperate them by ","
NTConfig_SaySomethingNoob = "!woopy found a hot ip";
NTConfig_JustAHunter = true; // Set to true to just idle in town (turn off your other scripts)
NTConfig_AvoidRD = 180; // Time in seconds to wait in town before creating next game (NTConfig_JustAHunter must be true)
//------------------------------------------------------------------------------
// Aura stacking scripts Note: these have a chance of loosing your items untill the fail safes are coded into them but they will work fine if you dont lag or interfear with the bot
//------------------------------------------------------------------------------
//NTConfig_StackAmmount = 200; // the ammount of times you want to stack the item recomended 100-200
//NTConfig_Script.push("NTHelmAuraStack.ntj"); // Aura stack your helm
//NTConfig_Script.push("NTBodyAuraStack.ntj"); // Aura stack your Armor
//NTConfig_Script.push("NTWepAuraStack.ntj"); // Aura stack your weapon
//------------------------------------------------------------------------------
// leech/leech fighter and team botting scripts
//------------------------------------------------------------------------------
NTConfig_Leader = "******"; // this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal
NTConfig_PartyOnlyLeader = true; // set this to only party with NTConfig_Leader from above must also set NTConfig_PublicMode = false; in general config section
NTConfig_LeechBo = false; // Set to false to disable bo and bc when leeching
NTConfig_Script.push("NTDiabloLeechFight.ntj");
NTConfig_LeechFrom = "E"; // (E)ntrance | (S)tar must match Leaders setting
NTConfig_RunScriptAfterDiablo = true; // set to true if you will be running another script after diablo leechfighter
NTConfig_TakeTpDiablo = "sicher"; // message from leader to take tp NOTE MUST BE DIFFERENT THAN BAAL AND TRAV TP MESSAGE
//NTConfig_Script.push("NTTravLeader.ntj"); // this is for the script for leader
LeechTrav_TakeTp = "config me"; // take tp message must match the one for leecher below and be differenct from baal and diablo msgs
//NTConfig_Script.push("NTTravLeech.ntj"); // this is for leecher. You must configure _leader = "your leader name here" above
NTConfig_TakeTpTravincal = "config me"; // match this to leader one above. Must be different than diablo and baal tp messages
NTConfig_Script.push("NTUniversalBaalLeech.ntj");
NTConfig_LeechBaal = 1; // 1 = leech fighter, 2 = walking leech fighter, 3 = passive leecher
NTConfig_GrabShrine = "config me"; // you can use any message you like. Hot tp message is very effective NOTE MUST BE DIFFERENT THAN DAIBLO AND TRAV TP MESSAGE
NTConfig_TakeTpBaal = "safe"; // message to take your leaders tp NOTE MUST BE DIFFERENT THAN DAIBLO AND TRAV TP MESSAGE
NTConfig_FollowtoWorldStone = true; // go after baal in WS chanmber to leech or kill
NTConfig_RunScriptAfterBaal = false; // set true if you will be running a script after baal
_FindXPArea = []; // area id's, 2, 3, 4, 5, 6, 7 set an empty array "[]" to just leech without grabbing shrine
NTConfig_ClearAroundShrine = false; // clear around shrine before going back to town
leechpos = [15118, 5003]; // x,y coord for leechers to stand passive leecher only
NTConfig_TeleEachWaveHelper = false; // Teleports bot before each wave to keep merc close (not positioned based yet)
NTConfig_LeechPrecast = false; // if you have a leecher you want to precast
NTConfig_LeechHydra = 0; // 0 = don't move, 1 = right side, 2 = left side. Use left side if you have a leecher grabing xp shrines
NTConfig_UsePaliAura = 0; // set to the skill # of aura you want to use
NTConfig_LeechHolyBoltBaal = false; // Holy bolt attack sequence
NTConfig_LeechWalkAround = false; // Will cause you char to move slightly if holybolt is being blocked
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Act 1 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTAndariel.ntj");
NTConfig_RightWall = false; // Set to true to use the right wall on andy (better for weeker characters)
NTConfig_ClearAndarielThrone = false; // set to true to clear the throne room
//NTConfig_Script.push("NTDenOfEvil.ntj");
NTConfig_ClearTwice = false; // runs clear level 2x. Usefull for having bot get quest
//NTConfig_Script.push("NTUndergroundPassage.ntj");
NTConfig_ClearPassageLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTheSmith.ntj");
NTConfig_ClearBarracks = false; // Set to true to clear the barrack
//NTConfig_Script.push("NTCatacombs.ntj"); // CLEARS CATACOMBS LV 1, 2, 3, 4, AND ANDY
NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash
//NTConfig_Script.push("NTBishibosh_ENG.ntj");
NTConfig_ClearColdPlains = false; // Set to true to Clear cold plains
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_ClearPitLevel1 = 1;
//NTConfig_Script.push("NTMausoleum.ntj");
NTConfig_KillBloodRaven = false;
//NTConfig_Script.push("NTBloodRaven.ntj"); // Dont be an idiot and run both this and the mausoleum script
NTConfig_ClearMausoleum = false; // Run this to clear Mausoleum
NTConfig_ClearCrypt = false; // Run this to clear crypt
//NTConfig_Script.push("NTHole.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_ClearHoleLevel1 = 1;
//NTConfig_Script.push("NTTristram.ntj"); // Do not use if you wanna use the cow script.
NTConfig_KillRakanishu = false;
//NTConfig_Script.push("NTCow.ntj");
NTConfig_KillRakanishuCows = false; // Set to true to kill Rakanishu
NTConfig_TristExtension = false; // Set to true to clear tristram
NTConfig_CubingDelaysCows = 800; // increase this delay if you are having problems with bot not taking portals and causing click bug
//NTConfig_Script.push("NTBoneAsh.ntj");
NTConfig_ClearInnerCloister = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
NTConfig_ClearCathedral = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
//NTConfig_Script.push("NTColdCrow.ntj");
NTConfig_ClearColdPlainss = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
NTConfig_CaveLevel1 = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
NTConfig_CaveLevel2 = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
//------------------------------------------------------------------------------
// Act 2 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTTombRaider.ntj");
NTConfig_ClearChestPosition = false; // clear chest position on true
NTConfig_ClearTombs = false; // turn true to clear the tombs of monsters aswell
//NTConfig_Script.push("NTSummoner.ntj");
NTConfig_OpenSummonerChests = false; // Open chests in the Arcane Sanc at the end of each wing.
NTConfig_ClearArcaneSanc = false; // Clear the arcane sanc after killing the summoner.
NTConfig_ArcaneChampionsOnly = false; // When clearing the arcane sanc, only kill champions and above.
NTConfig_KillFireEye = false;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTFangskin.ntj");
NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTDarkElder.ntj");
//NTConfig_ClearLostCity = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
//NTConfig_Script.push("NTBeetleBurst.ntj");
//NTConfig_ClearFarOasis = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
//------------------------------------------------------------------------------
// Act 3 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTStormTree.ntj");
NTConfig_ClearFlayerJungle = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
//NTConfig_Script.push("NTKurastChest.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_ClearA3SewersLevel1 = 1;
//NTConfig_Script.push("NTMephisto.ntj");
NTConfig_KillCouncilMembers = false; // Use to kill council members
NTConfig_RedPortal = false; // Use to take red portal after meph and not tp, Only use this if Mephisto is not the last boss in your botting sequence.
//------------------------------------------------------------------------------
// Act 4 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTIzual.ntj");
NTConfig_ClearCityOfTheDamned = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
NTConfig_ClearPlainsOfDespair = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
//NTConfig_Script.push("NTHephasto.ntj");
NTConfig_ClearRiverOfFlames = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
NTConfig_Script.push("NTDiablo.ntj");
//--------------------------\\
// Diablo Settings: \\
//--------------------------\\
NTConfig_CSSealsOnly = false;
NTConfig_CSFrom = "E"; // (E)ntrance | (S)tar
NTConfig_CSTpNotSafe = "";
NTConfig_CSTpSafe = "sicher";
NTConfig_CSKillDiablo = "";
NTConfig_CSScriptEnd = "";
NTConfig_CSIdiotMsg = "";
NTConfig_WaitAndBO = false; // true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false)
NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
NTConfig_BOWait = 0; // time in seconds to wait before using BO
NTConfig_DNextGameSay = ""; // message before saying next game. "Next game will be chaos-03" for example To not say leave empty quotes ""
Diablo_FreeSpaceMessage = "s"; // used with NTConfig_FreeSpaceBeforeBoss for message before going to town to clear inventory
NTConfig_TownBeforeDiablo = false; // Town before killing Diablo if you has less than the Inventory space defined under Inventory settings.
//-----------------------------------------------------------------------------------
// Act 5 Scripts
//------------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); // multi pindle nihl. Can be configured to use wp or red portal
NTConfig_UseTemplePortal = false; //use red portal. false = use waypoint
NTConfig_KillPindleskin = false;
NTConfig_KillNihlathak= true;
NTConfig_OpenEvilUrnNihl = false;
NTConfig_ClearHalls = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
NTConfig_ClearHallsOfVaught = 0; // 0 = don't clear, 1 == clear all, 2 = clear, but skip regular monsters
NTConfig_OpenHallsSuperChests = false; // set to open the super chests on the way to nihl
NTConfig_CheckVipers = false; // ends the script if tomb vipers are found around Nihlathak
//NTConfig_Script.push("NTEldritch.ntj");
NTConfig_ShenkExtension = true;
NTConfig_DacFarren = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
NTConfig_OpenEvilUrn = true; // opens evil urn next to thresh
//NTConfig_Script.push("NTPitOfAcheron.ntj");
NTConfig_ClearPitOfAcheron = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTInfernalPit.ntj");
NTConfig_ClearInfernalPit = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_FTEvilUrnExtension = false;
//NTConfig_Script.push("NTDrifterCavern.ntj");
NTConfig_ClearDrifterCavern = false; // Set true to clear all of the cavern not just champs/uniques
//NTConfig_Script.push("NTAbbadon.ntj");
NTConfig_ClearAbaddon = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTFrozenstein.ntj");
NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj");
NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj");
NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTWorldStoneKeep.ntj");
NTConfig_Script.push("NTBaal.ntj");
NTConfig_KillBaal = true;
NTConfig_MakeHotTP = false; // do not use for leechbot leader
NTConfig_Wave3 = 0; // 0 = don't move, 1 = right side, 2 = left side. Use left side if you have a leecher grabing xp shrines
NTConfig_HolyBoltBaal = false; // Holy bolt attack sequince (can be bad for leechers)
NTConfig_WalkAround = false; // Will cause you char to move slightly if holybolt is being blocked
NTConfig_TownBeforeBaal = false; // check inventory and go to town if any items before going to worldstone to kill baal. must have NTConfig_FreeSpace configured correctly
NTConfig_MakeHelpTPBeforeThrone = false; // makes a tp in WS lvl 3 to have help clearing throne room
NTConfig_TeleEachWave = false; // Teleports bot before each wave to keep merc close (not positioned based yet)
NTConfig_ClearWSK = 0; // 0 = don't clear, 1=clear path only, 2=full clear of WSK 2 and 3
NTConfig_PsnW2 = false; // Heal after baals w2 if poisoned
//------------------------\\
// "Public Baal Settings" \\
//------------------------\\
NTThrone_Announce = true; //Announce mobs in throne room pre-tp. true / false
Baal_WSlvl3tpMSG = ""; // message for portal in WS lvl 3. Clears throne faster with help
Baal_HotTp = ""; // What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
Baal_SafeTp = "safe"; // What to say when bot opens the safe TP.
Baal_KillBaalMessage = ""; // What to say after last wave, before entering chamber.
Baal_NextGameMessage = ""; // What to say after killing Baal.
Baal_FreeSpaceMessage = ""; // used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
Baal_BSayNextGame = ""; // message before saying next game. "Next game will be chaos-03" for example. To not say leave empty quotes ""
//------------------------------------------------------------------------------
// NTWPGrabber Instructions
//------------------------------------------------------------------------------
// HIGHLY recomend if you are going run the quests that you turn all pickits off, and you MUST uncomment the quest nip
// you also want to start with room in stash for quest items, especially cube
// remove the "//" from in front of the quests you want to do. If all are "//" questing is disabled
// If the quest is already done the bot will detect that and skip it. Disabling is just there in case your toon can not handle it
// example anya quest or ancients
// Your toon MUST be able to handle these quest or you WILL die
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTWPGrabber.ntj"); // goes through whole game and grabs wp's. Can be started in any area that has a wp or in town of any act
NTConfig_DoQuests =
[
//"Den Of Evil",
//"The Search For Cain",
//"Radament's Lair",
//"Horadric cube",
//"Lam Esen's Tome",
//"Golden Bird", // after grabbing Esen's tome clears the ruined temple for bird. Obv doesn't always drop there
//"Golden Bird Travincal", // will attempt to find bird by killing council. If on first run you don't get this you can make new game and then start at trav wp
//"Fallen Angle",
//"Siege on Harrogath",
//"Prison Of Ice",
//"Rite Of Passage",
];
//NTConfig_NIPFilePath.push("Quest.nip"); // this needs to be added into the character configs
//------------------------------------------------------------------------------
// Misc. Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("GVWpGiver.ntj"); //Wp giver script enable it and join a game or let some one join its game to give out wps done my chat commands once ingame
//NTConfig_Script.push("mulelogger.ntj"); // uses mulelogger.ntj as entry point look here for details http://www.gamersvault.net/forum/f14/guide-etalbot-mulelogger-itemdropper-27485/#post205748
//NTConfig_Script.push("TLNipCheck.ntj"); // very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running
//NTConfig_Script.push("TLInventory.ntj"); // Add this line to your NT Config to run it
NTConfig_TLInventory_SkipEquipped = true; // true = just log stash and inventory
LogHostiles = false; // Capture any hostile character's in "NTBot/tools/Hostile Name's/permLog.txt"
channelName = "op GV"; // Channel hostel will be banned from.
hostile_GetThenQuit = false; // Capture's hostel then leave's game. Kind of useless if you want to use kolton's HostileWatch.
twelveHourClock = false; // 12 or 24 hour clock for the time of hostility. Check permLog.txt in "NTBot/tools/Hostile Name's"
//NTConfig_Script.push("NTManual.ntj"); // run this script to play manually with some enhancements including auto potting etc
NTConfig_PickitOn = false; // this will run the pickit as well set to false if you don't want to use it
NTConfig_ShowEnemies = false; //set to true to show enemies on map
NTConfig_RevealMap = false; // set to true to reveal map
NTConfig_CheckStuff = false; // set to true to print a warning when you have used 3 or more mp or hp pots, or if merc is dead, or if you have less than 4 tp scrolls remaining
//------------------------------------------------------------------------------
// Speed settings
//------------------------------------------------------------------------------
me.maxgametime = 1800; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 1; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
// Chicken settings
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_LifeThresh = 85; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 47; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_TPChicken = 20; // life percent for tp chicken set to zero if you don't want to use
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 0; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
// Inventory settings
//------------------------------------------------------------------------------
NTConfig_FreeSpaceBeforeBoss = 2; // # of free columns you want if less than that it bot will town before killing bosses
NTConfig_FreeSpace = 4; // Number of free columns. If the bot has less than this amount after id'ing it will go to stash
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_MinGoldToStash = 500000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Belt settings
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "mp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("normal/key.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("advance/key.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");
//NTConfig_NIPFilePath.push("Master/Charms.nip");
//NTConfig_NIPFilePath.push("Master/Crafted.nip");
//NTConfig_NIPFilePath.push("Master/Cubed.nip");
//NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
//NTConfig_NIPFilePath.push("Master/Magic.nip");
//NTConfig_NIPFilePath.push("Master/Rare.nip");
//NTConfig_NIPFilePath.push("Master/Set.nip");
//NTConfig_NIPFilePath.push("Master/Unid.nip");
//NTConfig_NIPFilePath.push("Master/Unique.nip");
//NTConfig_NIPFilePath.push("Master/White.nip");
//NTConfig_NIPFilePath.push("Master/Runeword.nip");
NTConfig_SnagRange = 25; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Runeword configuration
//
// Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
// Use NTItemAlias.ntl to find classids
// YOU MUST USE THE EXACT ORDER OF RUNES
// Base item needs to be in the pickit, rest is picked auto.
// To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
//------------------------------------------------------------------------------
NTConfig_MakeRunewords = true;
//NTConfig_Runeword.push([498, 616, 619, 618, 620]); // sacred targe, tal, thul, ort, amn SPIRIT
NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
//NTConfig_Runeword.push([447, 616, 619, 618, 620]); // monarch, tal, thul, ort, amn SPIRIT
NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
//NTConfig_Runeword.push([29, 616, 619, 618, 620]); // crystal sword, tal, thul, ort, amn SPIRIT
NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, ral, tir, tal, sol
NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 5");
NTConfig_Runeword.push([255, 617, 612, 616, 621]); // thresher, ral, tir, tal, sol
NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 5");
NTConfig_Runeword.push([256, 617, 612, 616, 621]); // cryptic axe, ral, tir, tal, sol
NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 5");
//NTConfig_Runeword.push([21, 627, 635, 630, 619]); // flail ko, vex, pul, thul
NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // flail amn, ral, mal, ist, ohm
NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 1");
NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // crystal sword amn, ral, mal, ist, ohm
NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 1");
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = true; // Enable cubing
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71
//NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // CASTER Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // CASTER Wyrmhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // CASTER Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // CASTER Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 21]); // Socket flail
NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 498]); // Socket SacredTarge
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // WATERWALK : Exeptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStartGold = 3200000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 500000; // Gold amount to stop the gambling
NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88
NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
NTConfig_GambleItem.push(331); // Kite Shield
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true; // if you set this to true make sure party leecheronly in leech sections is set tp false
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
NTConfig_FastPickit = false; // Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers)
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetEnigma = false; // Set to true to reset enigma when tele bug exists
me.quitonhostile = false; // Set to true to quit when someone hostiles you
NTConfig_KillHostilePlayer = true; // Set to true to kill payers that hostile you. Must set me.quitonhostile to false obv
NTConfig_QuitOnPing = 900; // Set ping threshold. 0 = disabled.
NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. 0 = disabled / x = time interval in seconds.
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
NTConfig_SwitchTele = false; // use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full (helpful for HardCore players) must configure NTConfig_FreeRowsQuit below
NTConfig_FreeRowsQuit = 2; // # of free colums to have in inventory if less then bot will idle only if NTConfig_StopIfStashInventoryFull is set to true
NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses
NTConfig_DropExtraRejuvs = true; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. true to drop, false to drink
NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Look for items every teleport? (Recommended for aura stacking.)
NTConfig_CheckPassword = true; // quit if game is made without password obv set to false if you run un-passworded games
NTConfig_TreasureHunting = false; // enable this to turn on the clue messages diffrent one every time you precast
NTConfig_GoWestFromLut = false; // if new game starts in act 2 will use warriv to go to act 1
NTConfig_MinPots = 1; // If less then this ammount of a pot type it will town when checkselfsafe 0x01 is called
NTConfig_AutoMule = false; // set to true to enable muling. currently requires NTMule entry point.
NTConfig_UseKeysForPlaceHolder = true; // set this to true to keep a keys in your inventory. In the event that the bot has no space for id scrolls it will sell the keys instead of one of your items
//-------------------------------------------------------------------------------
// Advanced XML Item Logging
//-------------------------------------------------------------------------------
NTConfig_UseXMLItemlog = true; // toggle on / off (true / false) Log kept, sold and ignored items in an XML log file
NTConfig_IndependantLog = true; // Make a different file for each character. Item Logfile is found in logs/Item Log/
NTConfig_LogSoldItems = true; // toggle on / off (true / false) Logs Sold items only to the manager's itemlog
NTConfig_LogIgnoredItems = false; // toggle on / off (true / false) Ignored items logging (XML log file only)
NTConfig_LogCraftedItems = true; // Turn on XML Logging for Crafted items, UseXMLItemlog must be true.
NTConfig_LogItemQuality = 4,5,6,7,8; // Quality of items logged is >= of the set value. ( 3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted)
//-------------------------------------------------------------------------------
// logging options the output from these setting are found in logs folder txt files
//-------------------------------------------------------------------------------
NTConfig_LogShrines = false; // logs shrines found by NTConfig_Shrines array
NTConfig_LogCraftingString = true; // logs the string of ingredients that goes into cube
//------------------------------------------------------------------------------
// manager options output from these goes into manager
//------------------------------------------------------------------------------
NTConfig_LogSoldItemQuality = 4; // set to "0" to disable. The bot will log items >= item quality set. example "4" would log everything "6" would log rare and unique only (magic=4, set=5, rare=6, unique=7)
NTConfig_CubeProcessToManager = 1; // logs the string of ingredients that goes into cube 0 = don't log, 1 = log in item log, 2 = log to common log
//-------------------------------------------------------------------------------
// Immunity skipping
//-------------------------------------------------------------------------------
NTConfig_AreasToNotSkipImmunes = [131, 108]; // add area ids into the array seperated by "," for any area you want to turn off immunity skipping
NTConfig_SkipSingle[0] = false; //skips all physical immunes
NTConfig_SkipSingle[1] = false; //skips all magic immunes
NTConfig_SkipSingle[2] = false; //skips all fire immunes
NTConfig_SkipSingle[3] = false; //skips all lightning immunes
NTConfig_SkipSingle[4] = false; //skips all cold immunes
NTConfig_SkipSingle[5] = false; //skips all poison immunes
NTConfig_SkipDual[0] = false; //skips all dual physical + magic immunes
NTConfig_SkipDual[1] = false; //skips all dual physical + fire immunes
NTConfig_SkipDual[2] = false; //skips all dual physical + lightning immunes
NTConfig_SkipDual[3] = false; //skips all dual physical + cold immunes
NTConfig_SkipDual[4] = false; //skips all dual physical + poison immunes
NTConfig_SkipDual[5] = false; //skips all dual magic + fire immunes
NTConfig_SkipDual[6] = false; //skips all dual magic + lightning immunes
NTConfig_SkipDual[7] = false; //skips all dual magic + cold immunes
NTConfig_SkipDual[8] = false; //skips all dual magic + poison immunes
NTConfig_SkipDual[9] = false; //skips all dual fire + lightning immunes
NTConfig_SkipDual[10] = false; //skips all dual fire + cold immunes
NTConfig_SkipDual[11] = false; //skips all dual fire + poison immunes
NTConfig_SkipDual[12] = false; //skips all dual lightning + cold immunes
NTConfig_SkipDual[13] = false; //skips all dual lightning + poison immunes
NTConfig_SkipDual[14] = false; //skips all dual cold + poison immunes
//------------------------------------------------------------------------------
// cain id and other town configs
//------------------------------------------------------------------------------
NTConfig_IdentAtCain = true; // will skip using cain if something in inventory is suppose to be kept unid. Also will not log sold items
NTConfig_PocketChange = 500000; // set this to amount of gold you want to keep on hand. Make adjustments to this and repair to keep equiptment from breaking
NTConfig_DontCainAct = []; // list any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts
NTConfig_Repair = "75"; // Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point
NTConfig_AlwaysUseCain = true; // this to true to always use cain even it it will id something that is not suppose to be id'd that is stuch in inventory
NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
//------------------------------------------------------------------------------
// DPS Meter Config
//------------------------------------------------------------------------------
DPSMeter = false; // This toggles the DPS Meter on / off.
miniDPSDisplay = false; // Set true if you run a resolution below 800*600. Formatting removed.
DPSScanSpeed = 50; //Delay between Each Scan.
DPSDisplayRate = 1000; //DPS Recalculated and displayed in ms. (Default 1000)
DPSScanHist = 2; //History to scan in seconds. (Default 2)
//----------------------------------------------------------------------------------
//Open chest configs configs.
//-----------------------------------------------------------------------------------
//Chest id's can be added to NTConfig_Chestids. Look for id's in character config chest id txt
//chest id's can be found in the character config chest id.txt thanks to hash_pipe for all the chest id's. Amazing list!!
//----------------------------------------------------------------------------------
NTConfig_OpenChest = true; // Set to true to open chest mostly super unique chests at the end of runs. chest id configs don't effect this
NTConfig_OpenChestsInArea = true; // set true to open chests in area at end of run. Currently supports most maps that bot can run. Use NTConfig_chestids to set chests to open
NTConfig_CheckChestid = false; // very usefull tool set to true and as bot opens chests it will print the chest id to screen which makes it very easy to remove unwanted chest from array
NTConfig_keys = 8; // # of keys if less will replenish. Note that if you set it for over 12 it will have more than 1 set of them
NTConfig_OpenChestsInAreaClearing = false; // set true to have bot open chest while using clear functions. Uses NTConfig_Chestids
NTConfig_AreasToOpenChestClearing = []; // add any area id to array that you want to clear separate then by "'" ie [3, 102] would open chests in cold plains and durance lvl 3
// remove the area id from the array and bot will use OpenAllChestsInArea. seperate each area id by "," Find area id by putting bot in that area and hitting numpad "*"
// *note the included area id's are the only places that OpenChestsInArea are supported
// *note hit num lock "2" while very close to a chest to have it's id printed to screen.
NTConfig_DontOpenChestAreas = [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
74, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96,
97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
115, 116, 117, 118, 119,120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131];
NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
//------------------------------------------------------------------------------
// Shrine Grabber settings
// Change the 0's to corosponding #'s found in /D2NT/sdk/shrines.txt
// To add more shrines sperate new values with a comma
//------------------------------------------------------------------------------
NTConfig_ShareExpShrine = false; //If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false
NTConfig_Shrines = [0, 0, 0, 0, 0];
//------------------------------------------------------------------------------
// Attack configuration
// Change the -1's to corosponding #'s found in /D2NT/sdk/skills.txt
// As of Jan 17th: -1 = disable, 0 = normal attack
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 113; // Secondary aura. Set to 0 if you won't
NTConfig_AttackSkill[7] = 0; // Tertiary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[8] = 0; // Tertiary aura. Set to 0 if you won't
prewavespot = [15092, 5028]; // x, y coord for place toon stands before waves crash. This is for baal, walking baal, and for baalhelper scripts
NTconfig_HighMaxAttack = true; // set to true to bypass lowmaxattacks and only use the high attack setting
NTConfig_HighMaxAttackAreas = [131]; // if above is set to false add area id's to use high max attacks on. Highly recommend using in baal throne room
MonstersToAttackFirst = // add or subtract monster id's to attack first in a mob monsters that resurrect or spawn others are good choices here
[58,59,60,61,62,101,102,103,104,190,191,
192,193,194,206,207,208,209,228,239,240,
241,278,279,280,281,282,283,303,312,480,
481,482,483,484,485,486,529];
NTConfig_HighMaxAttacks = 300; // set number of attacks to use
NTConfig_LowMaxAttacks = 15; // set number of attacks before skipping
//------------------------------------------------------------------------------
// Check safe settings
//------------------------------------------------------------------------------
// Check self safe. Set to []; if you wont.
// 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
// Use this format: ['01','02'] etc. Add as many or as little as you want.
NTConfig_CheckSelfSafe = [];
// Check merc's safe. Set to []; if you wont.
// 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
// Use this format: ['01','02'] etc. Add as many or as little as you want.
NTConfig_CheckMercSafe = ['01'];
//------------------------------------------------------------------------------
// Class Specific settings
//------------------------------------------------------------------------------
NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.
NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
}
/edit sagt:
Hab den Fehler gefunden
NTConfig_PublicMode war auf true.
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