Haii peps.. I could use some help to teach my bot to craft..
at the momment it Keeps Crap jewels? blue amys Rings Etc etc etc.
but it doesent craft anything just picking up lots of shit crap runes etc ..
Heres my char config gonna link The cube thing too.
Code:
var NTConfig_UseRedemptionHP;60
var NTConfig_UseRedemptionMP;60
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Leader = "Synops" // Your Leader name - CaSe sensitive
//NTConfig_Script.push("NTDiabloLeechFight.ntj");
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
//NTConfig_Script.push("NTBaalLeech.ntj");
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
NTConfig_Script.push("NTDiablo.ntj");
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 500; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 100; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 100; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 60; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 85; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 5; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 80; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 70; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 25; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 0; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_MinGoldToStash = 990000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
NTConfig_NIPFilePath.push("advance/normal.nip");
NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
NTConfig_NIPFilePath.push("advance/unique.nip");
NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = true; // Enable cubing
NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); // Ladder/Open/Single player Only.
//***** Include the following, Primary item must be setted in item_configs folder *****
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite // Ladder/Open/Single player Only.
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite // Ladder/Open/Single player Only.
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = false; // Set to true to open chest
me.quitonhostile = true;
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x00 : Potion, 0x00 : Poison, 0x00 : Amplify Damage, 0x00 : Weaken, 0x00 : Iron Maiden, 0x00 : Decrepify, 0x00 : Lower Resist
NTConfig_CheckSelfSafe = 0x00|0x00;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x00 : Poison, 0x00 : Amplify Damage, 0x00 : Weaken, 0x00 : Iron Maiden, 0x00 : Decrepify, 0x00 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x00|0x00|0x00;
NTConfig_UseRedemptionHP = 95; // Use Redemption if under this percent of life. Set to 0 if you won't
NTConfig_UseRedemptionMP = 75; // Use Redemption if under this percent of mana. Set to 0 if you won't
}
I rly could use some help here it picks up crafting matrials but it craft nothing.. It keeps
Flawless Gems.
Unid Rings ( Magic )
Unid Amus ( Magic )
A Gc life?
a Circlet ( Magic )
No thats the problem it doesent even cube.. it picks the reagents to Cube but it doesent cube at all
If your great at working with this and want to.. you could teamview my pc
First of all i'd try deactivating some craft recipes, its not good to run that many at the same time. 2nd, you don't need to activate gem crafting, he will do this on his own.
var NTConfig_UseRedemptionHP;60
var NTConfig_UseRedemptionMP;60
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Leader = "Synops" // Your Leader name - CaSe sensitive
//NTConfig_Script.push("NTDiabloLeechFight.ntj");
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
//NTConfig_Script.push("NTBaalLeech.ntj");
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
NTConfig_Script.push("NTDiablo.ntj");
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 500; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 100; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 100; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 60; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 85; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 5; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 80; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 70; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 25; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 0; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_MinGoldToStash = 990000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = true; // Enable cubing
NTConfig_Gamble = true; // Set to true to enable gambling.
NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 300000; // Set the amount of gold remaining before stopping the gambling script.
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = false; // Set to true to open chest
me.quitonhostile = true;
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x00 : Potion, 0x00 : Poison, 0x00 : Amplify Damage, 0x00 : Weaken, 0x00 : Iron Maiden, 0x00 : Decrepify, 0x00 : Lower Resist
NTConfig_CheckSelfSafe = 0x00|0x00;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x00 : Poison, 0x00 : Amplify Damage, 0x00 : Weaken, 0x00 : Iron Maiden, 0x00 : Decrepify, 0x00 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x00|0x00|0x00;
NTConfig_UseRedemptionHP = 95; // Use Redemption if under this percent of life. Set to 0 if you won't
NTConfig_UseRedemptionMP = 75; // Use Redemption if under this percent of mana. Set to 0 if you won't
}
to pick craft items you should remove the // in front of those lines !
Actually, that's false information.
It's not necessary to add ingredients for craft recipes to your nip files.
In fact, adding certain ingredients to your nip files might even end up in restraining your bot from crafting.
To give you an example:
If you added a line to your nips that covers all sorts of jewels (even the really bad ones) it would basically result in your bot being unable to craft anything.
The only ingredients that should be covered by your nip files are the base items for both socket and upgrade recipes.
Kind Regards
Muddy
P.S.: Always use [Code] tags when posting configs; none of us likes to read a wall of text that totally lacks proper formatting and I won't even try.
Actually, that's false information.
It's not necessary to add ingredients for craft recipes to your nip files.
In fact, adding certain ingredients to your nip files might even end up in restraining your bot from crafting.
THats why i was not talking about ingredients !!
I was talking about the result (the craftet items) which need to be written down in a .nip file which are all deactivatet in your config !
Maybe my english is not that good but i hope you can understand what i mean now
brauche hilfe mit d2nt pickit/craft biete fg 12/31/2010 - Diablo 2 - 5 Replies hi,
also leider konnte ich nix spezifisches finden, bzw. hab nich richtig geguckt.
brauche ein Script für NT, mit dem ich mir das Craft-Mulen und das Craften an sich vereinfachen kann.
Also ich hab die Möglichkeit 3x lod zu starten an einem Rechner.
Jetzt muss ich halt jedes mal von Hand 30/30/30 sets etc droppen, mit dem Crafter aufheben und dann noch vorher das meiste in die Kiste tun, damit er alles aufheben kann. +von Hand craften, was irgenwann auch übel aufn Sack geht.
d2nt leech bot einstellen... d2nt config error.. 07/09/2010 - Diablo 2 Programming - 2 Replies hey
mein bot zeigt mir die ganze zeit ein error und habe die einstellungen in der anleitung genauso... was tun?
habe leader acc/ char name eingetragen. beide flistet. die eine datei aus baalleech rausgeholt und umbenannt und die // weg genommen
habe beim manager auch auf d2nt leech eingestelln
[FIXED] D2NT 3.1 craft Problem 05/31/2010 - Diablo 2 - 5 Replies Einige von euch kennen sicherlich das Problem, dass der Bot die cubed items nicht in den Item Logs auflistet.
Kopiert einfach diesen Code in die NTCubing im libs ordner und er wird euch ab sofort die cubed items auflisten =)
Um richtig cuben zu können (besonders beim craften von amus und ringen) müsst ihr den Bot auf englisch umstellen (im manager ein Häckchen bei "-direct" reinmachen)
const NTCU_GEM = 0;
const NTCU_MAGIC = 1;
const NTCU_MAGIC_CHARM = 2;
schnelle leichte d2nt craft frage 05/28/2010 - Diablo 2 - 2 Replies muss ich wenn ich zb. caster amus craften will was in der normalen pick verändern das er rals aufhebt oder reicht das wenn ich das in der charconfig einstelle
d2nt 3.0 Craft Probleme 04/12/2010 - Diablo 2 - 11 Replies Ich weiß dass es zwar einen Hilfethread gibt, aber mal im ernst, wer ließt sich schon all die Fragen durch? Man wird einfach überlesen und die Frage bleibt unbeantwortet.
Ihr solltet meiner Meinung nach nen Subforum für die Bots machen...
Naja hier mein Problem:
Immer wenn der Bot craften soll, legt er das amu oder den ring ind den cube und auf einmal kommt so nen scheiß error...
Ich weiß dass das Problem bei vielen aufgetaucht ist und auch schon oft im Hilfetopic angesprochen wurde,...