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[Problem] Bot kauft keine Pots

Discussion on [Problem] Bot kauft keine Pots within the Diablo 2 Programming forum part of the Diablo 2 category.

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[Problem] Bot kauft keine Pots

Ich bin's gleich noch mal
Nachdem mein Leecher nun seit gestern einwandrei funktioniert, hab' ich mir D2NT und den NTBot geholt und das Baal Script konfiguriert. Der Bot kauft aber keine Pots in der Stadt, woran kann das liegen?

Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = false;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_FreeSpace = 0;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
	NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "mp";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Select one group only (normal / advance / extreme)
	//-----------------------------------------------------------------------------------
	NTConfig_NIPFilePath.push("runna.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	//------------------------------------------------------------------------------
	
	NTConfig_Cubing = false;		// Enable cubing

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = true;		// Enable gambling
	NTConfig_GambleStartGold = 800000;	// Gold amount to start the gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push(520);	// Amulets
	NTConfig_GambleItem.push(522);	// Rings
	NTConfig_GambleItem.push(418);	// Circlets
	NTConfig_GambleItem.push(419);	// Coronets
	//NTConfig_GambleItem.push(334);	// Leather Gloves
	//NTConfig_GambleItem.push(335);	// Heavy Gloves
	NTConfig_GambleItem.push(336);	// Chain Gloves
	//NTConfig_GambleItem.push(337);	// Light Gauntlets
	//NTConfig_GambleItem.push(338);	// Gauntlets

	//------------------------------------------------------------------------------
	// General configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = true;
	NTConfig_CheckCloneDiablo = true;	// Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
	NTConfig_OpenChest = false;			// Set to true to open chest
	me.quitonhostile = true;

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 0;	// First skill. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 0;	// Primary skill to boss.
	NTConfig_AttackSkill[2] = 0;	// Primary aura to boss. Set to 0 if you won't
	NTConfig_AttackSkill[3] = 0;	// Primary skill to others.
	NTConfig_AttackSkill[4] = 0;	// Primary aura to others. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[6] = 0;	// Secondary aura. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.

	// Check self safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0;
	// Check merc's safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0;

	NTConfig_UseRedemptionHP = 0;	// Use Redemption if under this percent of life. Set to 0 if you won't
	NTConfig_UseRedemptionMP = 0;	// Use Redemption if under this percent of mana. Set to 0 if you won't
}
Hier ist die char_config
c00k1e is offline  
Old 07/28/2010, 15:46   #2
 
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hier falscher platz

closed

und überhaupt hast dein inventar ned eingestellt
Quote:
NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
kal_el is offline  
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