Wenn du NTConfig_Leader definiert hast in der CharConfig, dann sollte das so gehen:
Code:
function MWC_ManageParty()
{
var _player, _myPartyId, _existingPartyId;
_player = GetPlayerUnit();
if(_player)
{
_myPartyId = _player.partyid;
while(_player.GetNext())
{
_existingPartyId = MWC_GetExistingParty();
[COLOR="Red"]if(!NTConfig_Leader || NTConfig_Leader == _player.name)
{[/COLOR]
if(_player.partyflag == MWC_PARTY_FLAG_ACCEPT && (_existingPartyId == _player.partyid || _existingPartyId == MWC_PARTY_ID_NONE) || _player.partyflag == MWC_PARTY_FLAG_INVITE && (_existingPartyId == MWC_PARTY_ID_NONE || _existingPartyId == _myPartyId))
{
me.ClickParty(_player, 2);
NTC_Delay(NTC_DELAY_FRAME);
}
[COLOR="Red"]}[/COLOR]
}
return true;
}
return false;
}
Edit: Scheint zu gehen, aber bitte selber testen