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what hacks can be created if manipulate the packets ?

Discussion on what hacks can be created if manipulate the packets ? within the Dekaron forum part of the MMORPGs category.

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Old   #1
 
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what hacks can be created if manipulate the packets ?

any ideas ?
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Old 11/12/2020, 18:27   #2
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packet editing is that kind of thing that allows you to do everything on a game.
While i dont have experiance for this game, i have used this method in other MMORPGs and it allows you do modify stuff such as health, mana/energy, or even the currency.
you can copy your Inventory on a second Account, and so on and so on

However, the hard part is to find the correct packages for the stuff you want to do, bypass the anti cheat software to not get banned and make the server actually accept the packet and make it think it is a real one, while stopping the other one before it goes through
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Old 11/12/2020, 18:47   #3
 
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Quote:
Originally Posted by kingtjinn View Post
packet editing is that kind of thing that allows you to do everything on a game.
While i dont have experiance for this game, i have used this method in other MMORPGs and it allows you do modify stuff such as health, mana/energy, or even the currency.
you can copy your Inventory on a second Account, and so on and so on
That is not really true, maybe in very very old games but thats it.
In new MMOPGS, you cant simply edit this things through Packets.

While there is a Method for that in some cases when critical security
holes are open ( SQL Injections ... ), you cant do it by simply adding
/ changing value through packets.

While you can Visually edit the Stats, the Server will check them
against the Database / Serverdata.
However, Packets are very useful for the following things:

1:
Automating any task ingame. Botting ( clientless if you rewrite the
Encryption and do enough Packet research), Crafting, Trading,
Scripting. Whatever you want ( Some games have Special Security like
Captchas, so Packets alone wouldnt work but i guess you can
think of a Solution for something like that ).

2:
Finding Security issues like SQL Injections, Item Dupes, EXP Bugs etc.
Packets are very useful for finding Security issues in Games.

The reason is that, if you are able to Inject your own Packets,
you can edit all Values / Strings inside Packets and therefore
test all kinda stuff. Example:

Does the Server check Skillcooldown ?
Can i sell a - Amount of my Item X ?
Can i use a Skill i dont have ?

3:
Finding useful stuff. For example...a couple of things that require
real money Items ingame, can often be used through Packets without
having the Items.

4:
Bypassing Clientside Restriction ( namechecks...Market Restriction...)
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Old 11/12/2020, 19:00   #4
 
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Quote:
Originally Posted by kingtjinn View Post
packet editing is that kind of thing that allows you to do everything on a game.
While i dont have experiance for this game, i have used this method in other MMORPGs and it allows you do modify stuff such as health, mana/energy, or even the currency.
you can copy your Inventory on a second Account, and so on and so on

However, the hard part is to find the correct packages for the stuff you want to do, bypass the anti cheat software to not get banned and make the server actually accept the packet and make it think it is a real one, while stopping the other one before it goes through
What a load of ****. No mmo would go through quality check if such things were possible by editing packets. Lol.

There are a few holes you can use, but making it public is a dumb idea even if noone can use it
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Old 11/12/2020, 19:33   #5
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lol, im not saying that you just need to edit a packet to get those working, but a lot comes down to packets in general.
Even for a esp you need to know which is the one who does stream the player for example, so you can use it to your advantage.

Maybe i was a little off his questions, since this is not basic packet editing
But anything comes down to them, and even in todays MMOs they are still a thing, even tho most of the games have as u said basic methods to prevent the most common stuff you still use packages to identify what certain things do and why, so you can find a way to work around.
And as i said, the problem in todays times is not to edit the packets, but make the servers think it is the real one
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Old 11/14/2020, 16:38   #6
 
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Quote:
Originally Posted by guesswho-.- View Post
What a load of ****. No mmo would go through quality check if such things were possible by editing packets. Lol.

There are a few holes you can use, but making it public is a dumb idea even if noone can use it
i sent you pm
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Old 11/15/2020, 18:36   #7
 
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what is the best program for editing packets ?
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Old 11/19/2020, 05:56   #8
 
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for dekaron there is an encryption
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Old 11/21/2020, 06:30   #9
 
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I sent u pm
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Old 11/24/2020, 08:07   #10
 
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Quote:
Originally Posted by guesswho-.- View Post
What a load of ****. No mmo would go through quality check if such things were possible by editing packets. Lol.

There are a few holes you can use, but making it public is a dumb idea even if noone can use it


can i manipulate the flag of talisman that increase the % of success ?
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Old 11/24/2020, 08:25   #11
 
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No
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Old 12/18/2020, 09:33   #12
 
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Quote:
Originally Posted by guesswho-.- View Post
No
give some hints what is possible in private servers /official server
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Old 12/30/2020, 05:17   #13
 
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Quote:
Originally Posted by Naniooooo View Post
any ideas ?
Sorry bad tim3 for My CoVid.... +&() &/_


I have Fun hacking Dekaron 2moons long Time ago hahaha nice times...

Look data hace Fun with ollydbg tracing calls and rebasing OEP hhh

2008 !!!

Quote:
/* Derakon Unpacking Script - CoCaKoLa [09.01.2008] */

msgyn "Alt+O -> Disable all exceptions"
cmp , 0
je retry

dbh

var a
var b
var c
var d
var e
var test
var rva

run
eoe checkme
eob checkme

checkme:
mov b,eip
add b,2
mov b,[b]
cmp b,00058F64
je checklast
esto

checklast:
mov a,ebp
sub a,10
mov a,[a]
cmp a,400000
je found
esto

found:
eob end
eoe end
mov c,[40003C]
add c,100
add c,400000
mov c,[c]
bprm 401000,c
esto

end:
mov a,[eip]
and a,0000FF
cmp a,C3
jne exit
mov test,[esp]
and test,F00000
shr test,14
cmp test,9
jae loop
jmp exit

loop:
eob exit
eoe exit
esto

exit:
sti
mov d,eip
sub d,9
mov eip,d
mov e,[ebp-8]
mov [eip],e
mov d,eip
sub d,1
mov eip,d
mov [eip],#68#
mov d,eip
sub d,2
mov eip,d
mov [eip],#6A60#
dpe "dump.exe",eip
cmt eip,"OEP! Stolen bytes fixed & dumped. Fix IAT with ImpREC!"
mov rva,eip
sub rva,400000
log rva,"RVA of OEP: "
ret

retry:
ret
Quote:
Originally Posted by Naniooooo View Post
any ideas ?

You can enter Dekaron papaya with WPS (winsock packet editor) year 1995 quietly ... You should only use universal by-pass that you read from. Efi and write and read memory .. With 3 lines of driver written is more than enough ... Oh and a USB is all you need and secure boot disable. I hope you understand me if not I will explain you a little more in detail but believe me I gave you everything on a platter

Currently tested and working

Its ok cocakola back... Send P. Message I relase the bypass universal but dont usÚ for make money...

Ok??? Sure I wait your Private Message
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Old 01/02/2021, 17:00   #14
 
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Hooking game functions related to sending and receiving packets is always an option to consider because if you find the correct functions then you don't have to encryt/decrypt because the function does the job for you.

This allows you to sniff incoming and outgoing packets such that you know what data to send on your own and how to parse the data correctly.

The things you can do with this depends on what checks are done at the server side. E.g., typically, the client checks if you collide with a wall before sending move packets and the server does not check for collisions. If you can call the send function by yourself you can move through walls.
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Old 01/04/2021, 20:19   #15
 
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Quote:
Originally Posted by asdfg177 View Post
Hooking game functions related to sending and receiving packets is always an option to consider because if you find the correct functions then you don't have to encryt/decrypt because the function does the job for you.

This allows you to sniff incoming and outgoing packets such that you know what data to send on your own and how to parse the data correctly.

The things you can do with this depends on what checks are done at the server side. E.g., typically, the client checks if you collide with a wall before sending move packets and the server does not check for collisions. If you can call the send function by yourself you can move through walls.
wall hack for dekaron is client side ......
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