|
You last visited: Today at 07:03
Advertisement
Change Appearance of Monster?
Discussion on Change Appearance of Monster? within the Dekaron forum part of the MMORPGs category.
02/14/2010, 00:06
|
#1
|
elite*gold: 0
Join Date: Aug 2009
Posts: 17
Received Thanks: 1
|
Change Appearance of Monster?
I want to make spawn hack a bit less laggy. I read on some threads here that it would be less laggy if you made the egos/hatchlings look like a simpler monster, like a blaverus.
What I've tried so far:
I went to 2MOONS\data\share\action\monster
Edited the reiden_ego.act.2731.csv file, changing B-3 (Skeleton) from Monster\reiden.skel to Monster\blaberus.skel
That just made the ego's in Crespo A look really weird and low quality, but still big with their special effects around them.
I then went to 2MOONS\data\share\creature and opened monster.csv and changed AC-373 (ShapeInfo) from Evid_reiden to blaberus
Now in Crespo A the ego's are mostly invisible, but have the wings and stuff still and are still laggy and big.
Does anyone know a proven method to changing the appearance of a monster to look like another?
|
|
|
02/14/2010, 00:21
|
#2
|
elite*gold: 0
Join Date: Dec 2008
Posts: 346
Received Thanks: 121
|
I know it's do-able
But not sure of the methord of the top of my head
And im not unpacked atm
I'll get back to you tho if noone else can come and shed some light
|
|
|
02/14/2010, 01:12
|
#3
|
elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
|
I think I got what's the problem there.
When you change
Code:
Monster\reiden.skel
to
Code:
Monster\blaberus.skel
you're increasing the size of the file (by 2 characters exactly). That can be the reason your edit fails. Try to replace 2 (just 2, no more, no less) zeros that look like this (when opened with wordpad)
Code:
0,BLOCKED,0,Monster\reiden\reiden_blocked.anim,10,1,1[COLOR="Red"],0,0,0,0,0,0,0,0[/COLOR]
So the new line would look like this:
Code:
0,BLOCKED,0,Monster\reiden\reiden_blocked.anim,10,1,1,[COLOR="Red"]0,0,0,0,0,,,0[/COLOR]
Well, I apologize for my bad english, if you didn't understand anything from this mini-tut, pls tell me. Note that I didn't tryed to make this work so idk if that's the error, is just a idea i had.
|
|
|
02/14/2010, 23:26
|
#4
|
elite*gold: 0
Join Date: Aug 2009
Posts: 17
Received Thanks: 1
|
Quote:
Originally Posted by skabed
I think I got what's the problem there.
When you change
Code:
Monster\reiden.skel
to
Code:
Monster\blaberus.skel
you're increasing the size of the file (by 2 characters exactly). That can be the reason your edit fails. Try to replace 2 (just 2, no more, no less) zeros that look like this (when opened with wordpad)
Code:
0,BLOCKED,0,Monster\reiden\reiden_blocked.anim,10,1,1[COLOR="Red"],0,0,0,0,0,0,0,0[/COLOR]
So the new line would look like this:
Code:
0,BLOCKED,0,Monster\reiden\reiden_blocked.anim,10,1,1,[COLOR="Red"]0,0,0,0,0,,,0[/COLOR]
Well, I apologize for my bad english, if you didn't understand anything from this mini-tut, pls tell me. Note that I didn't tryed to make this work so idk if that's the error, is just a idea i had.
|
Since I am using CRC bypass, I don't think it really matters how long the bytes are in my files. For instance, I don't match byte lengths in any of my VAC files.
So... I decided to try to just make the egos not animated, so I changed everything in the 2MOONS\data\share\action\monster\reiden_ego.act.27 31.csv file under the Animation column to Monster\reiden\reiden_stand.anim
And then I changed all of the parameters in the rest of the file to 0.
This failed, lol, all of the egos were completely frozen in place where they spawned.
Back to the drawing board -.-
|
|
|
02/14/2010, 23:30
|
#5
|
elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
|
Ermm, when editing a csv file there's always the golden rule of not changing the bytes lenght of a file. Never.
This is probably what you are doing wrong.
Also, first try to do this with another mob, so you don't need to expend 300k and more time to do it.
|
|
|
02/14/2010, 23:48
|
#6
|
elite*gold: 0
Join Date: Aug 2009
Posts: 17
Received Thanks: 1
|
the only reason to worry about byte length is getting invalid client. You used to be able to bypass the CRC check by keeping byte lengths the same, by removing 0's when you added other numbers. That is the only reason. The game loads the CSV's perfectly fine no matter their size. Size only affects CRC checks.
I do agree I should test it with an easier to access monster, it's just annoying waiting for the game to load every time with the slow CRC bypass.
And for example, for Autopots, I changed the 1's to 17's and the 2's to 18's and I didn't cancel out any other bytes to make it even, and autopots work perfectly.
|
|
|
02/14/2010, 23:49
|
#7
|
elite*gold: 0
Join Date: Dec 2008
Posts: 346
Received Thanks: 121
|
Quote:
Originally Posted by skabed
Ermm, when editing a csv file there's always the golden rule of not changing the bytes lenght of a file. Never.
This is probably what you are doing wrong.
Also, first try to do this with another mob, so you don't need to expend 300k and more time to do it.
|
Doesn't matter in csv's can be 100 bytes from 10 bytes
Only matters in data packs (Because it reads data via using offsets)
Csv's just read's the file.....Doesn't matter how big it is
Quote:
Originally Posted by kill3ra
Size only affects CRC checks.
|
Nope even if you kept the same size the check sum would be diffrent
|
|
|
02/15/2010, 05:56
|
#8
|
elite*gold: 0
Join Date: Mar 2009
Posts: 861
Received Thanks: 77
|
hope you all figure a way to do this and make a TUT for it. i been asking the same question for month but no answer and luck . a lot of people say you can and they positive about it but in the end even they don't know how =) wish you the best luck to solve this problem
|
|
|
02/15/2010, 08:55
|
#9
|
elite*gold: 0
Join Date: Aug 2009
Posts: 17
Received Thanks: 1
|
Well I think I got it. I was testing with Algols. Pretty funny looking
|
|
|
02/15/2010, 12:34
|
#10
|
elite*gold: 0
Join Date: Mar 2009
Posts: 861
Received Thanks: 77
|
that heller cool now can you try laiden ego ? make a TUT teach us all =)
|
|
|
02/15/2010, 16:00
|
#11
|
elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
|
Ok I found how to do it, and I released it.
Check this thread:
|
|
|
02/15/2010, 21:41
|
#12
|
elite*gold: 0
Join Date: Dec 2008
Posts: 287
Received Thanks: 44
|
haha nicely done
|
|
|
 |
Similar Threads
|
[Help]How to change Monster on any Map
09/02/2010 - EO PServer Hosting - 2 Replies
hey guys..i need some help here..how to change monster from any map..
EX:
Cronus=MadBull..but i want to change it become other monster..like..
Cronus=FishDemon or LostKnight..
im really need help here..
|
How to change your gender and size appearance (Server-Sided Exploit)
08/29/2007 - CO2 Exploits, Hacks & Tools - 21 Replies
Soooooo... I don't know if anyone else knows about this but theres a way to change your gender and appearance based on what you type as the / command.
/look 1 --- Small female
/look 2 --- Big female
/look 3 --- Small man
/look 4 --- Big man
Now. I warn you that I have JUST LEARNED this exploit so if you operate it outside a private area (a place where no one can hear you say it) and you get banned or something, it won't be my fault.
|
monster name change?
05/16/2007 - Conquer Online 2 - 4 Replies
hi all
was just wondering if there is anyway that you can swap/change names of enemys eg meteor doves - as there are 2 type would it be possible to change 1 type so that the other is easily spotted. i know that you can change things such as weapons/armour but not sure if any1 has discovered if/how you can do this.
thanks
(finally got it right......) =D
|
monster name change
05/15/2007 - CO2 Bots & Macros - 1 Replies
hi all
was just wondering if there is anyway that you can swap/change names of enemys eg meteor doves - as there are 2 type would it be possible to change 1 type so that the other is easily spotted. i know that you can change things such as weapons/armour but not sure if any1 has discovered if/how you can do this.
thanks
(1st post >.<)
|
All times are GMT +1. The time now is 07:08.
|
|