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Problem with Vac script
Discussion on Problem with Vac script within the Dekaron forum part of the MMORPGs category.
02/01/2010, 20:51
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#1
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Problem with Vac script
when i luring alot mobs afther few sec the mobs start to stop follow me
how can i fix it ?
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02/01/2010, 21:00
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#2
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elite*gold: 20
Join Date: Dec 2009
Posts: 139
Received Thanks: 30
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They are to fast.U using wallhak right?! So set the speed lower then 14, u do it with this here I posted 1 minute ago
Quote:
1. Enable the script you want to use (We will use Speed Hack as the example)
2. On Cheat Engine click on
3. You will get a window asking for the Address, Description, and Type of the address you want to add.
4. So then fill in the window as follows
5. After clicking OK, a new address will be added to your cheat table and it will already have a value.
6. So change this value to what you like... 2.5,20,400,34 or anything you can think of........
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Ore make it so (also Copied From Draco)
Quote:
There have been many questions on changing the initial speed of the mob speed hack.
These notes are to guide you though this enlightenment.
If you have read and understood the "Instructions for changing the values being used by a script" above, this might be easier for you.
so....
Point 1. The normal speed of mobs without hacking ranges from 3 to 5, while your own speed is 2.6 (without skills).
Point 2. You will need to find the line in the mob speed script that says "db 00 00 20 41"
Point 3. Now you need to learn the hex equivalent of the speed values.
here I provide the values you should be using:
00 00 00 00 = 0
00 00 80 3F = 1
00 00 00 40 = 2
00 00 40 40 = 3
00 00 80 40 = 4
00 00 A0 40 = 5
00 00 C0 40 = 6
00 00 E0 40 = 7
00 00 00 41 = 8
00 00 10 41 = 9
00 00 20 41 = 10
00 00 30 41 = 11
00 00 40 41 = 12
00 00 50 41 = 13
00 00 60 41 = 14 //any faster than this, and the mobs might start getting lost
Point 4. Remember the line in point2? it said "db 00 00 20 41". So guess the initial speed that the Mob Speed script and the Player Speed Script sets.
(I'm not gonna tell you cuz I want to to figure it out)
Point 5. Now that you are ready to change speeds you should know some ideal values, I worked it out myself and figured out that if your mob speed is 2x your own speed, the monsters wont get lost behind you. This means that, for example setting your own speed to 10 and the mob speed to 20 would be reasonable
HOWEVER remember that setting the mob speed too high is not recommended (you can try if you want to know what I mean "00 00 A0 41 = 20")
so knowing that, it would be a good idea to set the mob speed to 14 and your own speed to 7 OR the mob speed to 10 and your own speed to 5.
I prefer setting my speed to 10 and the mobs to 14. Then I simply stop when the mobs get too far behind me.
Making The Change: so just take your newly learn values and replace the old ones in the script with these new ones.
Now every time you enable the two scripts the new values will be set and ready
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If you want to do this with Mobspeed just type instead of SpeedValue, MobRunSpeed
Copied this from Draco's List of all public hacks
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02/01/2010, 22:40
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#3
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elite*gold: 0
Join Date: Jan 2010
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ty i will try it now
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02/02/2010, 09:06
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#4
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elite*gold: 20
Join Date: Jun 2008
Posts: 1,394
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better use speed hack script.. and 2 lure better just press "r" (char will walk instead of running)
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02/02/2010, 15:24
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#5
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elite*gold: 0
Join Date: Mar 2008
Posts: 90
Received Thanks: 13
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It could be that you set the "# follow mobs" too low;
if the problem is this you have to edit this line:
Code:
mov edx,99 // # follow mobs
99 is the # of mobs that will follow you.
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02/02/2010, 22:16
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#6
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elite*gold: 0
Join Date: Mar 2008
Posts: 548
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@SuperSexyMage I always knew you hack, sadly you use to QQ talking **** about other hackers, and always loved to call me hacker even when I used to level legit on my main pretty sad.
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02/02/2010, 22:44
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#7
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elite*gold: 20
Join Date: Nov 2008
Posts: 1,496
Received Thanks: 345
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what you are talking about is usually due to lag. What works for me is that when I see they stop running, run back to them and kill them. Then the next mobs are usually better. It also seems to help when I turn down the mob speed...but idk if that directly relates to the issue or not.
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