this is the mobspeed that i use and it works good the only thing is that if you have speed hack on your character you have to walk and not run beacuse you wuill go faster than your mobs
if you have a modified speed hack then its up to you
heres the mobspeed i use
Code:
[ENABLE]
alloc(DrakoMobSpeed,64)
label(MobIsWalking)
label(ReturnMobSpeed)
label(MobRunSpeed)
label(MobWalkSpeed)
registersymbol(MobRunSpeed)
registersymbol(MobWalkSpeed)
0053E530: //80 7C 24 04 00 74 06 D9 40 70
jmp DrakoMobSpeed
ReturnMobSpeed:
DrakoMobSpeed:
cmp byte ptr [esp+04],00
je MobIsWalking
fld dword ptr [MobRunSpeed]
ret 0004
MobIsWalking:
fld dword ptr [MobWalkSpeed]
ret 0004
MobRunSpeed:
db 00 00 20 41
MobWalkSpeed:
db 00 00 40 40
[DISABLE]
dealloc(DrakoMobSpeed)
unregistersymbol(MobRunSpeed)
unregistersymbol(MobWalkSpeed)
0053E190:
cmp byte ptr [esp+04],00
and the speedhack that i use is this one
Code:
[ENABLE]
alloc(DrakoSpeed,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)
007E988A: //D9 40 08 5F 5E C3 8B 0D
jmp DrakoSpeed
ReturnSpeed:
DrakoSpeed:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
SpeedValue:
db 00 00 20 41
[DISABLE]
dealloc(DrakoSpeed)
unregistersymbol(SpeedValue)
007E988A:
fld dword ptr [eax+08]
pop edi
pop esi
they both work fine man
im pretty sure youre using the same speedhack that i am so instead or running while luring walk.