Register for your free account! | Forgot your password?

You last visited: Today at 19:44

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



spawn

Discussion on spawn within the Dekaron forum part of the MMORPGs category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Feb 2009
Posts: 46
Received Thanks: 1
spawn

hey found this on forum

mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,00 // time delay between spawn
mov dword ptr [eax+90],edx

for regular spawn with CE..but I dont know how to add it on the script cans omeone give me the script with this added?..

I tryed to add at end but it says not all codes injectabile plss replay
steaua22 is offline  
Old 01/01/2010, 12:44   #2
 
elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

0045C66D:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
 mov [eax+18],000001F4//DwStandDelay eax+18
mov [eax+1C],000001F4//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,10 // number spawn
mov [eax+8c],edx

mov edx,64 // time delay spawn
mov [eax+90],edx

mov edx,999 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
0045C66D:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)

newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi

orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
[color="red"]mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx[/color]
And i told you, ask in one thread.
Vaidas B is offline  
Old 01/01/2010, 12:57   #3
 
skabed's Avatar
 
elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
Didn't know this existed. Probably the script for mass spawn is premium only, like all good things, but oh well this is fine.
skabed is offline  
Old 01/01/2010, 13:53   #4
 
imp0o0o0o's Avatar
 
elite*gold: 0
Join Date: Aug 2009
Posts: 97
Received Thanks: 1
@waidas123 can u post the Array For that one plz
imp0o0o0o is offline  
Old 01/01/2010, 13:53   #5
 
elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
Its the normal vac array, but ok
Code:
8B 50 1C 89 51 20
Vaidas B is offline  
Old 01/01/2010, 13:59   #6
 
imp0o0o0o's Avatar
 
elite*gold: 0
Join Date: Aug 2009
Posts: 97
Received Thanks: 1
Code:
mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx
thats fast mass and mex number of spawn or we can make it
Code:
mov edx,9999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,001 // time delay between spawn
mov dword ptr [eax+90],edx
or somthing like this ?
imp0o0o0o is offline  
Old 01/01/2010, 13:59   #7
 
skabed's Avatar
 
elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
So, we can actually substitute our normal vac for this?
skabed is offline  
Old 01/01/2010, 14:11   #8
 
elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
Look, its a Vac+Spawn hack, but its ALOT slower then editing. And yes u can substitute.
Vaidas B is offline  
Old 01/01/2010, 16:37   #9
 
imp0o0o0o's Avatar
 
elite*gold: 0
Join Date: Aug 2009
Posts: 97
Received Thanks: 1
Quote:
Originally Posted by waidas123 View Post
Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

0045C66D:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
 mov [eax+18],000001F4//DwStandDelay eax+18
mov [eax+1C],000001F4//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


[COLOR="Red"]mov edx,10 // number spawn
mov [eax+8c],edx

mov edx,64 // time delay spawn
mov [eax+90],edx[/COLOR]

mov edx,999 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
0045C66D:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)

newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi

orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
[color="red"]mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx[/color]
And i told you, ask in one thread.
isnt the mass oready on the old script ?
look to the red
imp0o0o0o is offline  
Old 01/01/2010, 16:41   #10
 
elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
Quote:
Originally Posted by imp0o0o0o View Post
isnt the mass oready on the old script ?
look to the red
the script (ur red part)
Code:
mov edx,10 // number spawn
mov [eax+8c],edx

mov edx,64 // time delay spawn
mov [eax+90],edx
And what's added (my red)
Code:
mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx
They'r differet, but im not sure lol
Vaidas B is offline  
Old 01/01/2010, 16:43   #11
 
imp0o0o0o's Avatar
 
elite*gold: 0
Join Date: Aug 2009
Posts: 97
Received Thanks: 1
i think thay are the same i'll try like that and like that and see
or u can make both
Code:
mov edx,999 // number spawn
mov [eax+8c],edx

mov edx,01 // time delay spawn
mov [eax+90],edx
and
Code:
mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx
lol look good
imp0o0o0o is offline  
Old 01/01/2010, 17:33   #12
 
elite*gold: 20
Join Date: Jan 2008
Posts: 1,346
Received Thanks: 355
Quote:
Originally Posted by imp0o0o0o View Post
Code:
mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx
thats fast mass and mex number of spawn or we can make it
Code:
mov edx,9999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,001 // time delay between spawn
mov dword ptr [eax+90],edx
or somthing like this ?

that won't make it any faster, since the value is still 1.



Quote:
Originally Posted by waidas123 View Post
the script (ur red part)
Code:
mov edx,10 // number spawn
mov [eax+8c],edx

mov edx,64 // time delay spawn
mov [eax+90],edx
And what's added (my red)
Code:
mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx
They'r differet, but im not sure lol

Your added code is added in the [DISABLE] section, even though whoever made that script added another allocate in the [DISABLE] section they didn't add any code for it to be run. So it's just wasted memory, and so your added code won't be run.



Quote:
Originally Posted by imp0o0o0o View Post
i think thay are the same i'll try like that and like that and see
or u can make both
Code:
mov edx,999 // number spawn
mov [eax+8c],edx

mov edx,01 // time delay spawn
mov [eax+90],edx
and
Code:
mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx
lol look good

Both those snippets do exactly the same thing, all that is changed is the comments and the commands are written out longer.
bottomy is offline  
Old 01/01/2010, 21:22   #13
 
imp0o0o0o's Avatar
 
elite*gold: 0
Join Date: Aug 2009
Posts: 97
Received Thanks: 1
@waidas123

Quote:
Originally Posted by waidas123 View Post
Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

0045C66D:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
 mov [eax+18],000001F4//DwStandDelay eax+18
mov [eax+1C],000001F4//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,10 // number spawn
mov [eax+8c],edx

mov edx,64 // time delay spawn
mov [eax+90],edx

mov edx,999 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
0045C66D:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)

newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi

orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
[color="red"]mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,01 // time delay between spawn
mov dword ptr [eax+90],edx[/color]
And i told you, ask in one thread.
gave DC
imp0o0o0o is offline  
Old 01/02/2010, 17:42   #14
 
elite*gold: 0
Join Date: Feb 2009
Posts: 46
Received Thanks: 1
I`m asking that coz I am making MASS SPAWN wit CSV + CE..and if I dont have normal spawn MY mass spawn its not working..so can u give me THE SCRIPT with the fastest SPAWN plss..coz u said waidas`s script makes DC
steaua22 is offline  
Old 01/02/2010, 18:02   #15
 
skabed's Avatar
 
elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
Try normal vac with mass spawn edit.
skabed is offline  
Reply


Similar Threads Similar Threads
[HELP] No Spawn
05/20/2010 - EO PServer Hosting - 8 Replies
Ok so i opened up Acc.Server,GameServer,NPC Server, then i loged into the game and now my Mobs/Monsters don't spawn can anyone help?
Bi Spawn
01/06/2009 - CO2 Private Server - 2 Replies
Hey; I have my own private source; And a good friend coding it; But i have 1 problem and my friend isn't online; My BI spawn wont work; But it is exactly the same as any other sources; Can some one help me? -
lab 2 spawn
07/19/2006 - Conquer Online 2 - 2 Replies
i was just wandering where is the best spawn to lvl archer in lab 2 or the best spawn of agile rat
MZ Spawn Map?
04/27/2006 - Conquer Online 2 - 23 Replies
i just wanna no does any1 have a map of where the MetDove spawns in MZ. Thx In Advance



All times are GMT +1. The time now is 19:45.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.