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140 Dungeon

Discussion on 140 Dungeon within the Dekaron forum part of the MMORPGs category.

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Old   #1
 
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Arrow 140 Dungeon

*- Guys Any One Login 140 Dungeon befor ?
*- What its Like ?
*- How Many Ppl Must Be On The Pt To Can Go In It ?
*- Any One Wanna Go In ?
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Old 12/31/2009, 19:39   #2
 
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Yes i have
It's really fun lolz. With amazing prizes ^^
You need at least 12 people lvl 140+
And sure get me and pt of 11 others.
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Old 12/31/2009, 19:43   #3
 
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Then We Cant Hx It ?
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Old 12/31/2009, 19:47   #4
 
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Yes you can hack it
But you still need 12 people to get in/
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Old 12/31/2009, 19:50   #5
 
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X;X Hard Some
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Old 12/31/2009, 20:44   #6
 
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well i got 5 140+ chars.

just need 7 more....
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Old 12/31/2009, 21:49   #7
 
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Me + Syberboy + ur 5 chars = 7
we need 5 more ...
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Old 12/31/2009, 23:02   #8
 
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lawl.. i need 10 lvls on 2 characters
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Old 01/01/2010, 07:16   #9
 
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i have a 151 seg, Syber knows me in game. I would love to join you if we hack it...
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Old 01/01/2010, 11:08   #10
 
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We Are 8 Now We Need 4 More 140+
@yuppy Play Some Hard And U Will Join Sure ^^
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Old 01/01/2010, 15:08   #11
 
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Post Nest of Cherubim, Morse Yalawai: Easy Player to Player Guide

Hello all:
This is the Guide for Dekaron 140 Dungeon...

Have fun !


Quote:
Hello everyone,

This is some annoying 140 DP easy player-to-player guide I have been very lazy to post! I have seen the other one posted, but with my pea-sized brain, it does not really help! So I thought I would share this never the less ^____^' I have made it as easy as I can so I hope it is good! Probably late in posting, as usual, but hey, at least I did it : P Sorry for making some wait >_<'! If you are interested, feel free to read it and plan your own 140 DP runs. If you do not like it, aw /slaps self! I single out my thanks to THeUnReALTHiNG and Myrvyn : D for without them this wouldn't have been possible! As I would say, there's a back ache and a right hand master xD

----------------------------
General Information:

In this guide, I will include:
1) Estimated time at each area (Countdown).
2) ++Optional Area.
3) Prison Breaks: (for all 3 prisons).
4) Commission Quest Board's Statue.
5) Guide Lines.
6) Rewards.
7) >>Common Bugs And How To Fix Them<<.
8 ) Credits.

Resistances Needed: Ice, Poison, Fire, Curse, Lightning, and Defense.

Party Formation: Any classes are fine, but at least 3 segnales should be in the run and at least one of all the classes should be present (for 100% success rate.) Some said bagis are useless, but personally if a bagi is a pro and good at pve then it is fine.

----------------------------
Nest of Cherubim, Morse Yalawai, (Player Guide): Time Limit: 50 Minutes.

Complete map of the dungeon:


Area 1 & 2 & 5 & 6 = Pick a driver or a leader in which EVERYONE can follow.

Area 1: Defense Resistance ( Estimated Time: 50- 49 minuets)

- Run in straight line (let monsters follow you)
- Halt and turn at the end before the stairs, so the rangers from the next area won€™t attack.
- Once they are dead, gate opens and so, head into the next area.

Area 2: Defense Resistance, ( Estimated Time: 49- 48 minuets)

- Run in a line to the monsters, turn.
- Kill the monsters around you first, then keep a lookout on the monsters on the sides.
- Door opens into next area.

Area 3: Blue and Green Flame Room: Defense Resistance. Red Flame Room: Curse Resistance, ( Estimated Time: 46- 42 minuets)

Breaking Statues: Time Limit: 15 seconds
In this part you are required to do the following: : Break 3 statues in a 15 seconds time limit. The time limit starts when 1 statue is broken. However, to do that, you must kill the required amount of monsters in each of the 3 rooms. When you have killed the required amount for each room, an announcement appears telling you that you are now done with this particular room.
The location of the flame rooms is random. However, blue is always €œRosees€, green is always €œSilverypes€ and red is always the €œAshen Sheeler.€ The blue teleporter position may shift from flame to flame, but it is always the room north of the statue. (Furthest to the right in Area 3 map.)

- Enter area 3 and break the first statue in the middle, the three doors are opened.
- Start killing the monsters with either of these methods:

Method 1: (A party of 140-150 Level would do this one):
- Assign 1-2 lurers and ensure that everyone is far away from statue as you stand at a room€™s entrance.
- Take each room with the whole party together. Green and Blue first, and then Red.

Method 2: (A party of higher levels from 145+):
- Assign 3-4 lurers.
- Lure green + blue room monsters to middle
- Attack at once, 2 rooms gone fast at the same time
- Once done with them rooms, head for the Red flame room, and all party together attacks monsters. (As per Method 1.)

Method 3: (Advanced players, 155+ or 160+, or a good equipped team):
- Create 3 teams (based on the colours of: purple, blue and green) and each team goes to a room.
- All monsters to be killed afterwards.

Statues cleared, then Pass:
Once all sides are cleared within the 15 seconds time period, you pass. Each group of people assigned to a statue. Agree on a time to break and break. Hint: colour-based groups into colour-based rooms .The blue teleporter to Area 4 opens. Run there.

Statues missed, then Fail:
If all 3 statues are not broken within the 15 seconds time period, you fail. Monsters respawn again, you have to kill them again, and you do not get experience points for them, which is a waste of time. (Advice: Repeat Run)

Area 4: Miniboss or Kadirun, Defense Resistances. ( Estimated Time: 40- 35 minuets)
This boss spawns Occludes which spawn Morts. Once you see an occlude, ignore the mini boss and get them down. They hit hard, and cause deaths to people.
The miniboss is a very easy area.
Once done, there are two roots to take: 1) Attack the second boss. 2)continue to next part of dungeon.

++Optional Area: Area 4, Part 2, 2nd Boss or Dikesel, Fire Resistance

This part is easy. He spawns little babies or Feuredot, kick their ass! He dies pretty fast.

Prison #1 Break: This prison is for Area 1, 2, 3 and 4. To break out this prison assigned to this area, kill the second boss. Killing the second boss opens a lever room. Open the lever. Exit prison.

Area 5: A-mode Attack Style, Defense Resistance, Time Limit: 10 Minutes. (Estimated Time: 34- 24 minuets)
If you follow the �complete� map of the dungeon to Area 6, you can skip this part, but still have the timer to wait for. You still run into the monsters, but u do not have to kill all 50.

In this part, make sure you have a shield of CF around you. The CF's are needed to prevent the bombers from 1 hitting your party. To do this part, go up, right side, kill bombers first, then kill the monsters. Then walk up the stairs to next part. Into Yellow teleporter. Walk through more, and remember to always kill bombers first and stay together. Do not be afraid to rush if you are with everyone and everyone is attacking.

Character Class Tactics and How's:
Summoners: Put pets on the bombers before attacking.
Bagi, Aloken and AK: rush only when supported.
Mage: freeze and skill.
Hunters: bow skills preferred for this.
Segnales: Always CF.

++Optional Part: Killing 50 Ghostmen Knight and Archer, Time Limit: 10 Minuets.

Detailed Area 5 Map:


Start from the red line is your starting place, then through purple line as shown on the map. Run into the yellow teleporter, and into the second area. Area 1 is around: 0-18 monsters. Walk onto Area 2, and follow as per map again. Area 2 will increase your monsters kill from 18 to 34. Follow into area 3, and the green line. Area 3 will take it from 34 to 50. Go back the same root once you are done. The time limit is done if you kill them all 10 minutes before. Go back your steps into the red line exit again. The stone boards are located as shown on the complete dungeon map. Donate by talking to the statue.

Commission Quest Board's Statue: you can submit your broken slates to the statue ope site to the stone board.

Prison #2 Break: Once door opens to the next area, or assigned time limit is not met, walk ahead to the square room. Open the lever.

Area 6: Random resistance, None definite; However: (Estimated Time: 24- 12 minuets)

Monsters and Resistances used:
Tease = Defense Resistance.
Bllux= Fire Resistance.
Gracies = Ice Resistance.
Lampeggio = Light Resistance.
Deadly = Poison Resistance.
Damnos = Curse Resistance.

The best route around here is to stay by the right wall as much as possible. Kill these monsters as fast as possible. Open Lever to boss when an announcement shows that you have killed them all and none left.
Note: if you respawn in this area, you go back to prison 2.
Prison #2 Break (The second break out): Open the lever to Ephri. It opens yet again.

Area 7: Ephri, Final Boss. Defense Resistance, (Time: 12- 00 minuets)

Tactics: Hit and Run, avoid blue bombs, use resistance, be careful. Or as I always say "I've seen the best people die here!"


Area 8: Congratulations!, Completed! (Estimated Time: 14- 0 minuets)
Exit Ephri area to the room on the left, open lever, enter, click on the NPC fairy Rezeena.

Prison #3 Break: Jail opens once Ephri dies.


Area 9/10: Cherubim:
I am not including this final "extra" part in my guide, because I do not intend to write what I did not experience. With the collection of 250 Narukes, you receive a scroll that summons him. Until then, we keep to keep trying.

______________________________________________
Guide Lines:
1) The dungeon has a 2:00 cooling time after the first entry to the dungeon. If that timer runs out, and dungeon starts, YOU CANNOT ENTER THE RUN.
2) If you click your €œrespawn€ button upon dying you respawn in one of the jails.
3) When you are in jail, talking to Rezeena will take you out of the dungeon; you cannot run back.
4) Respawning after a new area door is opened will end you up in the prison assigned to that area.
5) Staying in a circle of heals reduces all chances of deaths.
6) They say if you donate enough items to the Donation Board, and you kill 50, there is a high chance to summon Cherubim. (Tested: He spawns, door does not open.)
______________________________________________


Rewards
Level 140 Earrings � From monsters.

Kadirun's Red Eye (Stats: +54 Increased Damage, +32 Increase in Defense, +1% Critical Rate), From Kadriun or mini-boss

Vado Mori (Stats: +45 Increase Magic Damage, +32 Increase in Defense, +1% Critical Rate), From Dikesel, or the second mini-boss

Commission Quests Board (CQ):

Adventure Points, and Random:
** Dill
** Experience points
** Pure Lv140 Earrings of each type (randomly)

Items Needed for CQ: Broken Slate (found from warlords in space).

**Exit Reward: 1x Naruke.


>>Common Bugs And How To Fix Them<<:
Problem: Party group list is not appearing (not collective, only your assigned party) and segnales cannot heal.
How To Fix It: Relog, or in some cases, upon entry the problem is resolved.
Problem: Cannot recieve experience points from monsters and monsters do not attack.
How To Fix It: Kill your character when possible, and respawn to jail.
Problem: Member of party is repeated twice on the party list.
How To Fix It: Give leadership to the bugged party.
Problem: Arranging members does not let me put a certain person to a party.
How To Fix It: Keep switching other names around, you will be able to.
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Old 01/02/2010, 08:48   #12
 
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i have too lv14x seg, PM ME when party done
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Old 01/02/2010, 09:22   #13
 
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151 summy at your service (:
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Old 01/02/2010, 13:07   #14
 
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u cant hack all the dungeon there is part with invisible mobs they wont follow u.
u cant targate them and i think they just do aoe around them
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Old 01/02/2010, 17:59   #15
 
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you can see the Mobs, I see like a HALF DOT on my display if i do cf on them, i see Dmg
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